Mr.Frag -> RE: WitP Scenario Design subforum + some editor questions (7/16/2004 10:36:58 PM)
|
quote:
My first questions concern adding new aircraft bit maps to WitP: Q: What properties should it have? I know they should be .bmp but what about height, width, etc..? Q: What file naming format should be used? aplanesxxx.bmp? Q: Which folder should they be stored in? All ART files are in the ART directory (who would have thought eh?) aircraft consist of: (there is a J version for the A versions) A_PlaneSide.bmp (used in panel windows) Aptop.bmp (actual one displayed in combat) Aptop_alpha.bmp (blank used to clear it) When you look at it, you'll know what you limits are right away. Ships are a bit more complex as they are not all in one file. Look inside the art directory, you'll see AlliedShip_Back, AlliedShip_Transp, AlliedShipClasses (Jap ver too) The location in the database that points to the right image is the Index. They either line up or you crash.
|
|
|
|