Kristo Vaher
Posts: 33
Joined: 5/26/2004 Status: offline
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Snipers are great addition to small squad scenarios. Having military training passed myself, Ive tried to use snipers as they are used in real life. Usually snipers are used for an addition of scout squad. Lookout posts and such. But they are separate units, snipers usually kilometer from the main post, and scouts a bit less. Snipers arent alone, they have either a support team (half a squad) with them, or battle-partners assigned to each of them (for protection). Usually its like this: 2xsniper 2xsupport riflemen or 3xsniper Now three snipers is a deadly combination even in SPWaW. For small force battles snipers are usually in the winning side. THey can crush enemy morale quickly and pin units down, even without the help of machinegun fire. Units feel a scope on their neck, and perhaps are afraid of that even more than MG on their way. Anyways, in large scale battles, snipers should be used as one-strike surprise scouts. In small scale battles they should be used as a support team abit away from the main forces. In SP WaW Ive used those tactics effectively. Usually made my smaller teams with a pair of snipers. Remember, enemy can quickly find out where one sniper is striking from, even if it takes time. But have two from different places and they will be confused. GOing after one, the other may strike and cause fatal casualties. Anyways, mostly Ive used those two snipers watching on hills in woods over a great terrain. Usually fields and the sorts. Now enemy that approaches or passes by... If you use them as scouts, then you know their coming. If the force is big, then dont start sniping as much as you can. Snipers are most effective against one squad, and not against many squads turn after turn. So when you do pick a target, keep that sniper to that one unless extreme measures force you otherwise. And even though Ive heard that snipers can harm armored units and such, I advise to use them against foot soldiers. Also keep a turn or two for the sniper to aim and not shoot. Watch the enemy, but dont fire the moment they appear. Thats just plain stupid, you should see what the situation is and how the chess is played before striking. And then you can fire, sniper can claim at least one casualty per turn, and if its a small scale battle, then demoralizing that squad is one effective way of winning the game. YOu dont have to destroy the squad, after couple of casualties change your target if possible and do them down. One sniper, another sniper, one target another target. THey will be demoralized and pinned. Force that cant really give any trouble to your infantry main force. Dont know if its the movies or action games, people seem to think that snipers are very useful action troop. They arent. They are useful recon unit with deadly capability of striking enemy squads from hidden positions and long ranges. For small scale battles, they are must have. For Normandy Assaults, just a little addition. Must say, snipers are one of the most realistic sniper representations in any game. They have faults though, like being used quite well against moving vehicles and such. Against tanks seems to be the most ridiculous imho, but that doesnt happen that often.
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