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question about MCs and 8.20

 
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question about MCs and 8.20 - 7/1/2004 8:21:32 PM   
Static

 

Posts: 61
Joined: 4/12/2002
Status: offline
hey there everybody!

I'm currently d/ling 8.20 at 103kb/sec....and my computer is saying another 45 minutes. that's fine with me! just knowing its coming is enough i just had one stupid question: will previously downloaded mega-campaigns work when installed into 8.20, or do we need to re-download the mega-camps/buy the generals edition. (dont get me wrong...i fully intend to purchase and install the general's edition i just dont have the $$$ for it right now!

also...with previous updates to SPWaW, i have had lockup problems when trying to reset my personal preferences with the newly installed version (at the time) and was forced to import my old steel.prf file or whatever its called to rectify the problem. it worked like a charm, but as im about to uninstall 8.02 from my computer in anticipation of replacing it with the infinitely more advanced 8.20 im curious as to whether i should save my old preferences file or not. thanks for all your hard work everyone at matrix!


now...to everyone on the board.... NO WHINING OR CRITICISM! give it a weeks grace period before you start sharpshooting and suggesting more changes

my d/l is now at 44% and counting...i must have a lot of competition!

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Post #: 1
RE: question about MCs and 8.20 - 7/1/2004 8:39:57 PM   
Hexed Gamer


Posts: 561
Joined: 6/24/2004
Status: offline
This is just me speaking, but I can't see why your MCs should not function.

So, when you get your 8.2 download finished, just install and or shift your MCs as you normally would.

My guess is, your current install of any MCs should be no more complex than copying the Mega Cam folder from your previous install right into the new install.

Or at least that worked fine for me.

(in reply to Static)
Post #: 2
RE: question about MCs and 8.20 - 7/1/2004 8:47:40 PM   
Static

 

Posts: 61
Joined: 4/12/2002
Status: offline
ill give that a shot....its what i was going to do anyway...i just wanted to ask the brain trust here if there were any oob changes or anything like that that might affect the MCs.

thanks for the quick reply....im at 90% now ....oh and then theres the everpresent irony factor...after the (at times) agonizing wait, the gam is here... the damn download is SLOWING DOWN as it gets closer to 100%

99% now

< Message edited by Static -- 7/1/2004 1:51:55 PM >


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(in reply to Hexed Gamer)
Post #: 3
RE: question about MCs and 8.20 - 7/1/2004 10:00:46 PM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
Hi Guys

All the Mega Campaigns will work with SPWaW v8.20 just install them. You do not need to re-purchase anything. The SPWaW is something that a lot of gamers were asking us for. SPWaW General Edition is the full game of SPWaW v8.20 with all four Mega Campaigns all installed into one big download.

David

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Post #: 4
RE: question about MCs and 8.20 - 7/1/2004 11:02:05 PM   
Jim1954

 

Posts: 1393
Joined: 5/15/2002
From: Dallas
Status: offline
Here's how you do it guys.
Browse to the MC folder nested inside spwaw. Open it up. Copy everything in it to a temp folder. That gives you all battles, saves, config files etc.
Using Add/Remove Programs, delete everything SPWAW8.0 or 8.1 related. I deleted the whole Matrix folder afterwards. Install 8.2. Browse back to the now empty MC folder in 8.2 and then copy everything from that temp folder back into the MC folder.

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Jim1954
KMC/T

(in reply to David Heath)
Post #: 5
RE: question about MCs and 8.20 - 7/2/2004 3:27:51 AM   
rich12545

 

Posts: 1705
Joined: 10/31/2000
From: Palouse, WA
Status: offline
Imo, the megas will work with 8.2, the question is are the oobs ok. Some might not be and it would be nice if Matrix, since the megas are paid for products, would check and issue oob mods for the mod program if needed.

Again, imo, the mod program was pure genius. That will eliminate the bitching and moaning over oobs. Anybody who doesn't like 8.2 can come out with his own and give it a name, for example the goblin oobs. Then if there is a pbem all the parties have to do is agree on which to use.

(in reply to Jim1954)
Post #: 6
RE: question about MCs and 8.20 - 7/2/2004 4:00:41 AM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
The Mega Campaigns will work and in some cases even bette with the new OOB's

David

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Post #: 7
RE: question about MCs and 8.20 - 7/2/2004 4:12:48 AM   
rich12545

 

Posts: 1705
Joined: 10/31/2000
From: Palouse, WA
Status: offline
From the man himself. Thank you for the reply David.

(in reply to David Heath)
Post #: 8
RE: question about MCs and 8.20 - 7/2/2004 5:23:16 PM   
DeSade

 

Posts: 156
Joined: 3/1/2004
Status: offline
Hi,

First of all, i would like to thank Matrix for excellent support and great effort. Now to the point ;-)

Regarding MCLV installation:

1. there are few files outside MC folder, installed with MCLV. Question is, which of them are needed for 8.2. These are:
a. 4 files in SHP subfolder (2 of them ugraded by patch for MCLV)
b. quite a lot of sound files in SND folder
c. oob86 file in root SPaW folder.

which ones should I copy from previous version?

2. There were known bug in MC with losing score points when saving in middle of the scenario. Is this bug corrected in 8.2? I'm condsiering buying General Edition, hovever don't have time to try to finish every scenario in one session ;-)

thanks a lot again guys for great job!

(in reply to rich12545)
Post #: 9
RE: question about MCs and 8.20 - 7/2/2004 6:50:35 PM   
Voriax

 

Posts: 1719
Joined: 5/20/2000
From: Finland
Status: offline
Highest numbered wav file in 8.2 seems to be 2000a.wav. If you copy all higher numbered ones chances are you will get all MC related sound files.

Voriax

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Oh God give Me strength to accept those things I cannot change with a firearm!

(in reply to DeSade)
Post #: 10
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