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8.2 oobs - Your Legacy

 
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8.2 oobs - Your Legacy - 6/20/2004 1:45:16 AM   
BryanMelvin

 

Posts: 1555
Joined: 7/28/2000
From: Colorado, USA
Status: offline
Thank you all for your support!!

I know that much is being said about the 8.2 oobs both bad and good. All I'll say for the moment is that much of what you the gamers wanted was added into the game oobs. What many did not like about 8.0-1 oobs was returned to 7.1 data as well as much more was improved.

The changes were all from you

One vast improvement is in the area of Long Campaigns, Battle Campaigns, and Campaign Generated games verses the computer AI. You'll now have the ability to play against varied AI unit force picks. You also will have the ability to make changes to these oob AI formations if you like or leave as they are - whichever you prefer.

I would also like to remind you all of the one restriction we worked under. The purposes of the oobs were to remain compatible with all spwaw scenarios and campaigns made using 7.0 - 8.1 oobs. This was no easy task. Though far easier to do, changing things into a new oob set would have destroyed much labor.

Unfortunately, many scenarios and campaigns made using 5.0 to 6.0 oobs will have problems with 8.2. This could not be helped as these oob were made at a far earlier time.

Lastly, with all the items David Heath wrote about in other threads concerning H2H and other items as well as the 8.2 oobs. You, the gamers will have the ability to use and design your own oobs to your hearts desire.

The goal of all this labor is to leave the game in your capable hands. Matrix will have an official set of 8.2 oobs that you can use or disregard at your discretion.

The official oobs were designed for pbem play as well as verses computer play. You can modify these if you like, or leave as they are, to play against human or computer. This is a gift to all of you who play and enjoy this game and our legacy to you all.

Enjoy many new hours playing this classic game!!!

_____________________________

Post #: 1
RE: 8.2 oobs - Your Legacy - 6/20/2004 7:28:08 AM   
rbrunsman


Posts: 1837
Joined: 1/31/2002
From: Phoenix, AZ
Status: offline
quote:

ORIGINAL: BryanMelvin
The official oobs were designed for pbem play as well as verses computer play. You can modify these if you like, or leave as they are, to play against human or computer. This is a gift to all of you who play and enjoy this game and our legacy to you all.


Care to elaborate on how PBEM was considered? The rumor is that unit point cost is 'rarity-based' in v8.2. This is not PBEM friendly to my way of thinking, but I'm certainly open to arguments for this method. Or, preferably, to be told this is not the case.

Do tell Bryan. Please.

rb

_____________________________

Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom

(in reply to BryanMelvin)
Post #: 2
RE: 8.2 oobs - Your Legacy - 6/20/2004 9:17:36 AM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
Lets not start a possible heated thread until we have this version done and out the door. Once there out post all you want about them good or bad.

Thanks

David

_____________________________


(in reply to BryanMelvin)
Post #: 3
RE: 8.2 oobs - Your Legacy - 6/20/2004 11:20:32 AM   
Wallymanowar


Posts: 651
Joined: 8/1/2000
From: Vernon, B.C., Canada
Status: offline
quote:

ORIGINAL: BryanMelvin

Thank you all for your support!!

I know that much is being said about the 8.2 oobs both bad and good. All I'll say for the moment is that much of what you the gamers wanted was added into the game oobs. What many did not like about 8.0-1 oobs was returned to 7.1 data as well as much more was improved.

The changes were all from you

One vast improvement is in the area of Long Campaigns, Battle Campaigns, and Campaign Generated games verses the computer AI. You'll now have the ability to play against varied AI unit force picks. You also will have the ability to make changes to these oob AI formations if you like or leave as they are - whichever you prefer.

I would also like to remind you all of the one restriction we worked under. The purposes of the oobs were to remain compatible with all spwaw scenarios and campaigns made using 7.0 - 8.1 oobs. This was no easy task. Though far easier to do, changing things into a new oob set would have destroyed much labor.

Unfortunately, many scenarios and campaigns made using 5.0 to 6.0 oobs will have problems with 8.2. This could not be helped as these oob were made at a far earlier time.

Lastly, with all the items David Heath wrote about in other threads concerning H2H and other items as well as the 8.2 oobs. You, the gamers will have the ability to use and design your own oobs to your hearts desire.

The goal of all this labor is to leave the game in your capable hands. Matrix will have an official set of 8.2 oobs that you can use or disregard at your discretion.

The official oobs were designed for pbem play as well as verses computer play. You can modify these if you like, or leave as they are, to play against human or computer. This is a gift to all of you who play and enjoy this game and our legacy to you all.

Enjoy many new hours playing this classic game!!!


Much appreciated Bryan

_____________________________

I never blame myself when I'm not hitting. I just blame the bat and if it keeps up, I change bats. After all, if I know it isn't my fault that I'm not hitting, how can I get mad at myself?
Yogi Berra

(in reply to BryanMelvin)
Post #: 4
RE: 8.2 oobs - Your Legacy - 6/20/2004 1:07:13 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
The fact you folks were able to keep OOB's a consideration clear back to 7.1 is excellent and should appease M4Jess(one of my favorite designers)........
Some of the new "chrome" you have reported to be in the new version is nothing short of remarkable......Thank you......

_____________________________




(in reply to Wallymanowar)
Post #: 5
RE: 8.2 oobs - Your Legacy - 6/20/2004 5:12:37 PM   
FNG


Posts: 514
Joined: 1/3/2002
From: Devizes, UK
Status: offline
quote:

ORIGINAL: rbrunsman

quote:

ORIGINAL: BryanMelvin
The official oobs were designed for pbem play as well as verses computer play. You can modify these if you like, or leave as they are, to play against human or computer. This is a gift to all of you who play and enjoy this game and our legacy to you all.


Care to elaborate on how PBEM was considered? The rumor is that unit point cost is 'rarity-based' in v8.2. This is not PBEM friendly to my way of thinking, but I'm certainly open to arguments for this method. Or, preferably, to be told this is not the case.

Do tell Bryan. Please.

rb


Now you're just getting plain boring. I agree with your concerns, but do we need to hear them on every thread?

_____________________________

FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.

(in reply to rbrunsman)
Post #: 6
RE: 8.2 oobs - Your Legacy - 6/20/2004 5:52:03 PM   
BruceAZ


Posts: 608
Joined: 10/9/2000
From: California
Status: offline
quote:

ORIGINAL: BryanMelvin

Thank you all for your support!!




No, thank YOU. Many people don't realize the amount of personal time and effort that goes into OOB's, scenarios, or campaigns - just so we have a better product for all to enjoy. We owe you, and all the others, a grateful THANKS!

Recon
Semper Fi

_____________________________


(in reply to BryanMelvin)
Post #: 7
RE: 8.2 oobs - Your Legacy - 6/20/2004 7:41:18 PM   
rich12545

 

Posts: 1705
Joined: 10/31/2000
From: Palouse, WA
Status: offline
I am very much appreciative of all your work.

My only concern is how compatible 8.2 will be with megas made before 7.1. Happily this is easily rectified with the new mod swapper. Since megas are paid for products, will MG be coming out with some sort of oob pack to insert into the MS for mcna etc?

(in reply to BruceAZ)
Post #: 8
RE: 8.2 oobs - Your Legacy - 6/20/2004 8:19:23 PM   
Voriax

 

Posts: 1719
Joined: 5/20/2000
From: Finland
Status: offline
I wouldn't be that concerned about mega compatibility. They are *very* compatible even with 8.01 (mcse done with 8.0) and as Bryan said they tried to keep it so that 7.0+ scenarios and camps aren't that influenced.
But, we'll see soon

Voriax

_____________________________

Oh God give Me strength to accept those things I cannot change with a firearm!

(in reply to rich12545)
Post #: 9
RE: 8.2 oobs - Your Legacy - 6/20/2004 9:16:46 PM   
Huffy


Posts: 497
Joined: 7/6/2000
From: ,USA
Status: offline
I agree....Thank you all...all who are involved in making and upkeeping this game we all enjoy...
Take care,
Huffy

(in reply to Voriax)
Post #: 10
RE: 8.2 oobs - Your Legacy - 6/20/2004 9:56:02 PM   
M4Jess


Posts: 5140
Joined: 1/17/2002
From: DC
Status: offline
quote:

ORIGINAL: m10bob

The fact you folks were able to keep OOB's a consideration clear back to 7.1 is excellent and should appease M4Jess(one of my favorite designers)........
Some of the new "chrome" you have reported to be in the new version is nothing short of remarkable......Thank you......


Thanks Bob! I love you too! w00t!

Jess

_____________________________



Im making war, not trouble~


(in reply to m10bob)
Post #: 11
RE: 8.2 oobs - Your Legacy - 6/20/2004 11:43:36 PM   
BryanMelvin

 

Posts: 1555
Joined: 7/28/2000
From: Colorado, USA
Status: offline
quote:

ORIGINAL: rbrunsman

quote:

ORIGINAL: BryanMelvin
The official oobs were designed for pbem play as well as verses computer play. You can modify these if you like, or leave as they are, to play against human or computer. This is a gift to all of you who play and enjoy this game and our legacy to you all.


Care to elaborate on how PBEM was considered? The rumor is that unit point cost is 'rarity-based' in v8.2. This is not PBEM friendly to my way of thinking, but I'm certainly open to arguments for this method. Or, preferably, to be told this is not the case.

Do tell Bryan. Please.

rb


Majority of units cost were returned to 7.1 levels. Some remain the same.

As for spwaw 8.2 PBEM games, it is best to use Rarity perference ON as this feature was fixed in the mech exe for PBEM games and SPWAW computer/Human games.

There are way to many changes to post in detail here.

Truely - Rare - units cost remain as they were.

Also, Matrix games updated the Mech.exe and fixed the Rarity bug, fixed the Long Campaign Map and weather bug, fixed memory leaks and a few other things.

Perference setting -Rarity ON- works now so this may appear as a new feature. Still, you can use setting set to off and choose any units you like too for pbem.

As for cost, which units do you specifically refer too? Let me know co I can answer more clearly.

_____________________________


(in reply to rbrunsman)
Post #: 12
RE: 8.2 oobs - Your Legacy - 6/20/2004 11:47:21 PM   
BryanMelvin

 

Posts: 1555
Joined: 7/28/2000
From: Colorado, USA
Status: offline
Yes, I forgot to add that ol' M4 will love those Shermans even more

_____________________________


(in reply to M4Jess)
Post #: 13
RE: 8.2 oobs - Your Legacy - 6/21/2004 12:00:57 AM   
Warrior2


Posts: 237
Joined: 6/25/2001
From: West Palm Beach, FL USA
Status: offline
You're a Super Trooper!

_____________________________



(in reply to BryanMelvin)
Post #: 14
RE: 8.2 oobs - Your Legacy - 6/21/2004 12:03:15 AM   
Warrior2


Posts: 237
Joined: 6/25/2001
From: West Palm Beach, FL USA
Status: offline
quote:

ORIGINAL: rich12545

I am very much appreciative of all your work.

My only concern is how compatible 8.2 will be with megas made before 7.1. Happily this is easily rectified with the new mod swapper. Since megas are paid for products, will MG be coming out with some sort of oob pack to insert into the MS for mcna etc?


All the MC's have played OK for me with v8.1, and I was particularly watching Desert Fox (made well before v7.1). No problems so far.

_____________________________



(in reply to rich12545)
Post #: 15
RE: 8.2 oobs - Your Legacy - 6/21/2004 7:52:12 AM   
rbrunsman


Posts: 1837
Joined: 1/31/2002
From: Phoenix, AZ
Status: offline
quote:

ORIGINAL: BryanMelvin

Majority of units cost were returned to 7.1 levels. Some remain the same.

As for spwaw 8.2 PBEM games, it is best to use Rarity perference ON as this feature was fixed in the mech exe for PBEM games and SPWAW computer/Human games.

There are way to many changes to post in detail here.

Truely - Rare - units cost remain as they were.

Also, Matrix games updated the Mech.exe and fixed the Rarity bug, fixed the Long Campaign Map and weather bug, fixed memory leaks and a few other things.

Perference setting -Rarity ON- works now so this may appear as a new feature. Still, you can use setting set to off and choose any units you like too for pbem.

As for cost, which units do you specifically refer too? Let me know co I can answer more clearly.


Excellent news! Thanks for giving me an answer, finally.

My main concern was the relatively useless US 57mm recoiless rifle that cost about as much as a German 88 because "the RR was rare." Having those two units cost the same would really mess with the head of a newbie who would, rightfully, assume that they would be comparable in effectiveness if they cost the same. He would be left entirely confused about figuring out effectiveness if the main thing that people use to buy units (i.e. point value) had no relation to the usefullness of the units purchased. This sort of pricing would severely reduce the number of newbies that 'graduated' to PBEM.

Thanks again for the response!

RB

_____________________________

Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom

(in reply to BryanMelvin)
Post #: 16
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