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Eye in the sky

 
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Eye in the sky - 1/15/2002 11:02:00 PM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
Has anyone else seen this?: I was play-testing a scenario for someone; Finland (player one, AI control, delay) vs Soviets (player 2, human control, advance), 1943, visibility 24. At the end of turn-4 a Finnish plane attacked and destroyed one of my vehicles, then its egress path took it over the large town where most of the fighting was taking place. After it passed over my arty started landing on the town and I realized I could now see *all* the Finnish units ; there was absolutely no LOS between my Soviet units and most of these now-visible Finnish units. The AI ran its turn (no action), then more of my arty landed on the town, but now the Finnish units were once again hidden. Unfortunately, the battle was ruined since I saw and remembered the locations of several Finnish units. Any ideas what caused this?

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Jim NSB
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- 1/16/2002 12:11:00 AM   
lnp4668

 

Posts: 517
Joined: 11/10/2000
From: Arlington, TX, USA
Status: offline
Very old bugs.

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"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators." Les Miserables

(in reply to tracer)
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- 1/16/2002 5:32:00 AM   
Grimm

 

Posts: 126
Joined: 7/10/2000
From: Cleveland, Ohio, USA
Status: offline
Yes, I've seen this in PBEM games. My aircraft overfly the enemy and the map is from the enemy's perspective - i.e. all his units show and only my spotted units show. It only seemed to occur sporadically.

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Its what you do
and not what you say
If you're not part of the future
then get out of the way

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- 1/16/2002 5:39:00 AM   
Rover

 

Posts: 79
Joined: 5/29/2000
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I've found this only when player #2 is human. Never seen it happen when I'm player #1.

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- 1/16/2002 5:40:00 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
Didn't realize it was old news. Seems like a pretty big problem to sweep under the rug.

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Jim NSB

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Post #: 5
- 1/16/2002 5:42:00 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
quote:

Originally posted by Rover:
I've found this only when player #2 is human. Never seen it happen when I'm player #1.
I mentioned that point to the scenario designer; had a feeling it was relevant.

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Jim NSB

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Post #: 6
- 1/16/2002 8:15:00 AM   
Warrior


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Joined: 11/2/2000
From: West Palm Beach, FL USA
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quote:

Originally posted by tracer:
Didn't realize it was old news. Seems like a pretty big problem to sweep under the rug.

Nothing was "swept under the rug." If there was a fix, it would have been fixed. Just be happy that your planes have radios and report all troop concentrations they see.

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Retreat is NOT an option.



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Post #: 7
- 1/16/2002 12:19:00 PM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
quote:

Originally posted by Warrior:

Nothing was "swept under the rug." If there was a fix, it would have been fixed. Just be happy that your planes have radios and report all troop concentrations they see.

Hell, I'm even happier: the *enemy's* planes are reporting to me

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Jim NSB

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Post #: 8
- 1/16/2002 6:13:00 PM   
Jacc

 

Posts: 265
Joined: 4/30/2001
From: Viikki Imperium
Status: offline
Happens really often - and it sucks. Just guess how many times my Ju-88s or B-17s have wreaked havoc in enemy positions after their airplane strafes. Also, if you play a scenario designed for player 1, and you are player 2, you can see enemy units in the first turn.

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Pain is for the weak.

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Post #: 9
- 1/16/2002 8:31:00 PM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
quote:

Originally posted by tracer:
Hell, I'm even happier: the *enemy's* planes are reporting to me
Ah, the joy of radio intercepts.

_____________________________

Retreat is NOT an option.



(in reply to tracer)
Post #: 10
- 1/17/2002 1:18:00 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
I had another problem involving sighting enemy units that maybe someone has an answer to; though I think this one is a screw-up on my part. I was setting up a beach assault PBEM battle, and like I normally do I manually set the VIS to about 20. I wanted the attacker to have air sections so I also manually increased their number and (per Paul Vebber's suggestion) set the weather to '1'. When I got the files back from my opponent his start line was where I expected it, about 20 hexes away, but the VIS was now *49*...I could see all his landing craft. Assuming I didn't incorrectly type in the VIS, could changing the weather setting to '1' (clear) over ride it?

_____________________________

Jim NSB

(in reply to tracer)
Post #: 11
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