Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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There are only three sources of ammo supply: Dumps, Carriers, Boxes. (all others are imitations) A unit waiting for rearmament must be in the hex adjacent or in the same hex as the ammo supply. Neither the rearming unit or the the ammo supply unit may move during the turn, and both must have little or no suppression. A Dump/Carrier/Box can reload an infinite number of units and has unlimited ammunition. Small calibers reload really fast and large calibre and rockets can be a slow as one reload per turn. Special ammunition, like smoke, is not reloaded. Special ammunition, like APCR, is the last type to be reloaded, after HE and AP.
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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