tabpub
Posts: 1019
Joined: 8/10/2003 From: The Greater Chicagoland Area Status: offline
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quote:
ORIGINAL: CMDRMCTOAST quote:
ORIGINAL: Shadow of the Condor Hi. Not too sure if this is a "bug", but definitely something I couldn't find or understand, so maybe one of the players here can help. I'm still confused about some of the carrier operations in UV. In my game against Tabpub, Saratoga took two torpedoes and was limping home when subs tracked her down, and that was that. To counter the sub threat I sent eight destroyers to follow Saratoga, and when they arrived in her hex I transferred them into her TF (which contained Sara and the lone escort, Gwin). Adding the eight destroyers put ten ships total in the TF. Yet the next turn, the eight I added detached from Saratoga and headed for Koumac, which was Sara's destination, leaving Gwin by herself to try and defend Sara from subs. I completely understand a CV TF detaching a wounded destroyer who can't keep up with the TF. What I don't understand is why a CV TF (with one CV in it) would have its escorts detach from the carrier. Aren't the escorts there to protect the carrier - wounded or not? This is definitely not "sour grapes", just a question about the logic behind destroyers leaving a carrier to fend for itself while they continue on as a CV TF with no carrier to escort. (edit: the escorts had plenty of fuel, ammo, etc. and had no damage to themselves which would cause an auto-return) Any comments? Definately set destroyers to follow but I would set several task groups of 2 or three destroyers per group with SC'S also. Make sure your destroyers have 2 different kinds of depth charges also. and fly extra Heavy naval search missions to pick up the subs ahead and chase them down. As his opponent, I can relate the following. He evidently had a 6-8 DD group following, but it was never encountered by the sub. Saratoga had been initally hit about 8 hexes south of Rossel (as I remember) and she was making for Noumea. 4 I boats pursued on the same heading and Sara was sighted by my Search, allowing me an accurate vector on her. When they caught her, she was at least 30 hexes out from Noumea still, right around just SE of the SEA in "CORAL SEA" on the map...so, she was in the middle of nowhere. Personally, as he had just waxed my air wings badly in the air battle prior, I think I would have kept the entire force around her on follow, with CAP up and the battered SBD and TBF wings flying ASW missions even with their low morale and high fatigue. Now, this presumes that you figure that she is going to make it too port; if it didn't look likely, pull the plug and save 30-35 points. I don't mind the auto split function that bad, but I wish that it was a one time thing and that you could reinforce the cripples screen if you choose. Hope that they changed that in WITP(heading there now....)
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