AmiralLaurent
Posts: 3351
Joined: 3/11/2003 From: Near Paris, France Status: offline
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quote:
ORIGINAL: scorryuk That was part of my problem at start, too offensive. Takes time to appreciate that you cant just charge in all guns blazing. Also big change in pace from all other games I`ve ever played. Everything takes time, planning and complete attention to detail. Exactly my opinion on this game, certainly the best wargame I have ever played, even if it is frustating sometimes. Current version (2.20) is far batter than the first and Matrix did a great job to improve the game, taking in account the players complains and questions here on this forum. Sadly, no new patch until WitP is in the sales box. I'm a far more organized and cautious player now. I would say that out of five major operations I plan and began to organize, two are cancelled, one or two delayed and the other worked as planned. I no longer continue to advance when there is a "minor" problem (for example, I don't know anymore where the enemy CV are, or I was seen before I had planned to or a TK is late and so on). It's the first time I made paper plans for a computer wargame. I would say that for a major landing, preparations in the game (putting troops, planes and ships at the good place and good time, aerial recons and bombings and so on) will begin at least one month before the landing. So my planning is, for example in an IJN scen 17: Objective: take Port Moresby When: when IJN will have at least 6 CV. A look on the reinforcements page, should be OK on 1st July in Truk, so invasion date will be 10 July. OK that means that my incasion convoys will sail from Rabaul on the 3 July and from Truk on the 25 June. That means that I would need x transports on these bases some days before (loading and refueling) time, with enough escorts. The troops, supplies and fuel necessary should be there. And some planes to cover them. To know how much transports you nedd, you have to choose the units taking part and then find how much tons AP you need and so on. All forces (combat and transports) may need a TK resplenishment fleet. I can planify an ASW operation just before the convoy sails. For an invasion in PM, the best place to base air support is Lae, so there should be aenough AA, fighters, air base and engineer personnel and supplies there to be operationnal. Of course, all this should be done before the transports are needed for the PM invasion, so finished on 10 or 15 June. Then you have to plan, the secondary operations (for example seizing Gili Gili to have an harbour where put your damaged ships, and capturing Lea Lea and Buna so the PM garnison has no retreat path), the submarines, etc, etc.. Last but not least, you have to planify what you will do after the operation. 2nd wave fresh troops for garnison, air base and engineers units to use the base, new supply convoys, maybe a TK convoy if you want to use the port.... So in a scen 17 to take a defended PM, you may consider two months of preparation (that may mean a lot of action anyway and seizing of minor bases), one month of execution and one month of reorganization and ship repairs before another major operation. And PM invasion is "easy" compared to Noumea or Australia operations.... A Noumea operation schedule was a document about 10 pages long when I made it.... and the operation was never launched due to a CV battle that turned bad a month before. As a newbie more than a year ago, I had also super TF sailing all across the map, surface TF doing bold night raids and so on. Once you have battled an experienced PBEM player, all of this is over. As once said, war is 95% boredom and 5% death for the soldier. In UV it is rougfhly the same ratio between preparation and decivise battles. .... As for training, you will have to wait for months before Allied LBA will be able to hit a ship in open sea, other than an occasionnal lucky hit. There is three types of training in UV: _ ground training: training orders with training level 0%. Pilots with exp under 60 may win exp and there will be no op losses (useful mainly for IJN players when they receive replacements with 20-30 exp...) _ flying training: training orders with training level more than 0%. Here the pilots fly and may crash but will win exp more quickly. I do this when all pilots are above 50 exp and when the exp of the unit is under 60. _ "operationnal" training: naval search and ASW patrols for bombers, CAP in rear area for fighters/fighters-bombers. Once the xp unit is 60 or more. If you have the choise, engage you air units when exp is over 65 exp. A good tip for Allied LBA at the start of the game. Keep them grounded or on naval search until your CV planes, subs or surface ships damaged some ships. Then your bombers will easily sink the damaged ships. I love this game
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