KG Erwin
Posts: 8981
Joined: 7/25/2000 From: Cross Lanes WV USA Status: offline
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No, Jess, your work has not been in vain. It is primarily for you and other scenario designers that I want the changes we made to be in your hands ASAP. You guys have new toys to work with, new units to experiment with, and improvements to the old units. You guys will hold the future of SPWaW in your hands and imaginations. Here's the kicker--I have most of the patch in hand now. As an OOB team member, I can enjoy 8.2 and say wonderful things about it, maybe give you some previews of the changes, but I can't give the whole thing to any of you. This is the most frustrating aspect of it all. On a final note, though, I will offer a tidbit: the old height advantage/disadvantage bug has been addressed. An ATG on a hill will have killing ability at further ranges than previously. Some may disagree, but in testing, it is more realistic. This was brought home to me in my last long campaign assault. Japanese 37mm ATGs on hills picked off five of my Stuarts. Now, had they been Shermans, it would've been a different story, but for you armor fans, light tanks are now as vulnerable to ATG and mortar fire as they should be. SPWaW should now be closer to representing the tactical realities of WWII: the winning formula is the proper application of all arms working together to achieve your objectives. It's a simple formula, but sometimes very difficult to execute in the heat of battle.
< Message edited by KG Erwin -- 5/7/2004 10:41:45 PM >
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