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Russian Scenario - ships.

 
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Russian Scenario - ships. - 7/12/2004 4:14:43 PM   
cave_45


Posts: 8
Joined: 11/25/2002
From: Gloucestershire
Status: offline
I don't know if anyone else has reported this, or found this... But playing the Russian only scenario I found that at the end of the first turn the russians recieved about 10 or so ships, mostly MSW's. However I found that the appeared at the Russian base located in the top centre of the map (a base that is completely land locked).

I have not been wit my machine recently, and have not run the scenario again to see if this always occurs.

I had the reinforcements set as standard, and start as standard, AI difficulty to historical.

Maybe something that needs addressing in the future???
Post #: 1
RE: Russian Scenario - ships. - 7/12/2004 4:44:27 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
Yeah, it's been posted. Pretty amusing tho isn't it?

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to cave_45)
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RE: Russian Scenario - ships. - 7/12/2004 4:52:35 PM   
cave_45


Posts: 8
Joined: 11/25/2002
From: Gloucestershire
Status: offline
I must admit I was slightly bemused when I first saw it ... I was tired at the time , but was sure it was for real and I wasn't seeing things!!

Glad it's been mentioned, just another things for you chaps to try and sort out.

Again this has been said... - GREAT GAME!!!

(in reply to cave_45)
Post #: 3
RE: Russian Scenario - ships. - 7/12/2004 5:36:13 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
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quote:

ORIGINAL: Feinder

Yeah, it's been posted. Pretty amusing tho isn't it?

-F-


Reminds me of the Matrix verison of PACWAR where Chinese LCU's magically showed up in Guadalcanal!!!

(in reply to Feinder)
Post #: 4
RE: Russian Scenario - ships. - 7/12/2004 6:19:36 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
I can't really say, but my guess it has something to do with the automatic replacement of MSWs as they get sunk. WitP replaces MSW if the number gets too low. I'd expect that this glitch is related to that. Since there is no Allied navy, and thus no MSWs, it automatically bumps the number up to the minimum, and puts them with the main HQ. Frankly, I was -really- hoping that it would plunk down some Essex class CVs, since these are part of the auto-replacement routine also. But no such luck.

Gawd, that would have been hilarious.

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to ZOOMIE1980)
Post #: 5
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