MadDawg
Posts: 374
Joined: 6/24/2004 Status: offline
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Actually, its not all that silly, hehe. The thing is that now you know that the enemy knows it, too. If you can see where the enemy thinks you are going to attack, and it is correct, then yes, there is potential to change your plans according to this info Even better - you could create a large scale attack on an island with a bunch of insignificant units, wait for the enemy signit to pick it up a few times and then youd have a pretty good idea where the enemy is going to concentrate his defenses. This allows you to attack elsewhere or attempt to take out his carriers, etc. Of course, this is only a problem if you are playing against someone whom would cheat, so as long as you trust your opponent this is really not a problem at all. Id really love to see individual turns where each player see's different info during the playback, such as in the combat mission series, as this is where you can get a lot of fun suprises you miss out on at the moment, but Im guessing that that wont happen until a rewrite some time in the distant future (heres hoping though) Dawg
< Message edited by MadDawg -- 7/19/2004 3:32:23 AM >
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