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Game .EXE over-riding A/C orders

 
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Game .EXE over-riding A/C orders - 7/7/2004 2:50:45 AM   
Ivanmoe


Posts: 21
Joined: 12/1/2002
Status: offline
I am finding that the software is sometimes grabbing my A/C and sending it on mission types that I had denied them in the config screens.

Example:

I base some SBD at Port Moresby and config them for

1) Naval Combat (Primary)

2) Rest (Secondary)

Then, when I send some A20 off to bomb Lae, the proggy grabs the SBD and sends them off on a AIRFIELD ATTACK!

I've seen this happen more than once, and have always gone back to check to make sure that the SBD were not mis-programmed by myself.

This may seem like a small problem in a program of this scope, but it's kind of annoying, nonethless. :)

Moe
Post #: 1
RE: Game .EXE over-riding A/C orders - 7/7/2004 5:44:32 AM   
joliverlay

 

Posts: 635
Joined: 1/28/2003
Status: offline
Similiar problem with Marine Fighters in S. Pacific in 42A Scenario on 3 replays of first few turns. The small sub units with larger groups elsewhere move on their own. Moreover, they often move to fields with NO air support. A 12 plane group of Buffalos moves from Nomoa to Nindi (north of esprito) ....trying to get to its parent at Palmyra. A Catalina group moves from Nomoa to Luganville without orders. Also no base forces their to support. They were not set to CPU control!!

(in reply to Ivanmoe)
Post #: 2
RE: Game .EXE over-riding A/C orders - 7/8/2004 1:34:30 AM   
joliverlay

 

Posts: 635
Joined: 1/28/2003
Status: offline
Anybody else??

(in reply to joliverlay)
Post #: 3
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