vahauser -> I Was Wrong! (5/3/2004 3:27:45 PM)
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I was wrong! Why did nobody call me out on this?? Setting the AI level to anything other than XXX always RAISES the AI effectiveness by the set number (as percentage points) above the default, where XXX = 100% It never lowers AI effectiveness. Thus, setting the AI level to 50 raises the AI effectiveness (morale, experience, and rally) by 50% which means AI units now operate at 150% to those ratings. Thus, an AI unit that is 70 to experience, morale, and rally, would be treated by the AI as having 105 (150% of 70) to experience, rally, and morale. And setting the AI level to 200 (the highest setting) increases AI effectiveness by 200%, thus tripling AI units' morale, experience, and rally. BUT. Since the maximum rating any unit can have is 140, then setting the AI to 200 only makes sense when the AI troop quality is low enough so that tripling the ratings provides maximums of 140 or less. Setting the AI troop quality to 38 and setting the AI level to 200 works well in this regard. This is so because the average AI units will be purchased with base ratings of 28 to 47, which, when tripled by the AI setting of 200, will result in effective units of from 84 to 141 (which is truncated to 140). Now why would anybody want to do this?? Well because setting the AI troop quality to 38 means that the AI can buy units dirt cheap, and also that don't score a lot of points when you kill them. So if you really want to be outnumbered by the AI and still want an effective opponent that you have to kill a lot of to count for anything, then try setting the AI troop quality low and the AI level high. I knew all of this stuff years ago, but had forgotten. Now I remember.
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