Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Rail and road movement

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Rail and road movement Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Rail and road movement - 6/13/2004 4:06:56 AM   
Fallschirmjager


Posts: 6793
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline
quote:

ORIGINAL: goodwood

I have n't noticed but is there Rail in UV?


No
There is trail and there is paved road.
In all cases movement speed for infantry is assumed to not have trucks. What I have been trying to get across in 10 posts now is that since these are both rear area bases...there would be enough trucks lying around to haul men to wherever they needed to go ALOT faster than the movement speeds in UV.

_____________________________


(in reply to goodwood)
Post #: 31
RE: Rail and road movement - 6/13/2004 4:08:44 AM   
Fallschirmjager


Posts: 6793
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline
quote:

ORIGINAL: Mr.Frag

quote:

I guess I should play WiTP and test movement rates before passing judgement. But in UV I find travel in those two areas to be too slow.


180 miles a day on rail, 120 on roads. It doesn't get better then that.


Ok
Haha
That is what I was wanting to know all along.
Those look good to me.

_____________________________


(in reply to Mr.Frag)
Post #: 32
RE: Rail and road movement - 6/13/2004 4:17:53 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

Ok
Haha
That is what I was wanting to know all along.
Those look good to me.




Asking helps. I just went through the whole thread. No one actually asked for the movement rates.

(in reply to Fallschirmjager)
Post #: 33
RE: Rail and road movement - 6/13/2004 4:17:55 AM   
goodwood


Posts: 130
Joined: 8/2/2003
From: Pakenham OZ
Status: offline
Hi Mike I would agree with you about road movement, I can't speak for the wartime days but I drove through the middle of Oz in the early 70s, the roads were pretty ordinary once you got a few hundred kilometre north and west of Adelaide. The east coast roads would have been seal to Brisbane I think, the rail to Darwin didn't exist, in fact the planned wartime rail link from adelaide to darwin was just completed a year ago. Rail from Melbourne to Brisbane had three different gauges.

(in reply to Mike Scholl)
Post #: 34
RE: Rail and road movement - 6/13/2004 4:25:17 AM   
goodwood


Posts: 130
Joined: 8/2/2003
From: Pakenham OZ
Status: offline
quote:

ORIGINAL: Mr.Frag

quote:

Ok
Haha
That is what I was wanting to know all along.
Those look good to me.




Asking helps. I just went through the whole thread. No one actually asked for the movement rates.


Funny about that. That's about 3 days From Melbourne to Sydney by rail, if you take all marshalling and loading and unloading at each end and dispersal of men and supplies .it sounds a fair time to me.l

(in reply to Mr.Frag)
Post #: 35
RE: Rail and road movement - 6/13/2004 4:28:02 AM   
Fallschirmjager


Posts: 6793
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline
quote:

ORIGINAL: Mr.Frag

quote:

Ok
Haha
That is what I was wanting to know all along.
Those look good to me.




Asking helps. I just went through the whole thread. No one actually asked for the movement rates.


That would of been too easy

_____________________________


(in reply to Mr.Frag)
Post #: 36
RE: Rail and road movement - 6/13/2004 4:39:21 AM   
emorbius44

 

Posts: 97
Joined: 5/15/2002
Status: offline
quote:

ORIGINAL: Fallschirmjager

I found the move speeds in UV on the slow side.
4 miles a day on an trail hex was IMO way too slow.



If you haven't read it yet read Frank's "Guadalcanal" to get an idea of just how bad things were. The treck the 2nd divsion made to get into position to attack Henderson field was agonizingly slow. Same with New Guinea. This was miserable terrain and "trails" included swift flowing streams, razor shark grass, gullies and hills crocodiles, etc. I think the march rate is pretty reasonable.

Bob

(in reply to Fallschirmjager)
Post #: 37
RE: Rail and road movement - 6/13/2004 4:52:31 AM   
DoomedMantis


Posts: 1922
Joined: 8/24/2002
From: Sydney, Australia
Status: offline
I thought it was 90 per day on rail, and 30 on roads?

_____________________________

I shall make it a felony to drink small beer.

- Shakespeare

(in reply to emorbius44)
Post #: 38
RE: Rail and road movement - 6/13/2004 4:53:03 AM   
emorbius44

 

Posts: 97
Joined: 5/15/2002
Status: offline
It would be nice if we could get some actual figures on the fighting in New Guinea.
If someone can prove that they did indeed move at those speeds then It would increase my enjoyment about that aspect of the game.
I know New Guinea is one of the most rural places on earth. But I guess I had a vision of a trail that was more like a dirt road than anything.
>>>>>>>>>>>>>>>>>

Picture the path in the mines of moria from lord of the rings only muddied up with 200 inches of rain a year.

Bob

(in reply to Fallschirmjager)
Post #: 39
RE: Rail and road movement - 6/13/2004 4:59:26 AM   
madmickey

 

Posts: 1336
Joined: 2/11/2004
From: Calgary, Alberta
Status: offline
You can not measure distance in New Guinea as the crow flies. Not only are the path small, but what look like 30 miles distance may invovles 90 miles of marching.

(in reply to emorbius44)
Post #: 40
RE: Rail and road movement - 6/13/2004 5:14:59 AM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

I thought it was 90 per day on rail, and 30 on roads?


Two move phases a day. Those are the speeds for each phase.

(in reply to DoomedMantis)
Post #: 41
RE: Rail and road movement - 6/13/2004 5:21:35 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
quote:

You can not measure distance in New Guinea as the crow flies. Not only are the path small, but what look like 30 miles distance may invovles 90 miles of marching
In the mountains the actual distance hiked can be 10 times the as the crow flies distance..
Just think, elevation and swithbacks, or hiking around a cliff face etc.

(in reply to Mr.Frag)
Post #: 42
RE: Rail and road movement - 6/13/2004 5:22:36 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
OK where do I sign up for the cladss on use of quotes.. above quote should have ended at ".. 90 mies of marching"

(in reply to freeboy)
Post #: 43
RE: Rail and road movement - 6/13/2004 5:23:01 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
or the clads on spelling, too

(in reply to freeboy)
Post #: 44
RE: Rail and road movement - 6/13/2004 5:59:53 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
10+ day to move an unit from Brisbane to Townsville by rail in UV, I know Queensland Rail was slow but it was not that slow!

(in reply to freeboy)
Post #: 45
RE: Rail and road movement - 6/13/2004 10:11:10 AM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
Rememberthey have to have the trains available, and load on the correct ones probably went the wrong way, after all look where they are

(in reply to JamesM)
Post #: 46
RE: Rail and road movement - 6/13/2004 11:09:21 AM   
goodwood


Posts: 130
Joined: 8/2/2003
From: Pakenham OZ
Status: offline
Hey whats wrong with our trains nothin, our boats are another problem, down here, must be only place in the world they abandon a boat race, when there's water in the river.
(the Todd River Regatta) thats why I want trains not boats

(in reply to freeboy)
Post #: 47
RE: Rail and road movement - 6/13/2004 2:40:58 PM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
quote:

Hey whats wrong with our trains nothin, our boats are another problem, down here, must be only place in the world they abandon a boat race, when there's water in the river.
(the Todd River Regatta) thats why I want trains not boats
Now that would be an interesting way to get around central Australia.

(in reply to goodwood)
Post #: 48
RE: Rail and road movement - 6/14/2004 4:19:01 AM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Just to clarify, here's the rules section on movement speeds:

The Speed of movement overland by ground units is dependent on the terrain being traveled. The basic march speed of a ground unit is obtained from the following table, showing the maximum number of miles moved per 24 hour period over each terrain type, depending on the type of unit. For example, an infantry unit will move 10 miles over Clear terrain, or 30 miles on a road. These are maximum numbers and could be lowered depending on fatigue of the unit; the higher the unit’s Fatigue the less farther it will travel in each 24 hour period.

#1=Artillery/AA/Engineers #2=Infantry/Airborne #3=Armor #4=All Other

Atoll 0 0 0 0
Clear 10 10 30 3
Forest/
Jungle 3 4 3 2
Mountain 2 3 2 1
Desert 10 10 30 3
Swamp 2 3 2 1
Trail 4 5 5 3
Road 30 30 60 15
Rail/Highway 90 90 90 90

Units moving on trails over Clear terrain will move at the Clear terrain speed.

These speeds are the fastest speed possible, and actual speeds may be slower based on the fatigue of the unit moving. Rivers do not slow travel speed, but moving across a river hexside into a hex with enemy units will cause an increase in the disruption of the moving units.

< Message edited by Joel Billings -- 6/13/2004 6:28:08 PM >

(in reply to JamesM)
Post #: 49
RE: Rail and road movement - 6/14/2004 4:21:54 AM   
Fallschirmjager


Posts: 6793
Joined: 3/18/2002
From: Chattanooga, Tennessee
Status: offline
When infantry gets on a road or highway hex, is it immediatly considered to be motorised?

_____________________________


(in reply to Joel Billings)
Post #: 50
RE: Rail and road movement - 6/14/2004 5:55:53 AM   
RevRick


Posts: 2617
Joined: 9/16/2000
From: Thomasville, GA
Status: offline
quote:

ORIGINAL: Mr.Frag

quote:

I guess I should play WiTP and test movement rates before passing judgement. But in UV I find travel in those two areas to be too slow.


180 miles a day on rail, 120 on roads. It doesn't get better then that.


That would be about right for moving large masses of materiel and men by rail, specially if the rolling stock is non standard and has to be changed during the movement. Rail traffic runs both ways, and sitting in a siding waiting for another train to clear the blocks would chew up a bit of time as well. I would not imagine pre- and early-war Australia would have double track lines over much of the routing.

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to Mr.Frag)
Post #: 51
RE: Rail and road movement - 6/14/2004 8:24:32 AM   
goodwood


Posts: 130
Joined: 8/2/2003
From: Pakenham OZ
Status: offline
" I would not imagine pre- and early-war Australia would have double track lines over much of the routing."
[/quote]

Haa we still haven't

(in reply to RevRick)
Post #: 52
RE: Rail and road movement - 6/14/2004 10:02:30 AM   
soeren

 

Posts: 69
Joined: 1/28/2002
From: Bayern/Germany
Status: offline
Look here what trail means:

http://www.kokodatrail.com.au/photos/showgallery.php?cat=504



(in reply to goodwood)
Post #: 53
RE: Rail and road movement - 6/14/2004 11:47:51 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Cool site, nice pics! I would love to walk that trail, too. But well, the Whisky Trail will come first .

Oh, and no one has mentioned yet that the Kokoda trail wasn't one way - imagine Aussie troops going up the trail and native stretcher-bearers coming down with wounded - traffic jam and delay...

I think the movement rates in UV are okay, the only thing that bothers me is the movement of tanks and arty along the Kokoda trail - should be impossible.


Oh, talking about the Whisky Trail, here is one shameless boast from a hike on the West Highland trail. My heart is in the Highlands, wherever I go...




Attachment (1)

< Message edited by LargeSlowTarget -- 6/14/2004 9:53:48 AM >


_____________________________


(in reply to soeren)
Post #: 54
RE: Rail and road movement - 6/14/2004 11:56:48 AM   
Rainerle

 

Posts: 463
Joined: 7/24/2002
From: Burghausen/Bavaria
Status: offline
More questions:
1) How much combat value is lost after moving ?
2) Looks like its possible, unlike UV to move across hexes even without trails ?

180 miles/day rail/highway and 60 miles/day road actually seem much to me.

(in reply to LargeSlowTarget)
Post #: 55
RE: Rail and road movement - 6/14/2004 12:01:32 PM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
I'm quite sure it is possible in UV to move accross hexes without trails. I have withdrawn troops from Dobadura to PM through the jungle because Buna and the Kokoda trail were teeming with Japanese on their way to PM.

_____________________________


(in reply to Rainerle)
Post #: 56
RE: Rail and road movement - 6/14/2004 4:18:29 PM   
Radzy

 

Posts: 86
Joined: 5/19/2004
From: Warsaw, Poland
Status: offline
Hi,

I do have one question, as I couldn't find an answer. Is there any let's say "capacity" of the rail/road?

What I mean: it takes much more time to prep and move a division than a regiment. From now, while I'm reading info about the movement it seems like it takes the same time to move even whole army as it takes to move a small Kanga Force fe...Also there are "limited" number of locos and carriages/platforms to move troops plus supply in each country. For now it seems to me like someone entered "IDKFA" cheat. Hope I'm wrong

Best Regards,
Radzy

_____________________________

"When they come a wull staun ma groon
Staun ma groon al nae be afraid
Thoughts awe hame tak awa ma fear
Sweat an bluid hide ma veil awe tears
Ains a year say a prayer faur me
Close yir een an remember me"
Sgt. MacKenzie

(in reply to LargeSlowTarget)
Post #: 57
RE: Rail and road movement - 6/14/2004 6:37:02 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
quote:

ORIGINAL: Fallschirmjager


Overland movement is still too slow. UV assumes that they would be walking. I am contending that they would have sufficient trucks to move them at a much quicker rater...especialy if the Japanese landed on the shore. In that case every vehicle that could be commandered would be taken to move men to repel the invasion.

I guess I should play WiTP and test movement rates before passing judgement. But in UV I find travel in those two areas to be too slow.


bear in mind too that the game doesn't account for the fact that the Owen S. Mtns prevented most of any unit's heavy equipment from being transported when making your judgement. Thats a signifigant bonus for the attacker (either side)

_____________________________


(in reply to Fallschirmjager)
Post #: 58
RE: Rail and road movement - 6/14/2004 11:10:38 PM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline
quote:

ORIGINAL: Radzy

Hi,

I do have one question, as I couldn't find an answer. Is there any let's say "capacity" of the rail/road?

What I mean: it takes much more time to prep and move a division than a regiment. From now, while I'm reading info about the movement it seems like it takes the same time to move even whole army as it takes to move a small Kanga Force fe...Also there are "limited" number of locos and carriages/platforms to move troops plus supply in each country. For now it seems to me like someone entered "IDKFA" cheat. Hope I'm wrong

Best Regards,
Radzy


Thei is a real and vital question. Just because an advancing force has captured some
miles of RR does not in any way mean that they have captured any engines or rolling
stock to make use of them as a RR. And all Asian RR's outside Japan had a pretty
limited quantity of rolling stock. It's perfectly reasonable for the Japanese to have
captured 80% of the track milage in Malaya and still not have a single working train
to operate on it. And even if you hold all the Rails and Equipment in East Asia you still
pon't have the actuall carrying capacity of a Major US or European RR of the time.

(in reply to Radzy)
Post #: 59
RE: Rail and road movement - 6/14/2004 11:13:56 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

Thei is a real and vital question. Just because an advancing force has captured some
miles of RR does not in any way mean that they have captured any engines or rolling
stock to make use of them as a RR. And all Asian RR's outside Japan had a pretty
limited quantity of rolling stock. It's perfectly reasonable for the Japanese to have
captured 80% of the track milage in Malaya and still not have a single working train
to operate on it. And even if you hold all the Rails and Equipment in East Asia you still
pon't have the actuall carrying capacity of a Major US or European RR of the time.


Rail is treated as a better class of road. It is not considered to be jumping on the train. It is so easy to stop a train that it is embarrassing. At least trucks can weave

(in reply to Mike Scholl)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Rail and road movement Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.094