Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WitP Scenario Design subforum + some editor questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> WitP Scenario Design subforum + some editor questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
WitP Scenario Design subforum + some editor questions - 7/16/2004 10:26:45 PM   
tanjman


Posts: 717
Joined: 1/26/2002
From: Griffin, GA
Status: offline
To the forum gods;

I would like to suggest a WitP MODS/OOB subforum to contain the following:

1) Editor FAQ
2) Art MODS FAQ
3) Scenario design suggestions/discussions & FAQ

My first questions concern adding new aircraft bit maps to WitP:
Q: What properties should it have? I know they should be .bmp but what about height, width, etc..?
Q: What file naming format should be used? aplanesxxx.bmp?
Q: Which folder should they be stored in?

_____________________________

Gunner's Mate: A Boatswain's Mate with a hunting license.
Post #: 1
RE: WitP Scenario Design subforum + some editor questions - 7/16/2004 10:36:58 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

My first questions concern adding new aircraft bit maps to WitP:
Q: What properties should it have? I know they should be .bmp but what about height, width, etc..?
Q: What file naming format should be used? aplanesxxx.bmp?
Q: Which folder should they be stored in?


All ART files are in the ART directory (who would have thought eh?)

aircraft consist of: (there is a J version for the A versions)

A_PlaneSide.bmp (used in panel windows)
Aptop.bmp (actual one displayed in combat)
Aptop_alpha.bmp (blank used to clear it)

When you look at it, you'll know what you limits are right away.

Ships are a bit more complex as they are not all in one file.

Look inside the art directory, you'll see AlliedShip_Back, AlliedShip_Transp, AlliedShipClasses (Jap ver too)

The location in the database that points to the right image is the Index. They either line up or you crash.

(in reply to tanjman)
Post #: 2
RE: WitP Scenario Design subforum + some editor questions - 7/16/2004 10:48:08 PM   
tanjman


Posts: 717
Joined: 1/26/2002
From: Griffin, GA
Status: offline
Mr. Frag,

Thanks for the quick reply. I'll back them up and play with them using Paint Shop.

_____________________________

Gunner's Mate: A Boatswain's Mate with a hunting license.

(in reply to Mr.Frag)
Post #: 3
RE: WitP Scenario Design subforum + some editor questions - 7/16/2004 11:11:01 PM   
HawaiiFive-O

 

Posts: 295
Joined: 12/21/2002
From: USA
Status: offline
A subforum for Scenarios/Modding would be great!

I second the motion.

_____________________________


(in reply to tanjman)
Post #: 4
RE: WitP Scenario Design subforum + some editor questions - 7/16/2004 11:18:55 PM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
Third

(in reply to HawaiiFive-O)
Post #: 5
FYI Aircraft Bit Map # - 7/16/2004 11:36:23 PM   
tanjman


Posts: 717
Joined: 1/26/2002
From: Griffin, GA
Status: offline
FWIW I just went through the editor and all the Bit Map # correspond to the aircraft slot # so aircraft slot # 7 uses bit map # 7 (A7M2 Reppu) and so forth.

_____________________________

Gunner's Mate: A Boatswain's Mate with a hunting license.

(in reply to SunDevil_MatrixForum)
Post #: 6
RE: FYI Aircraft Bit Map # - 7/16/2004 11:44:09 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

FWIW I just went through the editor and all the Bit Map # correspond to the aircraft slot # so aircraft slot # 7 uses bit map # 7 (A7M2 Reppu) and so forth.


Yep, thats why aircraft expansion was rather difficult to do ... the blanks in the art file are where you can add net new aircraft, but should you really want to hack, there are some aircraft that never get used that could be replaced with other aircraft. (ie: replace the art + the database data).

Just keep in mind that someone else playing would need to have your art file mod.

(in reply to tanjman)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> WitP Scenario Design subforum + some editor questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.688