BryanMelvin -> RE: 8.2 oobs - Your Legacy (6/20/2004 11:43:36 PM)
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ORIGINAL: rbrunsman quote:
ORIGINAL: BryanMelvin The official oobs were designed for pbem play as well as verses computer play. You can modify these if you like, or leave as they are, to play against human or computer. This is a gift to all of you who play and enjoy this game and our legacy to you all. Care to elaborate on how PBEM was considered? The rumor is that unit point cost is 'rarity-based' in v8.2. This is not PBEM friendly to my way of thinking, but I'm certainly open to arguments for this method. Or, preferably, to be told this is not the case. Do tell Bryan. Please. rb Majority of units cost were returned to 7.1 levels. Some remain the same. As for spwaw 8.2 PBEM games, it is best to use Rarity perference ON as this feature was fixed in the mech exe for PBEM games and SPWAW computer/Human games. There are way to many changes to post in detail here. Truely - Rare - units cost remain as they were. Also, Matrix games updated the Mech.exe and fixed the Rarity bug, fixed the Long Campaign Map and weather bug, fixed memory leaks and a few other things. Perference setting -Rarity ON- works now so this may appear as a new feature. Still, you can use setting set to off and choose any units you like too for pbem. As for cost, which units do you specifically refer too? Let me know co I can answer more clearly.
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