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Two Questions to Get Me Rolling

 
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Two Questions to Get Me Rolling - 4/20/2004 6:08:12 PM   
Beppo

 

Posts: 7
Joined: 4/20/2004
Status: offline
Howdy!

My first question is: what exactly does the "A.I. Level" effect in the Long Campaign? I've set it at 50 and also at 200 (only twice, I admit) and found little (read: "no") difference in the gameplay.

The second: Is it possible to set up a regimental-style command structure in the Long Campaign, with several companies reporting to one Battalion Commander, and other companies serving under another, etc.?

Thanks in advance,

Beppo

_____________________________

There was, as I have already shown, only one course open to us -- never to accept battle.

-- Rommel
Post #: 1
RE: Two Questions to Get Me Rolling - 4/24/2004 9:17:49 AM   
VikingNo2


Posts: 2918
Joined: 1/26/2002
From: NC
Status: offline
as for question I it increases the moral and experience of the AI toop I believe, Number two I can't help you with I play with CC off.

(in reply to Beppo)
Post #: 2
RE: Two Questions to Get Me Rolling - 4/24/2004 9:50:44 AM   
vahauser


Posts: 1644
Joined: 10/1/2002
From: Texas
Status: offline
#1
The AI level affects the morale, experience, and rally of the enemy units and is based on percentage. A setting of 100 (default) means that enemy units are at 100% of their effectiveness. A setting of 50 means that enemy units are 50% of their morale, experience, and rally (i.e., they are at 1/2 effectiveness). A setting of 200 means that they are increased by 100% (since 200 minus 100 is 100), which means that they are double their morale, experience, and rally. For you not to be able to notice these differences during play is unusual and may be due to your other settings.

#2
Even though the A0 unit (you) is commanded by a colonel, it is really meant to be a battalion commander. The unit and formation limits (to say nothing of build points limits) mean that practically it is impossible to construct a "Western" regiment. The scale of the game is not set up to allow for regimental command structure. If you want to play with regiments and brigades, I recommend the old Steel Panthers 3, which had the platoon instead of the squad as the fundamental game unit. However, it is possible for you to buy battalions (instead of companies) when playing the Soviets in SPWAW which means that theoretically you can play with a regiment/brigade as a Soviet player. Most "Western" regiments had 9-14 companies plus attached platoons of specialists. In SPWAW these companies/platoons report directly to you in the command structure--there are no intermediate (battalion) commanders between you and the companies/platoons under your command. So, unless you have several friends to play with you at the same computer (split command of your force among 2 or 3 of your friends), which in fact I have done on occasion, you don't get battalion commanders (except under certain cases when playing the Soviets).

(in reply to VikingNo2)
Post #: 3
RE: Two Questions to Get Me Rolling - 4/25/2004 1:50:00 AM   
Beppo

 

Posts: 7
Joined: 4/20/2004
Status: offline
A Hah! Thank you both!

As far as the scope of the game is concerned, though, I wasn't really trying to play a regiment so much as a CCNN Legion of two battalions. That'd be fairly manageable, with six blackshirt rifle companies, two machine gun companies, and two recce (motorcycle) plattoons. Throw in a company (six) of 81mm mortars, and you've got a nice little core for a Long Campaign. Well, maybe plus a company of L3/33 tankettes. I love the buggers, and can't say why. But I would have liked to have had a legion commander and two battalion commanders under him. The Italians need as much rallying power as possible.

Beppo

(in reply to vahauser)
Post #: 4
I Was Wrong! - 5/3/2004 3:27:45 PM   
vahauser


Posts: 1644
Joined: 10/1/2002
From: Texas
Status: offline
I was wrong!
Why did nobody call me out on this??

Setting the AI level to anything other than XXX always RAISES the AI effectiveness by the set number (as percentage points) above the default, where XXX = 100% It never lowers AI effectiveness. Thus, setting the AI level to 50 raises the AI effectiveness (morale, experience, and rally) by 50% which means AI units now operate at 150% to those ratings. Thus, an AI unit that is 70 to experience, morale, and rally, would be treated by the AI as having 105 (150% of 70) to experience, rally, and morale. And setting the AI level to 200 (the highest setting) increases AI effectiveness by 200%, thus tripling AI units' morale, experience, and rally. BUT. Since the maximum rating any unit can have is 140, then setting the AI to 200 only makes sense when the AI troop quality is low enough so that tripling the ratings provides maximums of 140 or less. Setting the AI troop quality to 38 and setting the AI level to 200 works well in this regard. This is so because the average AI units will be purchased with base ratings of 28 to 47, which, when tripled by the AI setting of 200, will result in effective units of from 84 to 141 (which is truncated to 140). Now why would anybody want to do this??
Well because setting the AI troop quality to 38 means that the AI can buy units dirt cheap, and also that don't score a lot of points when you kill them. So if you really want to be outnumbered by the AI and still want an effective opponent that you have to kill a lot of to count for anything, then try setting the AI troop quality low and the AI level high.

I knew all of this stuff years ago, but had forgotten. Now I remember.

(in reply to Beppo)
Post #: 5
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