Matt
Posts: 20
Joined: 3/5/2001 From: Olympia, WA Status: offline
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Gump, this is a great inquiry and I will through in my two cents and add a bit to what is out there.
First of all, even 20% casualties in this situation is tough to stomach, let alone 50%. I would submit that there are a couple of keys here: combined arms and patience. As I envision it, no more than a possible loss of two halftracks, one tank like vehicle, and few infantrymen (without using any thing in a sacrificial manner...the idea makes my skin crawl).
In this case, (and I don't remember offhand if a mech company has scouts) one platoon (scouts or not) gets to be recon. If possible, at least one section of tanks or M10 follows to help set a base of fire once enemy are located. The tough part is the cat and mouse game of finding the long range killers (PAKs and Panthers). Once found, put smoke right in their LOS, preferably with the tanks or M10s, but otherwise with arty. Also, put some HE on those PAKs for some suppression. Start to create with smoke, suppression and the earlier mentioned base of fire, an assailable flank and maneuver toward it with the rest of your force.
Depending on whether the German infantry is co-located with their heavy guns, you will be able to suppress them with your arty (ideally), or find them with some elements you designate for that purpose. Once you find the infantry and the heavies are suppressed or destroyed, you should be able to systematically dismantle the German position with a bit of tank/infantry cooperation. (Ie. tanks suppress with a bit of standoff, and infantry close and destroy with the tanks overwatching.)
Unless you face a crafty human opponent, you can neutralize that Panther and the PAKs with one or two smoke rounds each. Then its just a matter of time.
Once again, the keys are effective recon, then smoke to neutralize the firepower advantage of the long German 75s, then combined arms cooperation. Banzai charges, sacrifices and the like only really work against isolated, already suppressed opponents, or as a gamism. And since this game is to simulate life as closely as possible, no one really wants to give into gamisms.
Anybody else?
Matt
"We must do as we must, not as we would like"
[ December 27, 2001: Message edited by: Matt ]
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