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Anyone playing Medal Of Honour Allied Assault??

 
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Anyone playing Medal Of Honour Allied Assault?? - 1/26/2002 3:49:00 AM   
Frank W.

 

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what do you think??? just playing the single player demo and must say it is really cool........

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- 1/26/2002 3:56:00 AM   
Lucullus

 

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I heard that there was no blood and guts in this game. If so, I'm not sure I will purchase it. I like my 1st person shooters one way..."bloody!"

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Post #: 2
- 1/26/2002 4:01:00 AM   
ananias


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It can`t be as half as good as wolfenstein 3d(the new version). If you want realistic ww2 action, there´s nothing quite like the wolf3d, and gunning down nazi-zombies and "Helga-the-nazi-she-devils" with your minigun. In 1943. Yum yum. Well, at lest the flamethrower is neat.

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Post #: 3
- 1/26/2002 4:09:00 AM   
Charles2222


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Frank W: I am. I too am playing the single player demo and it's knocking my socks off!!! I've read some among gamer forums and it seems it's none to special to them, but, then again, I've haven't FPS'd since Doom II, the genre just stinks, but this is an exception! Wow, to tell a few things. After going fairly deep into the town, on occassion from my many times playing it, I would go back to the bunker and get health powerups. Once, I came back from that bunker and a couple of Gerries were waiting out there. Another time, before that one happened, I went back to the bunker and upon coming out one of the Gerries got in the bunker and a firefight started. Frankly it scared me because his face looked quite hostile, and I would've thought they wouldn't follow you that far and were confined to the town. Man, I've cleared that first street (including the Tiger if you sw it), but I'm having difficulty with the second street (all my mates are dead by now). I said on this forum before, that I'm having such a blast with the demo that I may not buy it, and I mean that, because I get so many different reactions from the Gerry AI that it's fascinating just to see what they do. Some of the criticisms I've seen levied against it is born of FPS mentality alongside no WWII mentality. Some of them complain for example that snipers can hit you no matter what even if you're largely concealed. I suspect that have NO instinct for snipering (this is made even more evident when they claim they have the game and have gone through it in 6 hours. I've spent more time with the demo that that! I love sneaking around slowly). I have knocked out MG nests via snipering, when that gunner is largely obscured and they can't shoot me. Also, a general rule of war they have problems with, with such a complaint as they make, because they fail to take into account that if the AI forces are doing what you 'think' you cannot, then maybe you ought to try to figure out what they're doing. It's obvious, they're shooting at silhouettes in many cases of snipering, and in other instances they're firing at muzzle flashes. I admit firing at muzzle flashes isn't terribly instinctive, but the number of times I've done it with a steady hand it's paid off. Anyway, I'm loving it, but I can't play it for more than an hour straight, because I get frustrated with getting wiped out, but it's definitely a blast!

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Post #: 4
- 1/26/2002 4:15:00 AM   
Drex

 

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OK Guys:Where can I down load this demo?

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Post #: 5
- 1/26/2002 4:23:00 AM   
Frank W.

 

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quote:

Originally posted by Anotsu Kagehisa:
It can`t be as half as good as wolfenstein 3d(the new version). If you want realistic ww2 action, there´s nothing quite like the wolf3d, and gunning down nazi-zombies and "Helga-the-nazi-she-devils" with your minigun. In 1943. Yum yum. Well, at lest the flamethrower is neat.

hello. i have the wolfenstein demo,too i liked it also. but.....i think MOHAA is a bit better,esp.
in real streetfighing action. okay, wolfenstein
adds some horror effect,too and i like that. there are TOO much cool games out. more from the shooter section than strategy i think. as i i can´t play those dumb real time
strategy games i´m left for 3d shooters and SPWAW. besides one more game i´m interested in: silent hunter II. too much games,too less time....

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Post #: 6
- 1/26/2002 4:24:00 AM   
Frank W.

 

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quote:

Originally posted by Drex:
OK Guys:Where can I down load this demo?

http://www.mohaa.ea.com/ post you opinion!! fast system w/ 3d card (nvidia) of course
needed.

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- 1/26/2002 4:27:00 AM   
Wild Bill

 

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As long as we are on the subject of new games, did you know that John Tiller and HPS Simulations has come out with a new series of tactical warfare called "Squad Battles?" John has adapted his gaming system from the older and quite revered "Campaign" series into a format that is quite pleasing. His first SB game, "Vietnam," is a winner. "Tour of Duty" is next and then more are on the way. They are great games. Wild Bill

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Post #: 8
- 1/26/2002 4:40:00 AM   
Frank W.

 

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charles: yes, i spend now some time with the demo. i didn´like shooters as quake or so very much.
but this one (together with unreal and wolfenstein) is a real hit i think. like you i like it just watching the german´s from
the distance,just waiting how long it takes till they notice me and start shooting.... i think this mission is well set up,this town fighing a real challenge. did you notice the trees moving in the wind? that´s cool,the world is
quite cool modeled in this one. mhh...i was just blasted by this tiger tank in the house....i lost above half of my hit points from the walls falling down on me, so i just stated a kamikaze attack at the tiger firing the BAR. he shoots me to pieces. i will now continue playing and look what awaits me.... i think some main critics with the game was the short playing time,a bad ending and a too though difficulty esp. the sniper levels you mentioned.
mhhh...perhaps i buy this game and experience my self. but i think the average 3d shooter fan has not much knowledge from WWII so perhaps they complain just from the point that running,hiding and shooting everything doesn´t work in this game....without proper tactics and sneaking you are a dead G.I. in seconds...... did you see the sreenshots from omaha beach?? greetings and much fun frank

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- 1/26/2002 6:50:00 AM   
Charles2222


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Frank W.: Yeah the trees, oh so good. Although in the demo the background sounds are a sound track in a loop, it's very convincing that you're in a war environment from those and other sounds. And the more I can use "sound" to tell what the enemy is doing the more I'm convinced this game is great. Tell you something, since you haven't wasted the Tiger yet, when you do, you'll likely have reason to enter that very small demolished building that you first see the Tiger through. That building is a wakeup call if you haven't seen this earlier in the demo. What you have is three windows open to that second street. If you sit in there a while and Gerry starts coming, you can't watch all the windows at once. Then as you wait there you hear footsteps, and it travels stereowise from your left to your right, and you're carefully timing the footsteps to try and figure which window to the right that he is going to pop out of. Good scarey stuff. BTW, would you like to know how to waste the Tiger? I can tell you what about 8 lives got me to do. BTW, do small arms fire on it generate it's getting damaged any? I ask this because when using the panzerschrek it states how much it's damaged. BTW, I'm not saying that the guys who claim to play the whole thing in 6 hours didn't do it that fast. What I'm saying is that their complaints seem to stem from how quick they play it. I'm no afficianado on what works in FPS (probably running at high speed and firing basically non-stop or something along those lines) but obviously their playing time indicates speed. With speed, you would naturally complain about accurate snipers, not only because the players don't play the sniper game of sneak, sneak, sneak, crawl, crawl, crawl (assuming you can crawl in the game) and becoming one with the scenery, but because they hadn't even bothered trying to see what the sniper scope will show you when Gerry looks impossible to find behind trees, when he's not impossible to see (and hit). I can't help but think that people who play that quickly are only out to beat the game, like trying to memorize just another Super Mario Brothers or something and really don't want to lavish in the atmosphere. In other words, since you have some spawning Gerries at times, and time restricted ammo and medpacks to get off the dead enemy, speed seems the way to go. While I don't doubt that to win the game, one must go through pieces of blitz tactics, it isn't entirely necessary and really does spoil a lot of the beauty of it. Heck I hear people say they played it in 6 hours and don't plan to play it again. What kind of nonsense is that? They blow through it so fast there's no appreciation into the thought that the game was the cloest, besides maybe SPR, to being in real WWII combat as they may ever get. They want to look at how it's not a major breakthrough in FPS technology, and that it's allegedly too quick a game, and spoil the whole thing for themselves. I do think it's rather ironic that the people who are major FPSers are the very ones who seem to appreciate it the least. Those who really get off on FPS are enjoying it FAR less than I am, to all appearances. I also think they're hung up on this idea that there's some great FPS guru somewhere who listens to every word they say, and so if they praise the game as being the best they've seen, suddenly there'll be no motivation for anyone to make something better. I also think at LEAST 80% of FPSers have little or no appreciation for wargames, maybe even particularly a disdain for WWII ones. While Wolfenstein may be good, in my quest for wargaming, when you have zombies in it, such as it does, it in no way makes for a wargame. Compare that to what you've seen in MOHAA. Heck, I've seen sailors, officers in black robes with just a pistol, Wehrmacht, SS I think, marines, and some guys that I think might have been some sort of cossacks. It really adds an element of danger and reality to be hearing all those German voices from time to time too. P.S. How did you like seeing some of your comrades limpimg around and their helmets getting blown off? GREAT!

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- 1/26/2002 6:57:00 AM   
Charles2222


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Frank W.: I noticed that you're in Germany. Know German do you? Is your demo with US language for the US team, while the Germans are in German, like mine? Have you been able to tell what any of the Germans are saying? Anything along the lines of calling the US guys swine or anything?

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Post #: 11
- 1/26/2002 7:45:00 AM   
David Heath


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My whole family been real sick this week and my brother was nice enough to pick up a copy of Medal of Honor. Its a BLAST. I like Castle Wolfenstein for online play but for anything else MoH my pick..... well worth the money.

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Post #: 12
- 1/26/2002 9:10:00 AM   
Charles2222


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David Heath: Are you anything like an FPS fanatic? Would you say the entireity of the game will be far too short (they say 6-8 hours)? As I said, though I'm hardly the FPS fanatic, I can't get through half of the demo in that time, well not at least if I'm trying to be Mr. Sneaky about it. I went over to the EA website and played some of the videos of the game, which fairly different than my demo, but nonetheless, I couldn't believe, as Frank W, the realistic looking trees, but in this video I saw rain and lightning. The glimpse of lightning was a bit difficult to make out on that teeny video, but the rain was awesome and it sounded like rain too (God's music is what I think of the sound of rain in RL). It sounds as though the game was at least something of a comfort for you.

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- 1/26/2002 5:30:00 PM   
csmz

 

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i can fully recommend mohaa.i have played the full version now till the end.
it balances the attempt of giving a "real feel" whilst being playable(i.e. a single bullet will not take you out usually, helps the fun aspect).
unlike wolfenstein which is really just a ww2 ambiente mod of quake3, mohaa, with a good amount of inspiration from saving private ryan, creates a second to none atmosphere paired with excellent gameplay. it is also more of a tactical game in multiplayer compared to the hit and run splatter wolfenstein.
****************** spoiler warning, dont read any further if you want to discover mohaa on your own!!***************
pros:
- atmosphere
- some very exciting missions
- extremely well made missions for the most part
- a great sound (germans speak "real" german, situation related, i.e. you throw a hand grenade in a bunker they all yell DECKUNG) cons:
- a rather weak ending
- somewhat inaccurate uniforms(as far as i know at least) overall a great game though. if you downloaded and somewhat liked the demo, go and buy it. the full game has alot more to it

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Post #: 14
- 1/26/2002 9:26:00 PM   
john g

 

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quote:

Originally posted by Frank W.:
what do you think??? just playing the single player demo and must say it is really cool........
I wasn't really impressed, the demo played like a halflife mod. Reminded me a lot of opfor. Except I wasn't able to find the option to change my control keys. I don't play with the set the game offered, and it took some retraining to learn and use the keys they offered. The release that predated both MOH and RTCW is WWII GI from GT Interactive. I found it months ago in the bargin rack at Walmart, and it was well worth the $10 it cost, I wouldn't be sure that MOH is even worth that from what I saw in the demo since my system is on the low end of what will run it and all the options had to be turned off to get it to run at an acceptable rate. Even then during the street fight before entering the graveyard, the frame rate dropped so low the bar sounded like it was firing semi-auto.
thanks, John.

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- 1/26/2002 9:30:00 PM   
john g

 

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quote:

Originally posted by Frank W.:
what do you think??? just playing the single player demo and must say it is really cool........
There is one other aspect that I don't like about the game. The way it makes you play pseudo-vampire going to each German corpse in search of Health boosts and ammo. It would be more historical to have an aid station back at the start where you are healed up, and have a medkit on your person for quick healing. Having to loot the dead just gives me a bad feeling.
thanks, John.

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Post #: 16
- 1/26/2002 9:33:00 PM   
Frank W.

 

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[QUOTE]Originally posted by Charles_22:
[QB]
And the more I can use "sound" to tell what the enemy is doing the more I'm convinced this game is great. yes,the sounds are real good. i just set the sound to high quality and it works very good with my soundblaster connected to the hifi amplifier... BTW, would you like to know how to waste the Tiger? I can tell you what about 8 lives got me to do. BTW, do small arms fire on it generate it's getting damaged any? I ask this because when using the panzerschrek it states how much it's damaged. no, small arms fire don´t do any damage. i was somewhat dissapointed as i tried to take out the gunner of the halftrack with my sniper rifle. it didn´t work,same with hitting the HT with the BAR. no effect at all....... while my comrade shouts desperatly "use your panzerschreck!!!"
what do you mean with "it states how much it is damaged"??? While Wolfenstein may be good, in my quest for wargaming, when you have zombies in it, such as it does, it in no way makes for a wargame.
i got a good shock for my live as the "dead creatures" came straight out of the wall behind me in wolfenstein.......as i said before wolf is more a fantastic/horror story than war.
It really adds an element of danger and reality to be hearing all those German voices from time to time too.
i would give something to play the german side!!
P.S. How did you like seeing some of your comrades limpimg around and their helmets getting blown off? GREAT!
the look on there faces is a quite angry one in this case... ps: i read somewhere you can call in a air strike in this mission ??? any info??

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Post #: 17
- 1/26/2002 9:44:00 PM   
Frank W.

 

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quote:

Originally posted by john g:

.. since my system is on the low end of what will run it and all the options had to be turned off to get it to run at an acceptable rate. Even then during the street fight before entering the graveyard, the frame rate dropped so low the bar sounded like it was firing semi-auto.
thanks, John.


what´s your system,john? proc? mem? graphicscard??

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Post #: 18
- 1/26/2002 9:47:00 PM   
Frank W.

 

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quote:

Originally posted by john g:
There is one other aspect that I don't like about the game. The way it makes you play pseudo-vampire going to each German corpse in search of Health boosts and ammo. It would be more historical to have an aid station back at the start where you are healed up, and have a medkit on your person for quick healing. Having to loot the dead just gives me a bad feeling.
thanks, John.


yes, the game is based on the quake 3 engine
and in all of this quake clones and such you have this med-pack system. but i´m with you thinking it´s not the best solution for this game. ps: never liked quake very much,but MOH is far above of these.

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Post #: 19
- 1/27/2002 3:42:00 AM   
Charles2222


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Frank W:
quote:

what do you mean with "it states how much it is damaged"???
Your post is confusing me a little. I wasn't talking about the HT, but about the Tiger. Actually what you tell me about the small arms fire not working adds a bit more authenticity to the game. I'm glad you mentioned the HT, because it reminds me on how I used the panzershreck there, and it didn't give me the slightest clue as to how much the hit damaged it, but it did on the Tiger. Either one of two things is happening here. Either I've accidently hit some sort of information toggle to the game which started relaying damage of armor to me, or else the Tiger and/or all tanks will show damage. On a sidenote, as many hits on the Tiger that I went through, during the various deaths caused to Powell, I noticed on at least one hit that the damage brought to the Tiger was not the 20% all the time. When I noticed that, I tried to go around the back and fire on the rear, but then that exposed me to the second street's Gerries converging on me. I am still a bit confused though (and happily I now know how to use the binoculars - sheesh, I should just start randomly hitting keys, particularly number keys to see what they do, which number 7 is the one for binoculars; blasted help screen or the readme file doesn't tell you that) because in my early attempts to play the game I never saw the ammo being added to my stash like I do now. A number of things could explain that of course, but I can't help but wonder if I haven't inadvertantly stumbled into hitting an informational key which doesn't load up as the default to the program. One thing I have noticed on some MOHAA videos at various websites, I have seen some footage that showed large stars above the Allied players, so that they're easy to distinguish from the Germans. It made the simulation look dorky to me. It looked they had speech balloons above their head; awful. Perhaps the demo doesn't have the capability of using it though. It could be helpful on occassion, but it would take a lot away from the immersive aspects of the game. That's part of the fun of the immersion, is not being able to identify friend from foe instantaneuosly, and frankly it's better incentive to sticking close to your looney buddies (a lot of times I just cower and let them bump off a few while I admire the scenery). If you hadn't noticed already, the game does let you play the German side, in a sense, as you can man the MG42s (and panzerschreck of course) and I think control some of their tanks in the real game. In the MP version, you can play either German or US, but the funny thing is it's set in Stalingrad. So, that makes me wonder since the product is called Allied Assault, if you'll be able to play as Ruskie too? Maybe that's in future plans? I don't know anything about air strikes in the demo (but I know it's in the real game on some missions), but given the nature of the mission (should you wish to accept it ) you are told to place a demolition charge by the Nebelwurfer so I'm guessing there's no airstrike along the way. [ January 26, 2002: Message edited by: Charles_22 ]



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Post #: 20
- 1/27/2002 3:54:00 AM   
Frank W.

 

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i mean the H - track, i tried to hit the man manning the MG on it with the sniper rifle. i could see his head and shoulders through the
(zielfernrohr - forget the english word) and
shoot some shots which i think should have hit the man. but there was no effect. so i think small weapons are useless even when
you could see a crew member of the vehicle. wonder if this is the same with tanks where the
driver or tank commander is looking out of it. ps: you get a helpscreen when you hit F1 or was it ESC?? try that,there is a menu with the key commands....

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Post #: 21
- 1/27/2002 4:09:00 AM   
Charles2222


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Frank W: Yeah I know about the so-called help screen, it's useless regarding binoculars. I also have no clue hoe to utilize the three boxes in the upper right. Oh well. Oh, I never noticed the gunner, as I at first thought it was an armored car, so I just went with Slick's advice right from the start in dealing with it, and never thought to use anything else. On the Tiger I saw there weren't any 'riders' but considering my tactics I wasn't able to see whether any of the crew got out. I say that, because I've seen videos where some tank crews do get out.

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Post #: 22
- 1/27/2002 4:20:00 AM   
Frank W.

 

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quote:

Originally posted by Charles_22:
Frank W: Yeah I know about the so-called help screen, it's useless regarding binoculars. I also have no clue hoe to utilize the three boxes in the upper right. Oh well. Oh, I never noticed the gunner, as I at first thought it was an armored car, so I just went with Slick's advice right from the start in dealing with it, and never thought to use anything else. On the Tiger I saw there weren't any 'riders' but considering my tactics I wasn't able to see whether any of the crew got out. I say that, because I've seen videos where some tank crews do get out.

hey charles!! i got the tiger. every hit seems to make 20% damage. this means you need 5 hits and the
thing is rubbish. i watched the crew bailing out,but there
was no time to look further as my 2 left comrades
stormed the german positions after the destruction of the the tank. stupid. i need to make a assault,too to help
out my man. but useless they were killed and
little later me. but i saw some health packs
in a damaged building. know my tactics now. it would be far better if u could interact with your men.... bye for now!

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Post #: 23
- 1/27/2002 4:40:00 AM   
john g

 

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quote:

Originally posted by Frank W.:
what do you think??? just playing the single player demo and must say it is really cool........
Here are some hints for some of the people that don't play shooters very often. Use your scope to scan buildings before you get close, you can often see someone to snipe at sitting at a window waiting to get shot. Reload often, anytime you are not shooting you should be reloading. Always face the enemy with a full clip of ammo. Sometimes it doesn't pay to collect health until you are in full need of it. If you are at 86% health, then don't pick up the +50 health box, go get shot at some more then come back for it. Always take the long way around. The short way is right into the face of the enemies, get behind, or to the side of them. Use that crouch button. You are harder to hit and easier to conceal. The demo took me maybe 30-40 min to play and I had a 30% hit percentage at the end. If you can't hit the broad side of a barn or a moving target with the sniper rifle then practice. It also helps to have one of the new 5 button optical mice, it keeps your right hand busy and having no ball inside means your mouse doesn't freeze due to lint. For the question above as to what a minimal system to run it is, mine is:
celeron 466 mhz
192 megs of ram
voodoo 3 3000 agp
thanks, John.

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Post #: 24
- 1/27/2002 6:48:00 AM   
Krec


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i would try it but the min req. are 700 mh and a 32 3d card.........wow thats a hog. maybe next year, lol

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Post #: 25
- 1/27/2002 10:15:00 AM   
Charles2222


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Frank W:
quote:

every hit seems to make 20% damage.
Yes, it "seems" to, but it doesn't. One time I noticed that it said 49% damage. Of course 20's don't divide into 49. The thing is, I don't know if the hit before it said 49% was 40% or 20%. I also noticed that although my technique called for running in front of the Tiger, he never fires the MGs, in which case the strategy wouldn't have worked. I just cleared that second street and I'm onto the church. That second street is practically impossible by yourself. Since my buddies got wiped out before I even saw the Tiger the first time, I've been dying so much and playing so much in that condition I've almost forgotten how much a hassle the buddies can be at times.

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Post #: 26
- 1/27/2002 10:24:00 AM   
Frank W.

 

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quote:

Originally posted by Charles_22:
Frank W: Yes, it "seems" to, but it doesn't. One time I noticed that it said 49% damage. Of course 20's don't divide into 49. The thing is, I don't know if the hit before it said 49% was 40% or 20%. I also noticed that although my technique called for running in front of the Tiger, he never fires the MGs, in which case the strategy wouldn't have worked. I just cleared that second street and I'm onto the church. That second street is practically impossible by yourself. Since my buddies got wiped out before I even saw the Tiger the first time, I've been dying so much and playing so much in that condition I've almost forgotten how much a hassle the buddies can be at times.
yes,the tiger did not fire with the mg.
you can run faster,than he turns his turret,right?? but now i completed the demo...nice.

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(in reply to Frank W.)
Post #: 27
- 1/27/2002 10:28:00 AM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
john g: Good suggestions, only giving my style, the constant replacing of clips would be close to disasterous. I can't imagine firing some 15 rounds of SMG only to throw 15 rounds away. I use them quickly enough as it is. For a while, I was replacing clips, the only problem is that the clip is wholly thrown away when that happens along with the leftover ammo it had. If you can fairly reliably blitz right towards the enemy it's easy to pick up ammo and perhaps health too, but I'm not playing in that manner, but sadly I may need to more often. My current strategy involves taking my dear sweet time, and then when it's obvious that numerous Gerries showing up from the same building aren't just reinforcements, but are spawning, then I have to resort to brute blitz alongside some engenuity such as throwing a grenade into the demo's second street 2nd floor room and then try to blitz that room (although I had knocked out the MG42 with the sniper rifle before that). Getting my guy to get up the stairs in all that dark was difficult enough!

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(in reply to Frank W.)
Post #: 28
- 1/27/2002 10:43:00 AM   
Charles2222


Posts: 3993
Joined: 3/12/2001
Status: offline
Frank W: The lack of turret speed, of yes. Finished it already? Why you meany. I suppose I'm not too surprised. You had the distinct advantage of crying out in German "You're shoes are untied".

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(in reply to Frank W.)
Post #: 29
- 1/27/2002 4:52:00 PM   
john g

 

Posts: 984
Joined: 10/6/2000
From: college station, tx usa
Status: offline
quote:

Originally posted by Charles_22:
john g: Good suggestions, only giving my style, the constant replacing of clips would be close to disasterous. I can't imagine firing some 15 rounds of SMG only to throw 15 rounds away. I use them quickly enough as it is. For a while, I was replacing clips, the only problem is that the clip is wholly thrown away when that happens along with the leftover ammo it had.
Unless your game is functioning differently from mine, when you reload it just tops off the clip from the total ammo available from the gun. Similar to the way that halflife ammo works. So if you are sitting there with ammo of 10/200 for the smg and reload it will now show 30/180, a full clip and 180 rounds in reserve, but still 210 rounds total.
thanks, John.

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(in reply to Frank W.)
Post #: 30
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