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RE: Matrix - Silence - Annoying - - 8/16/2004 6:51:55 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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quote:

Frag

Other then his style and prose Zoomie has a legimate concern that many of us who just play the AI share.

I _really_ don`t want to invest 1000+ hours of my life on the full campaign to find out that I need to re-start in 1944.

Neither do I, hence why I spend all my time trying to get things fixed instead of playing.

Matrix needs to be more forthcoming about the Patch plans and how it will effect Games In Progress.

They have been completely open. We have a dedicated programmer (Mike) working on the bugs.

It looks like " C " level fixes will require a restart., yet we don`t know if that Bug is unit specific, or any unit, like a complete TF or Division can "vanish" which will screw the Game in Progress.

There are two known type (C). One was fixed already (air transport) in the patch you have. The remaining one is caused by merging transport TF's where only a single ship is loading a unit. This is about as simple to work around as you can get. Use 2 ships, no bug.

I`m also concerned that " A " level OOB fixes ( requiring a restart ) are being worked on because it`s been discovered by the testers that the Game has issues due to lack or, or the inclusion of, these units down the road.

Changes to the OOB which is 90+% correct is not really going to make a restart level offence. Changes of *errors* in the OOB such as bases being set wrong are more serious as they affect how the AI works. Pry is working around the clock on these. This is the number one area people can help out in. Instead of running off and creating your own scenario, you could be working with Pry to get errors fixed in the main scenarios. Each scenario has 80,000 database entries with each one having up to 50 pieces of data. Thats a hell of a lot of checking


(in reply to Black Cat)
Post #: 61
RE: Matrix - Silence - Annoying - - 8/16/2004 7:00:01 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
quote:

ORIGINAL: Mogami

Hi, If you have 500 Franks in Pool and 15 depleted Oscar groups you screwed the pooch production wise. You knew the Oscar groups needed Oscars but produced Franks instead.
And your saying that is the games fault? It required perhaps 30 minutes at some point to see where this was heading and what was required. Then you had to watch turn after turn of your Oscar groups decreasing size. A 30 second check of the pools and production would have fixed it. But no. It's 2by3's fault because they did not provide some sort of warning devise or pie chart. If you can't see your own airgroups condition how would a pie chart help?


Mogami,

The main problem, SOME, of us have is the total lack of control over upgrades. We have been told (even the WITP home page states "total player control of upgrades") yet we have none except to tell a group when. You can not tell most Oscar groups to upgrade to nothing. Yes, I have made my hand written notes by name of what air group upgrades to what. We have no way of streamlining production. I have stated it till I'm blue in the face.

Yes, I am a BTR fanatic who would cut the BS and shoot Meshersmit so that I could build the much better FW190 in his factories instead. I know all about some of the hidden "roadblocks" GG places to prevent some abuses. Would not surprise me in the least to find some in WITP to prevent mass production of the TOP END Japanese a/c.

What I have a problem with is being condemned by history to have 1/3 of my air force flying worthless IMO a/c. Sticking to IJN-IJA lines does not bother me at all. Does not matter if I as the supreme commander (without all the political hogwash) can take and override every factory CEO, make them produce what I want. I still can not use it the way I want. Only pre-ordained air groups can use them. I have NO SAY what-so-ever.

(in reply to mogami)
Post #: 62
RE: Matrix - Silence - Annoying - - 8/16/2004 7:03:52 PM   
Black Cat

 

Posts: 615
Joined: 7/4/2002
Status: offline
Frag

Ok, I know your working your A** off being helpful, I consider you one of the Good Guys.

On the "known " C type Bugs as well as Matrix forthcoming, let me say that there have been several Forum reports of whole LCU`s vanishing in TF transit, not in port. Don`t know if this is true or just a misreading of the map-TF`s location or mis-loading.


Point taken on the OOB Bases issue.

I will PM Pry and offer what help I can in checking.

Rich

(in reply to Mr.Frag)
Post #: 63
RE: Matrix - Silence - Annoying - - 8/16/2004 7:04:26 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: Mogami

Hi, If you have 500 Franks in Pool and 15 depleted Oscar groups you screwed the pooch production wise. You knew the Oscar groups needed Oscars but produced Franks instead.
And your saying that is the games fault? It required perhaps 30 minutes at some point to see where this was heading and what was required. Then you had to watch turn after turn of your Oscar groups decreasing size. A 30 second check of the pools and production would have fixed it. But no. It's 2by3's fault because they did not provide some sort of warning devise or pie chart. If you can't see your own airgroups condition how would a pie chart help?


AGain, and again and again. Open ended production, closed deployment, dead-end upgrade paths many with obsolete models. I can produce better planes in good number but not allowed to use them because of closed, inflexible upgrading. In a REAL war I upgrade/downgrade to whatever I have. I PLAN to ALWAYS build the best while not allowing my existing units to starve and ALWAYS will plan deliver as many new models as I can possible do. I don't give a DAMN what Japan did HISTORICALLY. The game CEASES to be historical from turn 1 on. The notion that Tojo, in 1941 knew EXACTLY what his needs were going to be in late 1944 is nonsense, yet that is what this system proposes. YOu know that unit is slot 45 is going to be flying Oscars in 1945 so don't plan on anything else ever going there! That's NUTS! How do I KNOW that in 1941???

Open production system == open deployment system. Dead-ended or even fixed upgrade paths make no sense when coupled with boundless production choices. If you want fixed upgrades to force history on us, then limit production to only those models either in play or next in line on the upgrade-path and make it all computer controlled so we don't have to waste time on it.

(in reply to mogami)
Post #: 64
RE: Matrix - Silence - Annoying - - 8/16/2004 7:07:07 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

What I have a problem with is being condemned by history to have 1/3 of my air force flying worthless IMO a/c.


Sorry, but you are in fantasy land once again. 1/3 of your air force is not condemned to worthless aircraft because you are again thinking spreadsheet and pretending that 1941, 1942, 1943 don't exist and somehow you are magically going to still have all those aircraft not having taken a single loss in 2+ years of having the Allies kick the crap out of you.

You will find out that in reality you'll be lucky to have any Oscar groups left forget about 1/3 of your entire air force. You will be forced between producing some Oscars to fill in your losses OR trying to build some of the newer "last gasp of japan" aircraft to fill in some of their groups. You will not be doing *both*.

(in reply to 2ndACR)
Post #: 65
RE: Matrix - Silence - Annoying - - 8/16/2004 7:09:06 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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Hi, That would require a change to the system. Something Matrix/2by3 will decide according to feedback and what they can do without breaking the game.

To complain that you can over produce Franks all the while knowing you can't use them and you need Oscar II is not the games fault.
It is not "War in the Pacific; Japanese Alternative Production Schemes"
There are reasons beyond the control of Operational Planners for what ships get built and what type tank is used and what aircraft are built and then flown by your forces.
Consider this. The Allied player has less control. I can see the day when because of feedback and appeasment the Japanese fly nothing but their top line aircraft and the allies do the same. The players will think it a fine game. It will have lost most of the connection to the actual events by then. All Japanese shortcomings in the war will be recitifed by built in game routines rather then player Operational planning. We'll call it a Production Optimizer Game instead. Operational planning will sit on the curb while the player rides Production Solutions, Training increases, fights carrier battles in wonderfully distant places prior to invading Madagascar, the Panama Canal and Jersey City.

All this because players "Expected" it. I can't see in any AAR posted by any player of Japanese where such notions were entertained or expectations planted.


If 2by3 includes too much detail it's their fault. If they leave out obscure items it's their fault. Very few seem able to just install the game and play it as designed and intended. (The AI plays much better if you play the game as designed)
If you try to use a motorcycle as a fighter jet you'll crash going off the mountain. It's not the motorcycles fault. Motorcycles can be fun and safe if used as designed. But they can't be more then a motorcycle and they require practice to get the most out of.
Does anyone think that a detailed game of this conflict can be programed into a game of 10 minute turns, war fights it's self while you have fun massing forces for unprepared operations?

I've been here before. Where a poster questions the testers and was aghast we did not force the designers into rewritting the game. I felt then and still feel that my job is to test the program to see if it does what it is designed to do. Chase bugs and try to break it yes. Rewrite or change the format no. Where the interface caused problems I reported it. However I did adapt to it. I feel players are trying to go to fast. They are not learning the game. Then they are reporting that the game is bad. There are posters who are not playing because something "might" be found that requires fixing. To speed up the final version of the product everyone should be playing and only reporting bugs. (There are fewer then you think. Most complaints are not bugs. Most complaints are people trying to rewrtie the game rather then play it)

< Message edited by Mogami -- 8/16/2004 12:11:43 PM >


_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to strawbuk)
Post #: 66
RE: Matrix - Silence - Annoying - - 8/16/2004 7:13:35 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Zoomie,

quote:

ORIGINAL: ZOOMIE1980
First off, condolences to whatever tragedies have been endured.


Thanks. Suffice it to say that Dave's family has been turned a bit upside down for the last week, he can post details if he likes. Things should be mostly back to normal this week.

quote:

But the notion that so many key people of one firm are off "convention-hopping" that we have a month long fire-storm of controversy brewing that cannot even warrant a single staff person to take the time to periodically post a "we're working on it post", if for nothing else, to calm it all down, is a bit hard to imagine. Forgive my surprise, but this whole operation comes across as being a bit.... "strange".....


August is simply a crazy month in terms of conventions and we do not have a big staff to begin with. I suppose we are a bit "strange" as we're scattered around the globe and working together often through the internet, but I don't think this niche supports (at present) a full "normal" company with enough staff to handle a large convention crew while still running everything else at full speed. Perhaps in another year or three...

This is not what I would call a firestorm either. We had similar discussions with Uncommon Valor. Yes, it's definitely been passionate and I'm sorry I didn't step in earlier, but reading all the opinions was worthwhile and all sides have been heard. I expected that we would have an answer last week, but events conspired and what was already a busy pre-GenCon week became even busier.

For those wondering about patches, the system is the same as with UV. Some fixes require a restart and others don't. We work to make sure that games are compatible across patches even if you don't restart. I have a campaign started just before 1.00 that's still going in 1.21 without any problems and I'm having a blast. In a game of this size, I would not wait to start until all OOB glitches are ironed out - it will take some time I'm sure, but the OOB is extremely good as is, the best of its kind to date.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to ZOOMIE1980)
Post #: 67
RE: Matrix - Silence - Annoying - - 8/16/2004 7:21:01 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
quote:

ORIGINAL: Mr.Frag

quote:

What I have a problem with is being condemned by history to have 1/3 of my air force flying worthless IMO a/c.


Sorry, but you are in fantasy land once again. 1/3 of your air force is not condemned to worthless aircraft because you are again thinking spreadsheet and pretending that 1941, 1942, 1943 don't exist and somehow you are magically going to still have all those aircraft not having taken a single loss in 2+ years of having the Allies kick the crap out of you.

You will find out that in reality you'll be lucky to have any Oscar groups left forget about 1/3 of your entire air force. You will be forced between producing some Oscars to fill in your losses OR trying to build some of the newer "last gasp of japan" aircraft to fill in some of their groups. You will not be doing *both*.


Then change the name of the game to "Do not play the Japanese they can not win". I have played BTR alot (not as much as some here) and I was told it was a lost cause to play as the Axis when I first bought it. I have managed by having and using the amount of control over my production (streamlining production to maximize returns) to do better than history.

Yes, with the current system you are correct. I have NO choice but to put Oscar groups into combat. I am not looking for an all Frank in 43 air force. Would be nice, but like I said "hidden roadblocks". But what if I could equip 4 additional air groups with Tojo's, another 8 groups with Tonies. Both of these a/c enter in 42. Before even the Oscar II.
What if (I know it irks the pure history crowd) is the key phrase. As it stands now, we do not have the luxury of that phrase. I have no CHOICE in the matter.

(in reply to Mr.Frag)
Post #: 68
RE: Matrix - Silence - Annoying - - 8/16/2004 7:21:03 PM   
Black Cat

 

Posts: 615
Joined: 7/4/2002
Status: offline
Mogami...your wasting your time. These guys don`t want to hear facts or gameplay reality, or actual historical limitations, or GG`s view of what the WITP was, they want GG-Wood to enable them do what they want to do when they want to do it...period.


Soooooo.....give it to them but allow the US to have lots of A-Bombs and B-29`s with P-80`s in 1943 and change the title to WIP, The struggle Against Reality. Polaris Subs would be good too.

(in reply to mogami)
Post #: 69
RE: Matrix - Silence - Annoying - - 8/16/2004 7:21:13 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
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It appears to me that most of the complainers do not understand why the production system was made to be open ended. I believe that you have been allowed to alter production at particular plants not to create an Uber-air force for the Japanese, but rather to be able to refill airgroups after excessively heavy losses in particular aircraft types. At first I felt like the others here, that it doesn't make sense to allow the player to change production at a particular plant if I can't change the aircraft upgrade path for particular air groups. It took me a little while to realize that this was given us so that we could assure that our air groups would continue to have replacement aircraft available.

_____________________________

fair winds,
Brad

(in reply to mogami)
Post #: 70
RE: Matrix - Silence - Annoying - - 8/16/2004 7:21:45 PM   
Chaplain

 

Posts: 133
Joined: 8/21/2003
Status: offline
Erik is being awfully polite, if you ask me. The bottom line is that the level of expectations which grognards generally have are FAR above reality. I know whereof I speak - I have been a grognard since 1976. The intensity of grognard emotions over what is essentially a *game* is really pretty hilarious. Just enjoy it, for crying out loud. Matrix doesn't "owe" us never-ending support ... they choose to give it. Be grateful.

Okay, now that I got that off my chest ...

(in reply to Erik Rutins)
Post #: 71
RE: Matrix - Silence - Annoying - - 8/16/2004 7:25:47 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:


To complain that you can over produce Franks all the while knowing you can't use them and you need Oscar II is not the games fault.


Sure it is! They gave us the ability to produce Franks in a non-historical fashion, but are hard-bound to a purely historical limitation that some units never got anything beyond Oscar IIa's. A philisophical DISCONNECT here that is obvious to almost everyone. Many facets of the game allow us to abandon history altogther while other aspects make us rigidly adhere to the historical lunacy Japan chose, no matter what!

quote:


It is not "War in the Pacific; Japanese Alternative Production Schemes"


In a LOT of way, that is EXACTLY what was advertised!

quote:


There are reasons beyond the control of Operational Planners for what ships get built and what type tank is used and what aircraft are built and then flown by your forces.
Consider this. The Allied player has less control. I can see the day when because of feedback and appeasment the Japanese fly nothing but their top line aircraft and the allies do the same. The players will think it a fine game. It will have lost most of the connection to the actual events by then. All Japanese shortcomings in the war will be recitifed by built in game routines rather then player Operational planning. We'll call it a Production Optimizer Game instead. Operational planning will sit on the curb while the player rides Production Solutions, Training increases, fights carrier battles in wonderfully distant places prior to invading Madagascar, the Panama Canal and Jersey City.


Again. The problem with that is???? If you can toggle these things off and on so the history fanatics can have their precise operational simulation and the Warcraft/BTR fanatics can have there's what's the problem? And it seems the latter greatly outnumber the former.


quote:


All this because players "Expected" it. I can't see in any AAR posted by any player of Japanese where such notions were entertained or expectations planted.


Another DISCONNECT by the beta testers and staff. To assume that most purchasers of this game participated in this forum during it's development (or even after they bought it based on the front page description). This is the ONLY game forum of Matrix I have EVER participated on, and I have bough NUMEROUS Matrix games. Players EXPECTED it because 2X3 and Matrix PROMISED IT!


quote:


If 2by3 includes too much detail it's their fault. If they leave out obscure items it's their fault. Very few seem able to just install the game and play it as designed and intended. (The AI plays much better if you play the game as designed)


Life in the commercial software business. Cost of doing business. EVERYTHING is the developer's fault. That's a given. They can always change careers and sell shoes if they don't like it.


quote:


If you try to use a motorcycle as a fighter jet you'll crash going off the mountain. It's not the motorcycles fault. Motorcycles can be fun and safe if used as designed. But they can't be more then a motorcycle and they require practice to get the most out of.
Does anyone think that a detailed game of this conflict can be programed into a game of 10 minute turns, war fights it's self while you have fun massing forces for unprepared operations?

I've been here before. Where a poster questions the testers and was aghast we did not force the designers into rewritting the game. I felt then and still feel that my job is to test the program to see if it does what it is designed to do. Chase bugs and try to break it yes. Rewrite or change the format no. Where the interface caused problems I reported it. However I did adapt to it. I feel players are trying to go to fast. They are not learning the game. Then they are reporting that the game is bad. There are posters who are not playing because something "might" be found that requires fixing. To speed up the final version of the product everyone should be playing and only reporting bugs. (There are fewer then you think. Most complaints are not bugs. Most complaints are people trying to rewrtie the game rather then play it)


One of the problems beta testers have, is they are so immersed into the game from it's inception that they can only see the game through the narrow context of its development and internal culture of the developers the rest of us are not privey too. It makes them completely LOCKED IN to their own view of the purpose of the project. However, the buying public, having only the WiTP website to gauge from probably will have a DISTINCTLY DIFFERENT view. Most do not read forums during game development, even though there seems to be this notion they did!

It is quite clear, the betas have a near total philosophical disconnect with a large portion of the user base. And the Matrix staff is too busy going to conventions to notice or respond much....

(in reply to mogami)
Post #: 72
RE: Matrix - Silence - Annoying - - 8/16/2004 7:26:29 PM   
Black Cat

 

Posts: 615
Joined: 7/4/2002
Status: offline
quote:

ORIGINAL: 2ndACR

quote:

ORIGINAL: Mr.Frag

quote:

What I have a problem with is being condemned by history to have 1/3 of my air force flying worthless IMO a/c.


Sorry, but you are in fantasy land once again. 1/3 of your air force is not condemned to worthless aircraft because you are again thinking spreadsheet and pretending that 1941, 1942, 1943 don't exist and somehow you are magically going to still have all those aircraft not having taken a single loss in 2+ years of having the Allies kick the crap out of you.

You will find out that in reality you'll be lucky to have any Oscar groups left forget about 1/3 of your entire air force. You will be forced between producing some Oscars to fill in your losses OR trying to build some of the newer "last gasp of japan" aircraft to fill in some of their groups. You will not be doing *both*.


Then change the name of the game to "Do not play the Japanese they can not win". I have played BTR alot (not as much as some here) and I was told it was a lost cause to play as the Axis when I first bought it. I have managed by having and using the amount of control over my production (streamlining production to maximize returns) to do better than history.

Yes, with the current system you are correct. I have NO choice but to put Oscar groups into combat. I am not looking for an all Frank in 43 air force. Would be nice, but like I said "hidden roadblocks". But what if I could equip 4 additional air groups with Tojo's, another 8 groups with Tonies. Both of these a/c enter in 42. Before even the Oscar II.
What if (I know it irks the pure history crowd) is the key phrase. As it stands now, we do not have the luxury of that phrase. I have no CHOICE in the matter.



Your right...the Japanese couldn`t win the real war but they certainly can win the AI " Game " as it now stands, and probably have a 50-50 chance with some house rules in PBEM.

(in reply to 2ndACR)
Post #: 73
RE: Matrix - Silence - Annoying - - 8/16/2004 7:26:44 PM   
Caltone


Posts: 651
Joined: 9/5/2001
From: Raleigh, NC USA
Status: offline
quote:

ORIGINAL: bradfordkay

It appears to me that most of the complainers do not understand why the production system was made to be open ended. I believe that you have been allowed to alter production at particular plants not to create an Uber-air force for the Japanese, but rather to be able to refill airgroups after excessively heavy losses in particular aircraft types. At first I felt like the others here, that it doesn't make sense to allow the player to change production at a particular plant if I can't change the aircraft upgrade path for particular air groups. It took me a little while to realize that this was given us so that we could assure that our air groups would continue to have replacement aircraft available.



That's the big enchilada The quicker people realize this and just PLAY the game, the quicker they will be on their way to years of enjoyment with this awsome piece of work. We've never had anything like this before and probably never will again. Thanks Matrix and 2by3 for a heck of a ride so far. And a special thanks to Gary, I've got a feeling this game sat in his mind for 10 years

_____________________________

"Order AP Hill to prepare for battle" -- Stonewall Jackson

(in reply to bradfordkay)
Post #: 74
RE: Matrix - Silence - Annoying - - 8/16/2004 7:27:13 PM   
Oleg Mastruko


Posts: 4921
Joined: 10/21/2000
Status: offline
quote:

ORIGINAL: Mogami
I've been here before. Where a poster questions the testers and was aghast we did not force the designers into rewritting the game. I felt then and still feel that my job is to test the program to see if it does what it is designed to do. Chase bugs and try to break it yes. Rewrite or change the format no. Where the interface caused problems I reported it. However I did adapt to it. I feel players are trying to go to fast. They are not learning the game. Then they are reporting that the game is bad. There are posters who are not playing because something "might" be found that requires fixing. To speed up the final version of the product everyone should be playing and only reporting bugs. (There are fewer then you think. Most complaints are not bugs. Most complaints are people trying to rewrtie the game rather then play it)


Mog, Frag, consider the "silent majority" (or minority? or simply "silent group") of players who do understand the position both you beta testers and developers are in, and accept (most of) your arguments, but are too busy playing the game to post here.

I (we) are OK with whatever design decision you/they make/made as regards Japanese production/upgrades/whatever. We appreciate your work/energy/time invested in this game, which is the best Pacific War game ever and most probably best operational level wargame ever produced. Enough said.

I for one find the constant thread hijacking and opening of new threads to flog the same dead horse by "Japanese Aircraft Upgrade Group" (JAUG) quite annoying by now. Even though I might be "Japanese fanboy" in this game. It's always the same bunch of people. Guys you had your say, and you repeated whatever you had to say like zillion times by now. Devs will accept your arguments or the devs will not accept your arguments. Not in a million years this can be a game breaking issue, so lets just move on.

It seems to me some people simply *must* find something to complain about, if it's not the issue X then lets blow the issue Y out of every proportion and post complaints till we all die of exhausiton.

There are some proper bugs that still need to be cleared (most of them minor) so lets leave dev team and betas to devote to that, and stop complaining about design decisions. Design decisions are by definition not bugs.

Oleg

_____________________________


(in reply to mogami)
Post #: 75
RE: Matrix - Silence - Annoying - - 8/16/2004 7:27:26 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
quote:

I can see the day when because of feedback and appeasment the Japanese fly nothing but their top line aircraft and the allies do the same


That sums up in a nutshell, why i was against unrestricted player controlled production unless it was a toggable option.

_____________________________


(in reply to Chaplain)
Post #: 76
RE: Matrix - Silence - Annoying - - 8/16/2004 7:27:39 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: Erik Rutins

Zoomie,

quote:

ORIGINAL: ZOOMIE1980
First off, condolences to whatever tragedies have been endured.


Thanks. Suffice it to say that Dave's family has been turned a bit upside down for the last week, he can post details if he likes. Things should be mostly back to normal this week.

quote:

But the notion that so many key people of one firm are off "convention-hopping" that we have a month long fire-storm of controversy brewing that cannot even warrant a single staff person to take the time to periodically post a "we're working on it post", if for nothing else, to calm it all down, is a bit hard to imagine. Forgive my surprise, but this whole operation comes across as being a bit.... "strange".....


August is simply a crazy month in terms of conventions and we do not have a big staff to begin with. I suppose we are a bit "strange" as we're scattered around the globe and working together often through the internet, but I don't think this niche supports (at present) a full "normal" company with enough staff to handle a large convention crew while still running everything else at full speed. Perhaps in another year or three...

This is not what I would call a firestorm either. We had similar discussions with Uncommon Valor. Yes, it's definitely been passionate and I'm sorry I didn't step in earlier, but reading all the opinions was worthwhile and all sides have been heard. I expected that we would have an answer last week, but events conspired and what was already a busy pre-GenCon week became even busier.

For those wondering about patches, the system is the same as with UV. Some fixes require a restart and others don't. We work to make sure that games are compatible across patches even if you don't restart. I have a campaign started just before 1.00 that's still going in 1.21 without any problems and I'm having a blast. In a game of this size, I would not wait to start until all OOB glitches are ironed out - it will take some time I'm sure, but the OOB is extremely good as is, the best of its kind to date.

Regards,

- Erik



Wow! I didn;t realize you guys were a telecommute firm! Revelations abound! Truely a unique organization. Never seen anything like it. Fascinating, actually.

(in reply to Erik Rutins)
Post #: 77
RE: Matrix - Silence - Annoying - - 8/16/2004 7:29:53 PM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
Status: offline
Based on some of the posts here, you'd think that we've killed somebody's first born. We're just trying to make a game here, and a pretty difficult one to make, test, balance and produce. Rip us if you must, but I hope you can at least appreciate the difficulty of producing a game that takes a fast computer 10 days running 24 hours a day just to test a campaign in AI vs AI mode. If we waited for this game to be perfect, there would never be a game. We never claimed it to be perfect. A lot of people worked very hard to try to make this game as good as we could given that we are not Microsoft (nor is Matrix) and do not have the resources to test everything (even if we did, there is the issue of design choices and the difficulty in simulating history when any game is only dealing with a fraction of the true variables).

Now with that said, here's the story on the upgrades. Mike and the testers have been busy trying to fix problems that players have reported. Bugs come first. Upgrades and production were design choices and as such take a back seat. I happened to be out of town from July 31 to August 9 on vacation with my family (they haven't seen a lot of me in the past year). Matrix is busy at conventions and just trying to keep up with this forum is more than a full time job for them, and besides they can't answer regarding design decisions made by 2by3. Again, the bugs have to come first. The upgrades post first appeared on July 30. When I came home on August 9, I had an email that had come in to 2by3 games about upgrades. I sent off a response that night which promptly got posted on page 16 of the aircraft upgrades thread. I hadn't had time to read through the entire thread but saw that my reply got posted. As I haven't learned how to link, I'll copy it below:



Okay guys, this is the reply I got from Joel Billings to a e-mail I sent to 2by3.

As you said, in a big game like this there are some compromises. I can't say what was the driving force on this decision, whether it was the time it would take to provide the interface, the unrealistic nature of allowing easy changes of planes in a non-historical manner, or if it was the desire to avoid the play balance implications of allowing an anything goes upgrade path. I remember that all three came into the equation at the time we were thinking about it. There were so many issues like this that we had to deal with, that I can't remember when or how the decision got made. It's possible that Mike Wood (the patch programmer) will at some point in the future change the system, but I would bet it's pretty low on the priority list given the work involved and the more important needs to fix obvious bugs and other items that come up. Mike and the Beta testers track the Matrix forums and if it's being discussed there, it's likely to come up at some point (if it hasn't already). Thanks for the feedback.

Joel Billings



As you can see, this was before I had even read the forum posts that by this time had filled up 16 pages. When I saw this note posted, I figured I had answered the basics and went back to work. I'm sorry some of you are unhappy with our design, but it was intentional. Now as I said, bug fixing comes first. Once we have a handle on the major bugs, Mike has told me he expects to go back and review the upgrade thread and decide whether he wants to make a change. His recommendation will no doubt be based on the level of interest in a change, the specific suggestions made, and the difficulties involved in making the change. Mike and 2by3 are open to making a change here if the demand justifies it. We can't give you a quick answer as to what will happen, and since bug fixing is first priority and this is a major change, I don't want you all expecting to see a fix for this in the next few weeks. I'm sorry if our "silence" has been misunderstood as us not caring. We do care very much.

Joel

(in reply to strawbuk)
Post #: 78
RE: Matrix - Silence - Annoying - - 8/16/2004 7:33:03 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: bradfordkay

It appears to me that most of the complainers do not understand why the production system was made to be open ended. I believe that you have been allowed to alter production at particular plants not to create an Uber-air force for the Japanese, but rather to be able to refill airgroups after excessively heavy losses in particular aircraft types. At first I felt like the others here, that it doesn't make sense to allow the player to change production at a particular plant if I can't change the aircraft upgrade path for particular air groups. It took me a little while to realize that this was given us so that we could assure that our air groups would continue to have replacement aircraft available.



That is CLEARLY the INTENT of the system according to Mogami and Frag, our two posting beta guys. Problem is, that was NEVER communicated in ANY advertising for the game or in the documentation. Only hidden in threads back during development and now. The only thing we ever saw was "Complete Control of Japanese Production". That';s IT!!! What does that mean, in context of the GG delivered BTR that also stated "Complete control over German Aircraft production". Hmmm? Seems to me, I could REASONABLY ASSUME that I was getting a Japanese version of BTR insofar as research, production, and deployment was concerned. Why would ever think anything differently if I never read this forum? Why should I have to now read a forum during a game's development so I have the "right frame of mind" before buying and playing?

(in reply to bradfordkay)
Post #: 79
RE: Matrix - Silence - Annoying - - 8/16/2004 7:36:58 PM   
2ndACR


Posts: 5665
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Joel,

Sorry, maybe I should have re-posted your message in this thread instead of getting caught up in the argument again.

(in reply to ZOOMIE1980)
Post #: 80
RE: Matrix - Silence - Annoying - - 8/16/2004 7:39:03 PM   
Black Cat

 

Posts: 615
Joined: 7/4/2002
Status: offline
Joel


Screwing around with changing the current upgrade path and the entire historical reality that WITP is now should NOT be based on the " Demands " of 8 guys who are making 50 posts each on wanting it.

That`s not demand, but a few lobbying a lot. Just as many think it`s fine as is but only post once and move on with their lives and gaming.


Changing that feature will F*** the game up Big Time.

< Message edited by Black Cat -- 8/16/2004 5:40:31 PM >

(in reply to Joel Billings)
Post #: 81
RE: Matrix - Silence - Annoying - - 8/16/2004 7:40:17 PM   
Williamb

 

Posts: 594
Joined: 1/4/2001
From: Dayton Ohio
Status: offline
I now have an inspiration to write a essay
"So you want to be a game designer developer"

The rules are

1) you have no time to do anything but work. The grogs dont allow sleep.

2) Yiou must design a game that is COMPLETLY historically ACCURATE plus it must allow for units that never existed to be played in the game.

3) AS a game designer you must remember to curse Microsoft for creating a OS that allows just ANYONE to get online.

4) Even after days and weeks of going over your product SOMEONE SOMEWHERE will find fault with some trivial minor thing.

5) You must always post after being accused of wrongdoing and must be completely polite even if the other person is a total idiot and revels in it.

6) repeat to yourself over and over again "Its JUST A GAME IT JUST A GAME"

7) finally kick back have fun playing drink a few beers and joke about the insanity that is your day.

(in reply to Joel Billings)
Post #: 82
RE: Matrix - Silence - Annoying - - 8/16/2004 7:44:55 PM   
brisd


Posts: 614
Joined: 5/20/2000
From: San Diego, CA
Status: offline
Thanks Joel for the detailed update. As far as this subject goes, Mogami (as usual) has the most lucid comments concerning Japanese production. The factories are targets people. In the later war, Japan will be subject to massive bombing campaign and great aircraft operational losses. The current Japanese production system allows the player to make adjustments to account for the factory damage and aircraft losses, very true to the war. And that is what we are trying to simulate here, right? I do agree with 2ndACR and others that the upgrade path for many of the Japanese aircraft units could be tweaked and more info released about research limitations. That is my only big problem with the game as stands.

_____________________________

"I propose to fight it out on this line if it takes all summer."-Note sent with Congressman Washburne from Spotsylvania, May 11, 1864, to General Halleck. - General Ulysses S. Grant

(in reply to Joel Billings)
Post #: 83
RE: Matrix - Silence - Annoying - - 8/16/2004 7:45:06 PM   
ZOOMIE1980

 

Posts: 1284
Joined: 4/9/2004
Status: offline
quote:

ORIGINAL: Joel Billings

Based on some of the posts here, you'd think that we've killed somebody's first born. We're just trying to make a game here, and a pretty difficult one to make, test, balance and produce. Rip us if you must, but I hope you can at least appreciate the difficulty of producing a game that takes a fast computer 10 days running 24 hours a day just to test a campaign in AI vs AI mode. If we waited for this game to be perfect, there would never be a game. We never claimed it to be perfect. A lot of people worked very hard to try to make this game as good as we could given that we are not Microsoft (nor is Matrix) and do not have the resources to test everything (even if we did, there is the issue of design choices and the difficulty in simulating history when any game is only dealing with a fraction of the true variables).

Now with that said, here's the story on the upgrades. Mike and the testers have been busy trying to fix problems that players have reported. Bugs come first. Upgrades and production were design choices and as such take a back seat. I happened to be out of town from July 31 to August 9 on vacation with my family (they haven't seen a lot of me in the past year). Matrix is busy at conventions and just trying to keep up with this forum is more than a full time job for them, and besides they can't answer regarding design decisions made by 2by3. Again, the bugs have to come first. The upgrades post first appeared on July 30. When I came home on August 9, I had an email that had come in to 2by3 games about upgrades. I sent off a response that night which promptly got posted on page 16 of the aircraft upgrades thread. I hadn't had time to read through the entire thread but saw that my reply got posted. As I haven't learned how to link, I'll copy it below:



Okay guys, this is the reply I got from Joel Billings to a e-mail I sent to 2by3.

As you said, in a big game like this there are some compromises. I can't say what was the driving force on this decision, whether it was the time it would take to provide the interface, the unrealistic nature of allowing easy changes of planes in a non-historical manner, or if it was the desire to avoid the play balance implications of allowing an anything goes upgrade path. I remember that all three came into the equation at the time we were thinking about it. There were so many issues like this that we had to deal with, that I can't remember when or how the decision got made. It's possible that Mike Wood (the patch programmer) will at some point in the future change the system, but I would bet it's pretty low on the priority list given the work involved and the more important needs to fix obvious bugs and other items that come up. Mike and the Beta testers track the Matrix forums and if it's being discussed there, it's likely to come up at some point (if it hasn't already). Thanks for the feedback.

Joel Billings



As you can see, this was before I had even read the forum posts that by this time had filled up 16 pages. When I saw this note posted, I figured I had answered the basics and went back to work. I'm sorry some of you are unhappy with our design, but it was intentional. Now as I said, bug fixing comes first. Once we have a handle on the major bugs, Mike has told me he expects to go back and review the upgrade thread and decide whether he wants to make a change. His recommendation will no doubt be based on the level of interest in a change, the specific suggestions made, and the difficulties involved in making the change. Mike and 2by3 are open to making a change here if the demand justifies it. We can't give you a quick answer as to what will happen, and since bug fixing is first priority and this is a major change, I don't want you all expecting to see a fix for this in the next few weeks. I'm sorry if our "silence" has been misunderstood as us not caring. We do care very much.

Joel


Thanks, Joel. I think that's all a lot of folks really needed. Most are not privey to the inside corporate culture at Matrix. Most didn't or don't know about August being your "MAD" month. Most have no idea 2X3 is a three man company. Most have no idea you guys do not work in a central office made up of "cubes" ala a typical software body shop. Most just need a quick explanatory post by somebody with the Matrix Staff emblem on it to quiet things down a bit. Frequent communication is always a good salve, even if it doesn't contain much meat.

So from this, we can take that this is probably a design level issue, I think most of us knew that. As such, you've got one guy, Mike, doing the coding and his time is 100% tied up fixing bugs. Maybe one other guy, you, or someone else, that might help out. Pry is doing the OOB stuff. Two, maybe three guys, tops, doing it all. That mean's it is likely not going to be altered in a major way ( I can see recoding the AI would be problematic to deal with a new upgrade system). And if it is, we won't see it for many weeks.

In the mean time we have Lemur's major upgrade OOB fix that alleviates SOME of the problem (dead ends at Oscar-IIa's, no Dec 7 2nd Marines, etc...). It appears the developers understand the issues here, even if the betas have yet to get it. Does that essentially end the upgrade thread? Good enough for me. Lemur's scenario #26 is marginally good band-aide for now...

(in reply to Joel Billings)
Post #: 84
Troll Alert :) - 8/16/2004 7:51:07 PM   
BartM


Posts: 107
Joined: 7/18/2004
Status: offline
like many, still struggling with the game, learning the vast options it has to offer. I find for myself, with games like these come out (steel panthers comes to mind), I first looked at the editor, the manual and see how the game is "designed". From there, try and play as the designers intended.

Reading all of these posts (there is ALOT now), I can see both sides, but...it does seem that there is a majority thinking that the production is used to alter the way Japan worked.

One thing I havent really seen in the game yet, is the constant struggle between IJA and IJN. At least the production facilities are generic, and not tied to one theater, Home defence, IJA, IJN, Chineese front. One of the major problems with Japan, was Japan herself.

Im still playing the Japaneese as slow as possible, comming back here to read alot on the forums of what people are doing, but so far, maybe it's me, I really don't have a problem with the a/c productions, as long as I can keep everyone happy and filled (large chore). I completely agree, the dead end production lines should be more obvious and pointed out in production so you are not wasting time and energy there. Another problem is seeing into the furture. We know it, but back then, they didn't have a clue they needed the A6M8 as the A6M2 was a brilliant plane (until it actually met 6-8 .50 cal machinegunes)....

I agree that planning it utmost, though I also agree that there are some tools lacking to make that planning more effeciant. Perhaps more detail in the charts where you are able to break down the upgrade/refit paths of planes and ships as well as LCU. This way, you can see where a dead end would come, and adjust your production. Still leaving some to work on Tojo's and Franks, as you can get a few groups out with these, but not investing tons of resources in something that isn't going to come about. (I would defiently use franks as kamakazies... speed is everything).

Also production covers LCu upgrades, would like to see a better interface with a breakdown again in the listings so you can plan to change/add to your vehicle, manpower and armament plants.

Have seen and posted in alot of "what if" threads so far, and the historical outcome. To alot of the degree, using historical items, I would love to be able to attempt to do better, which of course is a huge task for the devs, since programming the enternal struggle of Japan would be near impossible

(in reply to ZOOMIE1980)
Post #: 85
RE: Matrix - Silence - Annoying - - 8/16/2004 7:51:50 PM   
Lemurs!


Posts: 788
Joined: 6/1/2004
Status: offline
Hi all,

This is my 'Ban me' speech.

We are, for about the billionth time, not looking for weird production schemes or an all Ki-84 airforce. Those of you who keep making asinine comments like that are just showing how big of twits you are.

Nikademus has comments in another thread like this that shows that he has never played BTR. He talks like he has but he is just spewing ****.

Mogami, for the second time in 4 years i disagree with you. This has been said over and over again, the 244th Sentai did not have written on it 'Only for use by Oscar II's'! That is asinine! You guys try to sound all wise saying 'but by then you won't have many aircraft' or 'you built the wrong types' .

That is bullshit! If i want to build all Ki-36's i should be able to. And now the expected comments from Frag, 'but that is giving Japan abilities they didn't have to totally change production'.

Frag, have you ever played WitP? This was not intended to be rude it is a real question! Have you noticed that Gary put in a cost for retooling? Its a freakin high cost too, although i comletely agree with the cost. Guess what? It keeps you from going too crazy (sucessfully) with Japanese production.
This game doesn't need hidden roadblocks, it has costs to retool a factory. It works already!
Frag just sits here and insults the game system repeatedly, doesn't anyone think that is odd?

If i as the Japanese player cripple the British a little more than normal and thus need fewer Oscars at the front but i am getting hammered by the B24's i would like to build a few more Ki44s. But, i cannot because there are very few Ki44 units in the game. Guess what? That is what the Ki44 was designed for! The Ki44 was started at the same time as the Ki43. It was not built in small numbers because pilots didn't like it; it was built in small numbers because it was never intended to suplant the Oscar, just supplement it!

Oh, before you mention BTR again, i will continue what i said about Nik. He was saying that if we had a BTR upgrade system it would destroy historical reality, we would all be flying Ki-84's/FW190s.

I have played many games of BTR, that never happened in any of them. I, as the Germans, managed once to build Do-335's in '44. Yikes! you say, obviously broken! Well, i managed to build 50 of them. Wow, how exciting! I could not realistically build more WITHIN THE SYSTEM THAT GARY DESIGNED!!!!!!!!!!!!!!!!!!!

Guess what it is the same here. Have a little confidence in Gary's production system and open up the upgrade system to something resembling reality.

Those of you who feel we are wrong and that nothing should be done, you have that perogative.
But, we who are upset about this have a perogative we can use as well, don't buy from a company that does not listen to their customers or improve their games. I have already told many friends who have asked about this to hold off and see if some patchs fix some of the problems.

I have already spotted several errors that have been with this game system since PacWar days. That really blows my mind that so many of the same data management ideas can be reused over the years and cause the same errors.

Matrix can respond to customer concerns or not, that
is their choice, however not responding is how they join the ranks of the failed game companies.

Mike

_____________________________



(in reply to Chaplain)
Post #: 86
RE: Matrix - Silence - Annoying - - 8/16/2004 7:53:54 PM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
Just a suggestion from reading this thread and the other monster upgrade thread.

I think the people who have issues/questions about the upgrade feature for the Japanese, should put together a design document that details exactly what they want to have changed in the system. You do not need the code for this game, just use your experience with the upgrade situation so far in this game and add/change what you guys want a revised system to do. With this you guys could post it and have everybody look at and make suggestions and changes. That way when Matrix is ready to revisit this feature of the game, they can have something concrete and tangible to look at when making a decision.

It is always a good sign when people are argue about a game, it just means they like it, and want it to get better.

_____________________________

There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul.

(in reply to ZOOMIE1980)
Post #: 87
RE: Matrix - Silence - Annoying - - 8/16/2004 7:55:22 PM   
SunDevil_MatrixForum

 

Posts: 783
Joined: 6/13/2001
From: Tempe, AZ
Status: offline
Mike,

They did respond about a couple of posts above yours.....

_____________________________

There is no chance, no destiny, no fate, that can circumvent or hinder or control the firm resolve of a determined soul.

(in reply to SunDevil_MatrixForum)
Post #: 88
RE: Matrix - Silence - Annoying - - 8/16/2004 8:00:53 PM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline
quote:

Matrix can respond to customer concerns or not, that
is their choice, however not responding is how they join the ranks of the failed game companies.


I have to point out that Joel HAD responded, on pg 16 of the disturbingly long thread on aircraft upgrades. Perhaps everyone was so tied up in their own arguments, that they had failed to notice his response?

_____________________________

fair winds,
Brad

(in reply to Lemurs!)
Post #: 89
RE: Matrix - Silence - Annoying - - 8/16/2004 8:03:31 PM   
Oznoyng

 

Posts: 818
Joined: 4/16/2004
From: Mars
Status: offline
I posted heavily on the a/c upgrades posts. I wanted to make three points:

1. In my view the Matrix response has always been good. They posted on the original thread and they posted here. It has not gone on for a month, as Zoomie suggests. The first post on the 20-odd page thread occurred on 7/30. It is now 8/16. That is barely over two weeks, including a week in which we know the staff was at a convention. During that time, we have seen a half dozen posts by various staff members, including two that refer to having read the thread and suggest the issue will be/is being discussed internally. If you expect a fairly major decision to be made with so little time to debate its effects, stop smoking your shorts. If you don't think they should take the time to consider the effects on the game very carefully, go buy Risk and play that.

2. Eighty dollars is chicken feed for what we got. This is a niche game market. I bought a game for 80 dollars that might sell 10-20,000 copies. Top end, Matrix gross from that is $1.6 million. Now, I buy a game for $50 that sells 500,000 copies. Gross from that? $25 million. Many more people will buy Civilization, Command and Conquer, etc. than will even be aware that WitP exists, let alone buy it. What you can accomplish with regards to support, features, staffing, etc. is entirely different between the two games. Both can make money, but what can be delivered in terms of service, features, and "glitz" are very different. If you are complaining about the cost of the game, you need to recognize that this type of game costs more and gives you "less" than a mainstream game.

3. When you have done better (Zoomie) come back and criticize. Put up or shut up. I understand and agree to some extent with your points, but you have been arrogant and obnoxious in trying to make them. Having source code to what GG did 15 years ago doesn't mean you know how he does it today or who is doing what today. Ultimately, if you want to do better, then do so. If you do, I will buy it.

Ultimately, the decision made about aircraft upgrades will not change whether I play WitP or not. I will play it either way. However, I strongly believe that making some kind of change would make it a better game and more realistically allow for "what if" scenarios.

(in reply to Mr.Frag)
Post #: 90
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