Anthony_MatrixForum
Posts: 124
Joined: 5/23/2000 From: Melbourne, Vic, Australia Status: offline
|
I believe that the scoring system in MC's is still broken - even in 8.2 (This has been a problem since day one of the MC-NA) Now I hate to grumble, but we have paid for the MegaCampaigns! If you save the game part way through a scenario - some parts of your( and the AI) score is not being saved. This is esp bad when there are victory exit hexes and/or per turn victory hexes. Examples ( All from MC-WT node 19, battle 13C ) "Rescue the pilot" - Game 1A - Exited Core , Jap Held VH (400pts), Pilots Killed(Turn 6). save turn 8, before force exited. Score = 2267 H vs 1302 (AI) Draw !
- Game 1B - Exited Core , Jap Held VH (400pts), Pilots Killed(Turn 6). save turn 8,15, after force exited. Score = 2 H vs 1302 (AI) D Loss!!!
- Game 2A - Exited Core , USM VH(400), Pilots Exit(750), Save turn 8, before force exited, Score = 3918 H vs 1262 (AI) Minor Vic !
- Game 2B - Exited Core , USM VH(400), Pilots Exit(750), Save turn 8,15, after force exited, Score = 627 H vs 1246 (AI) Draw !
Details...... In game 1A&B, the aux force stayed right out of the action. In game 2A&B, the aux force claimed the VH's. Their cost ~ 900 points. Game1A AI Score 1300 ~ 900 (aux force still on map) + 400 (VH) +kills (small) [AI lost points for killing pilots) Human Score 2267 ~ 2200 ( exited core force) + kills Game1B AI Score 1300 ~ 900 (aux force still on map) + 400 (VH) +kills (small) [AI lost points for killing pilots] Human Score = 2 (kills) [ Lost score for exiting force = 2260 points!!!] The only real difference here was a save at turn 15 - costing 2260 points Game2A AI Score 1300 ~ 900 (aux force still on map) + kills ????? Human Score 3918 ~ 2260 (exit cure force) +750(Exit Pilots) 400(VH) + + kills Game 2B AI Score 1300 ~ 900 (aux force still on map) + kills ????? Human Score 627~ 400(VH) + + kills [ Lost 3000 points = 2260 (exit cure force) +750(Exit Pilots) ] Again - the only real difference here was a save at turn 15 - costing 3000 points So in summary Victory exit hexes are not saved Value of units killed is not properly saved (is there a per man cost and a seperate per unit cost?- one part may work) I strongly suspect that victory points per turn type Vic Hex are not working either ( they didn't in ver 7.x) Anyone from Matrix care to comment ???? Thanks kindly for your attention Anthony
|