Cmdrcain
Posts: 1161
Joined: 8/21/2000 From: Rebuilding FLA, Busy Repairing! Status: offline
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quote:
ORIGINAL: Arnir My concern with loading troops is that it does seem overly complicated for the player. I want to put the 23423432nd division on my AP. Why is it now being loaded on all the APs and part of it being left at home? One of the APs can carry it all according to the stats. So, you load units one ship at a time and then put them into the task force, I assume. Loading troops onto a transport shouldn't be as iffy as trying to find the enemy carrier fleet. Sometimes you just NEED a button to reverse the very questionable load the AI just did. Actually, look at it from a gameplay view: You have a TF, you order IT to Load a troop unit, It will thereby load that one unit on ALL the ships in the TF then unless hit load only troops , supplies and fuel fills out empty spaces.. Looking at it that way it makes sense, you put all on one ship, you put all eggs in one basket, lose the ship you lose all. But if say one units loaded on a tf of 6 Ap/AK's then its spread out and if a sub or plane attk sinks some, you STILL have the Unit through with some lose... but you still have the Unit which can build back up after landed with reinfs. So I've figured out its best to form 2-3 ship TF's load EACH with ONE Unit, spread out over them, then after I have loaded troops, i re-form ALL (If their all going to same place ) into ONE Task force. What is more, if sunk, with other ships in TF, there can be some rescued, I had it happen, an Ap sunk and a message that survivors were being rescued by remainder of the TF. I've pretty much figured for most units unless overly large one AP and 2 AK's in a TF for each unit, load troops onto them then reform the 2-4 small Tf into one before sending out works well and I don't lose a whole unit if One ship is sunk
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Noise? What Noise? It's sooooo quiet and Peaceful! Battlestar Pegasus
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