marc420
Posts: 224
Joined: 9/23/2002 From: Terrapin Station Status: offline
|
Well, the $70 price tag definitely has me hesitating. Its just too much for an impulse buy. Add to that the history of GG's UI's. Not sure I've ever seen one that didn't make me think of a dentist drill. One of the main things I remember about UV was constantly having to move the mouse over many little buttons. Just about needed a magnifying glass and a mouse with extra precision to hit the things. That seemed to be combined with a UI designed where the goal seemed to be to make you press as many of those little buttons as possible. Add to that my impression of UV which was that it could have been marketed as the McHale's Navy Quatermaster game. You had great detail over moving lots of supplies around. But you just sat and prayed that your fleets did something sensible after you turned them over to a UI that appeared to be designed to simulate McHale's Navy. Seems like I was constantly watching replays where my TF's did something that just left me saying "that captain did WHAT??". Then I'd come out here, and find people saying well if you push this little button on Thursdays while holding your left leg out from your chair at a right angle, then it won't do that, but only if you pressed this other little button on Tuesday with your right leg held at left angles to your chair. This was usually followed by posts claiming that GG was a great game designer because since you had no idea what your fleets were going to do, this simulated the fog of war. Oh yeah, just remembered staring at the map watching bunches of messages flashing up, which was your only intel on what the enemy was doing in UV. Any game where I need to keep a pad of paper around to make notes constantly has failed a major design test for me. If I'm a theater commander, why the heck can't I just ask my Intel staff what's happened in the last day? Oh yeah, can WITP be played with anything more than 1 day turns? If I remember right, the McHale's Navy AI pretty much made that worthless in UV. If you went any more than a day without checking up on every fleet in your command, then it was pretty likely they'd start doing something worthless if not suicidal. The bit I've already seen on the website that says you must press "CANCEL LOADING" in order for the ships to load makes me suspect the WITP UI isn't much better than the UV UI. Because of the above, UV was one of those games that gets installed then uninstalled a few times. I liked the topic so I kept coming back to it. But the frustrations of the design of the game meant I'd get bored after a week or so and eventually it would get uninstalled. For me it would be an iffy question as to whether I feel like I got my $50 worth for that one. So the explanations that I should happily pay $70+ for WITP on the theory that I'll be playing non-stop for the next decade kinda conflict with my UV reality. Seems at least possible that I'll pay $70 for a game that I'll be fed up with in a month and uninstalling from my hard drive to get space. Anyways, given my history with GG games (I still think anyone who bought Battle of Britain should not only get a refund but also a pain and suffering award!) , this games just to expensive to take a chance on. The sad thing is that I LOVE big massive strategy games. I may end up owning this game, just because I do love the idea of the topic. But for now, $70 is just too much to risk.
_____________________________
Guard against the impostures of pretended patriotism. ~George Washington
|