Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI Motor Pool Use

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> AI Motor Pool Use Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI Motor Pool Use - 4/26/2004 11:51:16 PM   
Sauron

 

Posts: 6
Joined: 3/12/2004
Status: offline
So far there is only one thing in this game that annoys me - watching replay of the AI's turn when it uses its motor pool. Why does it move all the units individually?!?! Watching each battalion/regiment travel from the East map edge over to the West of Smolensk every turn in AtD is driving me mad. I always want to stop watching and skip the remainder of the replay at this point (being the impatient person that I am) but I am not allowed to do so. BTW, can this be changed?
Post #: 1
RE: AI Motor Pool Use - 4/27/2004 8:49:17 AM   
Gregor_SSG


Posts: 681
Joined: 3/6/2003
Status: offline
quote:

ORIGINAL: Sauron

So far there is only one thing in this game that annoys me - watching replay of the AI's turn when it uses its motor pool. Why does it move all the units individually?!?! Watching each battalion/regiment travel from the East map edge over to the West of Smolensk every turn in AtD is driving me mad. I always want to stop watching and skip the remainder of the replay at this point (being the impatient person that I am) but I am not allowed to do so. BTW, can this be changed?


The AI moves units individually because it makes decisions about them individually. That certainly won't change, as any other approach is far too complicated. Given that decisions are individual, it is much, much safer to have the display exactly follow each individual decision as it is made. Alternative approaches are possible, but they bring with them horrible complications and the possibility of nasty bugs, so I don't think it's going to change.

Gregor

_____________________________

Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.

(in reply to Sauron)
Post #: 2
RE: AI Motor Pool Use - 4/27/2004 10:57:42 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
When Fog of War is on I prefer not to see them move at all.

Except for that last part where they arrivie within visual distance

-

(in reply to Gregor_SSG)
Post #: 3
RE: AI Motor Pool Use - 4/27/2004 7:36:04 PM   
Sauron

 

Posts: 6
Joined: 3/12/2004
Status: offline
Thanks for the responses - I think I may start this game over with hidden units on anyways, so I'll avoid this little frustration. After playing KP with the 'fog' on I was curious about what the AI was doing in its rear areas. Now I know - I'd rather not see

(in reply to Fred98)
Post #: 4
RE: AI Motor Pool Use - 4/29/2004 6:20:22 PM   
Joel Rauber

 

Posts: 195
Joined: 10/4/2000
From: Brookings, SD, USA
Status: offline
You can speed things up considerably by using "fast animation", there is a cost to doing that however.

_____________________________

Any relationship between what I say and reality is purely coincidental.

Joel Rauber

(in reply to Sauron)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Korsun Pocket >> AI Motor Pool Use Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031