Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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Desert Fox: What if the mine explosion blows the engine, the fuel, or the ammo? We have a new feature in this game, exposing 'bellys' of tanks. Those bellys weren't exactly the most armored part of the tank. Perhaps if ANY were, it would have been the flail type models.
If you're putting in 50 mines per hex, then obviously the tanks should be getting destroyed more frequently, because they may be running over more than one mine at a time. I don't know what the optimum amount is, but 50 would seem way too high to me, while the 10 I use may be too light, but I still do nab about half the tanks.
I think it's interesting given Larry's approach, that he would use 20 mines a hex, it would seem as though that he would want to spread out the effect of the enemy spotting them more, by having more.
I use mines as traps or to destroy, I have little interest in it rerouting the enemy's path, which of course, given that I'm not interested in the enemy getting that far, often is totally unseen by him in the first place. My mines are close to the vest.
I find it interesting, that while my mines are for destruction and Larry's for repathing, it seems as though our use of mine density does the opposite with how we place them. It would seem to me, that once an enemy sees a mine, which seems that Larry 'wants', then 10 will do as well as 20. On the other hand, 20 mines are more destructive than 10 (possibly), or at least catch more, so that you would think I'd be more in favor of using 20 for density. In my thinking to date, I'm trying to give all or most of my infantry the protection of mines, and if you only buy 300-400 mines to start, then they can't be used everywhere. If I used 20, naturally more units would be caught during their advance, however, 50% less of the territory would receive 'some' protection. Actually, I would probably prefer a double line of mines, as opposed to 20 in one hex. The enemy would be hard-pressed to make it through 2 straight hexes with mines, without being caught, as I figure it; perhaps 10-20% would get through both belts.
Larry's use of mines, seems to suggest that his minefields are perhaps a line pretty far away from what he's protecting, to make sure the enemy sees them, so he'll go around it and thereby get side-shots (I have to wonder if the enemy infantry tries to diffuse mines that may be out that far). Whereas, for the most part, my mines are roughly on top of what I'm protecting, so that everything is protected, including the mines somewhat (in any given battle, the enemy is fortunate if he's diffused more than 20 mines total on me). My battle is largely frontal. It's the enemy's frontal armor against mine, with little or no hope of the enemy diffusing the mines, and thereby his inevitable surprise when he hits them, which to his frustration is backed up by various infantry units. Larry's battle might be largely long distance, whereas mine, if you can take it in the context of '39 Europe is largely fought over 20 hex distance (and MANY times 12-15 hexes). At that stage of the war, Gerry ammo is so low and ineffective (except if you dare use the 88's where everybody and their dog can see them), that you shoot half-range or have to gear you supply trucks in excess. I often will either have one supply truck, or none at all.
I can't picture using dragon's teeth or barb-wire for the life of me, but if I buy another 100-200 more mines than usual, I'll see if I can manage some idea of what can be done.
BTW, has anyone out there seen what the resupply rate for infantry rifles/LMG's are from ammo trucks? Yesterday I resupplied a mortar unit and though I didn't keep up with it too well, it sure seemed to replenish quickly.
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