Kevin E. Duguay
Posts: 1044
Joined: 4/24/2002 From: Goldsboro, North Carolina Status: offline
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Working on a Fix for the Russian oob but I need about two free UNITS slots. The question is what fortification units are not used in senerios that are in the game now? I could also make better fortifications out of the ones not used. I want to leave as much alone as I can this is why I'm asking. Any help will be, well, Helpfull Some formation inclusions, include motorized 82mm mortar units, Heavy mortar units with transport, (Mororized heavy mortar units? Division asset 107-120mm mtr) And re makes of some weapons, squads and formations. Three weapons that I created or changed were 086 RPG 43. I added a HE capability equil to a hand grenade so that unit with the weapon would not need hand grenades. This frees up a weapons slot. I also added a new weapon the RPG 40, this was basicly an enlarged stick grenade. No heat charge just a bigger bomb. I gave it HEAT so that again I could use it as a dule weapon, both AT and HE, although much less than the RPG 43. After all it was only a larger form of the existing Soviet stick grenade anyhow. I left most of the infantry unit that had molitovs as AT weapons alone. I need testers, any volenteers are welcome. I do this for love of the game and MATRIX. PS, There may be some dispute over using a weapons slot to reproduce two different weapons so to speak. But I do not see this as a problem. Don't tank guns fire AP and HE? Why can't certain grenades have the same atributes? If I would have thought of this earlier I would have submitted it. PSS, I wrote down all units and formations New and CHANGED effected FYI.
< Message edited by Kevin E. Duguay -- 6/30/2004 3:32:18 AM >
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