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Kevin E. Duguay -> Russian OOB Trying to fix? (6/29/2004 10:03:03 AM)
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Working on a Fix for the Russian oob but I need about two free UNITS slots. The question is what fortification units are not used in senerios that are in the game now? I could also make better fortifications out of the ones not used. I want to leave as much alone as I can this is why I'm asking. Any help will be, well, Helpfull[:)] Some formation inclusions, include motorized 82mm mortar units, Heavy mortar units with transport, (Mororized heavy mortar units? Division asset 107-120mm mtr) And re makes of some weapons, squads and formations. Three weapons that I created or changed were 086 RPG 43. I added a HE capability equil to a hand grenade so that unit with the weapon would not need hand grenades. This frees up a weapons slot. I also added a new weapon the RPG 40, this was basicly an enlarged stick grenade. No heat charge just a bigger bomb. I gave it HEAT so that again I could use it as a dule weapon, both AT and HE, although much less than the RPG 43. After all it was only a larger form of the existing Soviet stick grenade anyhow. I left most of the infantry unit that had molitovs as AT weapons alone. I need testers, any volenteers are welcome. I do this for love of the game and MATRIX. PS, There may be some dispute over using a weapons slot to reproduce two different weapons so to speak. But I do not see this as a problem. Don't tank guns fire AP and HE? Why can't certain grenades have the same atributes? If I would have thought of this earlier I would have submitted it. PSS, I wrote down all units and formations New and CHANGED effected FYI.[;)]
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