Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

For the whole campaign : turn length ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> For the whole campaign : turn length ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
For the whole campaign : turn length ? - 7/15/2004 3:10:14 PM   
erdsja39

 

Posts: 16
Joined: 5/13/2004
Status: offline
All is in the title.

For a whole campaign, which lenght do you take ? One day, two, ... ???

Thanks for your response.

Eric.
Post #: 1
RE: For the whole campaign : turn length ? - 7/15/2004 3:19:01 PM   
barbarrossa


Posts: 359
Joined: 3/25/2004
From: Shangri-La
Status: offline
quote:

ORIGINAL: erdsja39

All is in the title.

For a whole campaign, which lenght do you take ? One day, two, ... ???

Thanks for your response.

Eric.


I guess that depends on your definition of what is "pain" and what is "pleasure".

I'm doing one day turns myself. And there is not enough time in a day for this game! I haven't even read the manual yet!

_____________________________

"It take a brave soldier to be a coward in the Red Army" -- Uncle Joe

"Is it you or I that commands 9th Army, My Fuhrer?" -- Model

(in reply to erdsja39)
Post #: 2
RE: For the whole campaign : turn length ? - 7/15/2004 3:30:26 PM   
erdsja39

 

Posts: 16
Joined: 5/13/2004
Status: offline
I began too with a one day turn length ... but i think that if i want to finish the campaign i should change the length ...

(in reply to barbarrossa)
Post #: 3
RE: For the whole campaign : turn length ? - 7/15/2004 3:32:04 PM   
Odin


Posts: 1052
Joined: 1/3/2001
From: Germany, Wanne-Eickel
Status: offline
1 Turn also....if something went wrong i want to know it as soon as possible

< Message edited by Odin -- 7/15/2004 1:38:49 PM >

(in reply to erdsja39)
Post #: 4
RE: For the whole campaign : turn length ? - 7/15/2004 3:37:18 PM   
John B

 

Posts: 100
Joined: 6/7/2004
Status: offline
One turn as well... I tried to do a calculation last night. At the moment I've averaging three turns a day, so how long will it take to get through the whole campaign? Impossible to work out, because apart from potential intervention by wives and the like, as I start my counter-offensives in a big way, each turn is likely to take longer. I'm guessing about 18 months....

(in reply to Odin)
Post #: 5
RE: For the whole campaign : turn length ? - 7/15/2004 3:45:37 PM   
Peever


Posts: 196
Joined: 3/17/2002
From: Minnesota
Status: offline
quote:

ORIGINAL: John B

Impossible to work out, because apart from potential interventionby wives and the like...


How many wives do you have?

_____________________________

"Sergeant the Spanish bullet isn't made that will kill me," Bucky O'Neil seconds before receiving a fatal shot to the head at the battle of San Juan Hill.

(in reply to John B)
Post #: 6
RE: For the whole campaign : turn length ? - 7/15/2004 3:49:20 PM   
Moquia


Posts: 174
Joined: 7/12/2004
Status: offline
1 day turns against the AI, don't plan on playing much into '43 anyway. Just want to try turning the tide. Playing PBEM, 2 or 3 day turns might be the way to go.

_____________________________


(in reply to John B)
Post #: 7
RE: For the whole campaign : turn length ? - 7/15/2004 3:54:04 PM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline
One day but in December 41 with Allies I spend so far mostly quick turns checking up on supply convoys and then ending turn quickly. Once you get the hang of what you need to focus on, it goes quickly other then my 20 minute turn resolution cycle.... I have learned to walk away and come back during some portions of the turn resolution. Pet the dog, kiss the wife, beat the kids, etc... and check out the first combat summary.

(in reply to Moquia)
Post #: 8
RE: For the whole campaign : turn length ? - 7/15/2004 4:36:22 PM   
John B

 

Posts: 100
Joined: 6/7/2004
Status: offline
Only one, Thank God -just seems like more sometimes

(in reply to Moquia)
Post #: 9
RE: For the whole campaign : turn length ? - 7/15/2004 4:40:29 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: John B

One turn as well... I tried to do a calculation last night. At the moment I've averaging three turns a day, so how long will it take to get through the whole campaign? Impossible to work out, because apart from potential intervention by wives and the like, as I start my counter-offensives in a big way, each turn is likely to take longer. I'm guessing about 18 months....


The two wives later, you get to do it all over again playing the other side...

(in reply to John B)
Post #: 10
RE: For the whole campaign : turn length ? - 7/15/2004 4:44:22 PM   
captskillet


Posts: 2493
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
I'm doing 1 day turns and I'm only till Feb 3rd 42 and I got the game the first day (and I am loving every minute of it).

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to erdsja39)
Post #: 11
RE: For the whole campaign : turn length ? - 7/15/2004 4:45:21 PM   
Iron Duke


Posts: 529
Joined: 1/7/2002
From: UK
Status: offline
Hi

Only one way to play - one day at a time

_____________________________

"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore

(in reply to captskillet)
Post #: 12
RE: For the whole campaign : turn length ? - 7/15/2004 5:42:07 PM   
Theng

 

Posts: 259
Joined: 12/13/2002
Status: offline
You know you can change the cylce length on the fly? In lazy times, I have a 2 day cycle, in fast times a 1 day cycle. I found that 2 day cycles don't save that much time since the computer calculates each day separately

(in reply to Iron Duke)
Post #: 13
RE: For the whole campaign : turn length ? - 7/15/2004 5:42:14 PM   
Donoda

 

Posts: 9
Joined: 7/4/2002
From: Netherlands
Status: offline
Jap campaign 15e
Two days turn and it is perfect!

Next time(game) I will try a 3 days turn....

_____________________________


(in reply to Iron Duke)
Post #: 14
RE: For the whole campaign : turn length ? - 7/15/2004 6:15:28 PM   
riverbravo


Posts: 1320
Joined: 1/16/2003
From: Bay St Louis Ms.
Status: offline
Ive made it to March 3 playing 1 day turns.

I have also noticed I can get some good guitar practicing in while I waite for the comp to do its thing.The the occasional click to skip the combat graphics,read reports,make moves,play guitar...repeat.

_____________________________

I laugh at hurricanes!

(in reply to erdsja39)
Post #: 15
RE: For the whole campaign : turn length ? - 7/15/2004 6:22:25 PM   
UncleBuck

 

Posts: 633
Joined: 10/31/2003
From: San Diego, CA, USA
Status: offline
I have not started the Grand Campaign yet. Too Intimidated and time concerned I guess. I was looking at Three day turns if I do it. I just see it taking two hours minimum per turn to go check everything, set recon blah blah blah. Just trying to manage the Philippines for the first few months is got to be a nightmare. I am looking at doing it as Allied.

(in reply to erdsja39)
Post #: 16
RE: For the whole campaign : turn length ? - 7/15/2004 6:27:20 PM   
MengCiao

 

Posts: 180
Joined: 7/7/2004
Status: offline
I recommend the 1-day turn at least to start the campaign. A lot happens in December 1941 and one day at a time enables you to see it all...I'm playing PBEM and I guess we might space out the turns into 2-3 days later....like when all the Jap carriers are sunk.

< Message edited by MengCiao -- 7/15/2004 11:28:36 AM >


_____________________________

The corpus of a thousand battles rises from the flood.

(in reply to barbarrossa)
Post #: 17
RE: For the whole campaign : turn length ? - 7/15/2004 6:30:34 PM   
WhoCares


Posts: 653
Joined: 7/6/2004
Status: offline
While playing the AI I sometimes switched to continuous play and disabled the combat popups, e.g. when I set my invasion TFs and was now just waiting for them to arrive... (while playing AI you can switch it on-the-fly in the preferences) Playing smaller scenarios with limited goals that is.

< Message edited by WhoCares -- 7/15/2004 5:31:19 PM >

(in reply to UncleBuck)
Post #: 18
RE: For the whole campaign : turn length ? - 7/15/2004 9:12:48 PM   
Thayne

 

Posts: 748
Joined: 6/14/2004
Status: offline
I use 1-day turns. Turn 1 took me over 10 hours, but I jumped straight in without a lot of learning, so it was an issue of "Okay, this is a submarine -- what do I do with submarines?"

Turn 2 took me about 5 hours; turn 3 took closer to 2 hours.

Now, it is possible to do a turn in about 20 minutes -- and much of that is watching the computer play through its turn.

Like others here, this is the time when I go and get myself a new coke, fix a sandwich, start a new load of laundry.

(You don't need to even do this -- there are ways to speed through this procedure. I actually enjoy the opportunity for a break.)

Once you get this huge behemoth moving, it has a great deal of inertia. You watch it move from turn to turn, and make a few minor mid-course corrections along the way.

If you get a major project, that takes a few minutes more (depending on how much planning you do).

I play an average of about 3 turns in an evening; more on weekends.

(in reply to WhoCares)
Post #: 19
RE: For the whole campaign : turn length ? - 7/15/2004 9:53:36 PM   
Alikchi2

 

Posts: 1785
Joined: 5/14/2004
Status: offline
I'm doing two day turns - just to move it along a bit quicker, take a little control away from me, and of course add a little unpredictability to the game..

_____________________________


(in reply to Thayne)
Post #: 20
RE: For the whole campaign : turn length ? - 7/15/2004 11:37:54 PM   
Jack Shelak


Posts: 29
Joined: 7/9/2004
From: Toronto, Ontario Canada
Status: offline
quote:

ORIGINAL: ZOOMIE1980


The two wives later, you get to do it all over again playing the other side...


LOL

I miss the one hour turns from WISP.

_____________________________


(in reply to ZOOMIE1980)
Post #: 21
RE: For the whole campaign : turn length ? - 7/15/2004 11:53:49 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
2day for GC PBEM

im mostly a 1 turn per day man

_____________________________


(in reply to Jack Shelak)
Post #: 22
RE: For the whole campaign : turn length ? - 7/16/2004 12:07:31 AM   
Damien Thorn

 

Posts: 1107
Joined: 7/24/2003
Status: offline
I think one day turns are best until 1943 and then switch over to 3 day turns. Unfortunately, we won't be able to do that in PBEM after the next patch I hear. I think they should keep the option of changing turn scale in PBEM games. Naturally, both players would have to agree before each change, but it would help out during the slow parts.

(in reply to Nikademus)
Post #: 23
RE: For the whole campaign : turn length ? - 7/16/2004 12:08:58 AM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
The intriguing talk about setting up a team play PBEM i think would definately require multi-turns. 2day or possibly even 3day. that way you allow for the extra time for all theater commanders to do their parts leading up to the combat replay.....without the game taking 4 years to complete

_____________________________


(in reply to Damien Thorn)
Post #: 24
RE: For the whole campaign : turn length ? - 7/16/2004 12:20:06 AM   
Titanwarrior89


Posts: 3283
Joined: 8/28/2003
From: arkansas
Status: offline
I do One day turns. Now on 16 March 42. And having a blast.
quote:

ORIGINAL: erdsja39

All is in the title.

For a whole campaign, which lenght do you take ? One day, two, ... ???

Thanks for your response.

Eric.


_____________________________

"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"

(in reply to erdsja39)
Post #: 25
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> For the whole campaign : turn length ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906