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Mine Warfare problem

 
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Mine Warfare problem - 7/24/2004 1:15:35 AM   
Wooglin

 

Posts: 65
Joined: 7/23/2004
Status: offline
Hi all. "Long time listener, first time caller . . ."

Playing as the Japanese in scenario #2 v. AI, I sent 5 solo minesweepers to Hong Kong to clear mines, and 3 solo mine layers to Manilla to hopefully affect subs/shipping. A couple turns later I get the message:

Minelayer X has sunk
Minelayer Y has sunk
Minelayer Z has sunk
. . . and so on - no battle screen

next turn:

Minesweeper X has sunk
. . . and so on

There were no battle reports or combat summaries for these sinkings.

Anybody know what is going on? My only guess is they got blown out by coastal guns; that you can not conduct mine warfare in enemy occupied port unless you go with escorts. Anybody know what I am doing wrong?

- Woogie

< Message edited by Wooglin -- 7/23/2004 11:16:09 PM >
Post #: 1
RE: Mine Warfare problem - 7/24/2004 1:28:03 AM   
moses

 

Posts: 2252
Joined: 7/7/2002
Status: offline
Page 106 of manual says you can clear the mines from an adjacent hex. Havn't tried it yet but this seems to be the way to go if you want to stay away from those CD's. I would have thought that you would get a combat report if the CD's fired on you.

(in reply to Wooglin)
Post #: 2
RE: Mine Warfare problem - 7/24/2004 1:32:56 AM   
RUPD3658


Posts: 6922
Joined: 8/28/2002
From: East Brunswick, NJ
Status: offline
You got too close to the Battan CD guns. I had the same thing happen and I controlled Manilla. Looking at the map I guess that the CD guns can cover the entrance to Manilla bay from Battan.

There are no combat reports for CD guns firing only a sound effect and ship sinking notices.

< Message edited by RUPD3658 -- 7/23/2004 6:33:54 PM >


_____________________________

"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke


(in reply to Wooglin)
Post #: 3
RE: Mine Warfare problem - 7/24/2004 1:34:17 AM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
quote:

ORIGINAL: moses

I would have thought that you would get a combat report if the CD's fired on you.



It appears on the combat report but not during the turn. It is on the 'to do' list of Matrix if I understood well.

UV times are over, CD guns are really dangerous now, you have to supress them before sialing under their noses.

(in reply to moses)
Post #: 4
RE: Mine Warfare problem - 7/24/2004 1:41:13 AM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
quote:

ORIGINAL: RUPD3658

Looking at the map I guess that the CD guns can cover the entrance to Manilla bay from Battan.




That's what they were there for.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to RUPD3658)
Post #: 5
RE: Mine Warfare problem - 7/24/2004 2:11:59 AM   
DoomedMantis


Posts: 1922
Joined: 8/24/2002
From: Sydney, Australia
Status: offline
It was the coastal guns that got you, they are looking at adding the message to the combat reports and scroll down screen in the patch

_____________________________

I shall make it a felony to drink small beer.

- Shakespeare

(in reply to rogueusmc)
Post #: 6
RE: Mine Warfare problem - 7/24/2004 3:09:06 AM   
Wooglin

 

Posts: 65
Joined: 7/23/2004
Status: offline
Thanks for the feedback.

And coastal guns covering a narrow passage . . . cool!

- Woogie

(in reply to DoomedMantis)
Post #: 7
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