ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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quote:
ORIGINAL: mdiehl quote:
If the production system allows one to build x number of aircraft that is better than a current model then that current model should be capable of being replaced. If the problem is that the production system doesn't do a good job of reflecting the difficulties the japanese faced, then the production system should be tweaked. However, it stands to reason that if a model is available that performs better, that the player should be able to utilize that aircraft model more fully. Why allow a tweaking of the production/R&D system if you can't really benefit from it? You can benefit from it, you're just not going to win the war from it. I have more sympathy with Oleg's response. If the game requires that you channel Speer rather than opt for an automated management system that attempts something historical then there's a need for more automation. But as to your point, my view is that any effort to model in detail the kinds of inefficiencies and lack of resources (in particular large numbers of top ranked engineers, machinists and industrial moguls who can really rationalize production AND also make top of the line equipment) is doomed to fail unless you sort of invert the whole point of the game. That is, make a game called "WW2 Industrial Baron" in which the ONLY thing the players do is manage the economies and let the war play out in some hypersimplified Risk type combat resolution system. Because doing this job really well requires an inordinated level of complexity. So, IMO, Matrix has been somewhat generous to the Japanese player in letting him have as much control as he does. Given a choice between walking into an incredible quagmire of modeling Japanese production in detail (only, I am pretty sure, to have the usual AF legions persistently clamoring to be allowed to tweak the system such that Shinden production compares favorably with P-40 production as regards numbers), and simply removing the feature entirely from the Japanese player's control, I'd say the best option is the latter. Begs the question then, if the intent of the game is as some have said, why did they give us the feature? Either the intent is not what these people imply at all (historical simulation) or Matrix/2X3 made a big error by providing a feature that runs counter to the intent. I am still, as the Japanese player, short of everything, even WITH control over production. I can't just increase factory counts for Shindens. I have to take away something for every Shinden I choose to r&d (in order to get it eraly enough to make a difference) and eventually make it sufficient numbers. Means I am going to agree to some serious shortages somewhere, probably one of the Ki series fighters mostly used in China. I am still encumbered by all that ails Japan, I'm just sacrificing more in a particular area of my choosing. But the result is at least some better models in numbers that matter I and should be able to use them, conceptually.
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