RockinHarry
Posts: 2963
Joined: 1/18/2001 From: Germany Status: offline
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quote:
Originally posted by General Richmond: Thought there would have been posts for this under 'mud roads', but no..
So what IS the value of a mud road as far as movement? Let's say it's a Tiger. Mud hex is 4 MPs for tracked, and a road is 1 MP. Is it 1, 4, or 2 (half increase)?
Also, does it retain the breakdown factor of a regular mud hex or is it the value of a road hex? Or split the difference?
As roads negate all underlying terrain, 1 MP for the Road is used and mud is negated. Same with "breakdown", ...road counts! If JohnG noticed 2 MP, then probably an additional "weather" modifier (+1) has been used. Hit "I" key for terrain effects screen.
If you want "real" mud roads, then either completely leave away the roads, or place a trail ontop the mud instead. This way still 1 MP will be consumed, but the breakdown chance for mud will be used! (..also the AI likes to use this)
BTW: You can create this kind of mud roads easily with ectizens "inferior roads" tool or with SDQ, too. To be found here:
http://www.ectopia.net/~ectizen/
___________ Harry
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