WitP Scenario Design subforum + some editor questions (Full Version)

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tanjman -> WitP Scenario Design subforum + some editor questions (7/16/2004 10:26:45 PM)

To the forum gods;

I would like to suggest a WitP MODS/OOB subforum to contain the following:

1) Editor FAQ
2) Art MODS FAQ
3) Scenario design suggestions/discussions & FAQ

My first questions concern adding new aircraft bit maps to WitP:
Q: What properties should it have? I know they should be .bmp but what about height, width, etc..?
Q: What file naming format should be used? aplanesxxx.bmp?
Q: Which folder should they be stored in?




Mr.Frag -> RE: WitP Scenario Design subforum + some editor questions (7/16/2004 10:36:58 PM)

quote:

My first questions concern adding new aircraft bit maps to WitP:
Q: What properties should it have? I know they should be .bmp but what about height, width, etc..?
Q: What file naming format should be used? aplanesxxx.bmp?
Q: Which folder should they be stored in?


All ART files are in the ART directory (who would have thought eh?)

aircraft consist of: (there is a J version for the A versions)

A_PlaneSide.bmp (used in panel windows)
Aptop.bmp (actual one displayed in combat)
Aptop_alpha.bmp (blank used to clear it)

When you look at it, you'll know what you limits are right away.

Ships are a bit more complex as they are not all in one file.

Look inside the art directory, you'll see AlliedShip_Back, AlliedShip_Transp, AlliedShipClasses (Jap ver too)

The location in the database that points to the right image is the Index. They either line up or you crash.




tanjman -> RE: WitP Scenario Design subforum + some editor questions (7/16/2004 10:48:08 PM)

Mr. Frag,

Thanks for the quick reply. I'll back them up and play with them using Paint Shop.




HawaiiFive-O -> RE: WitP Scenario Design subforum + some editor questions (7/16/2004 11:11:01 PM)

A subforum for Scenarios/Modding would be great!

I second the motion.




SunDevil_MatrixForum -> RE: WitP Scenario Design subforum + some editor questions (7/16/2004 11:18:55 PM)

Third




tanjman -> FYI Aircraft Bit Map # (7/16/2004 11:36:23 PM)

FWIW I just went through the editor and all the Bit Map # correspond to the aircraft slot # so aircraft slot # 7 uses bit map # 7 (A7M2 Reppu) and so forth.




Mr.Frag -> RE: FYI Aircraft Bit Map # (7/16/2004 11:44:09 PM)

quote:

FWIW I just went through the editor and all the Bit Map # correspond to the aircraft slot # so aircraft slot # 7 uses bit map # 7 (A7M2 Reppu) and so forth.


Yep, thats why aircraft expansion was rather difficult to do ... the blanks in the art file are where you can add net new aircraft, but should you really want to hack, there are some aircraft that never get used that could be replaced with other aircraft. (ie: replace the art + the database data).

Just keep in mind that someone else playing would need to have your art file mod.




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