ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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quote:
ORIGINAL: Joel Billings Based on some of the posts here, you'd think that we've killed somebody's first born. We're just trying to make a game here, and a pretty difficult one to make, test, balance and produce. Rip us if you must, but I hope you can at least appreciate the difficulty of producing a game that takes a fast computer 10 days running 24 hours a day just to test a campaign in AI vs AI mode. If we waited for this game to be perfect, there would never be a game. We never claimed it to be perfect. A lot of people worked very hard to try to make this game as good as we could given that we are not Microsoft (nor is Matrix) and do not have the resources to test everything (even if we did, there is the issue of design choices and the difficulty in simulating history when any game is only dealing with a fraction of the true variables). Now with that said, here's the story on the upgrades. Mike and the testers have been busy trying to fix problems that players have reported. Bugs come first. Upgrades and production were design choices and as such take a back seat. I happened to be out of town from July 31 to August 9 on vacation with my family (they haven't seen a lot of me in the past year). Matrix is busy at conventions and just trying to keep up with this forum is more than a full time job for them, and besides they can't answer regarding design decisions made by 2by3. Again, the bugs have to come first. The upgrades post first appeared on July 30. When I came home on August 9, I had an email that had come in to 2by3 games about upgrades. I sent off a response that night which promptly got posted on page 16 of the aircraft upgrades thread. I hadn't had time to read through the entire thread but saw that my reply got posted. As I haven't learned how to link, I'll copy it below: Okay guys, this is the reply I got from Joel Billings to a e-mail I sent to 2by3. As you said, in a big game like this there are some compromises. I can't say what was the driving force on this decision, whether it was the time it would take to provide the interface, the unrealistic nature of allowing easy changes of planes in a non-historical manner, or if it was the desire to avoid the play balance implications of allowing an anything goes upgrade path. I remember that all three came into the equation at the time we were thinking about it. There were so many issues like this that we had to deal with, that I can't remember when or how the decision got made. It's possible that Mike Wood (the patch programmer) will at some point in the future change the system, but I would bet it's pretty low on the priority list given the work involved and the more important needs to fix obvious bugs and other items that come up. Mike and the Beta testers track the Matrix forums and if it's being discussed there, it's likely to come up at some point (if it hasn't already). Thanks for the feedback. Joel Billings As you can see, this was before I had even read the forum posts that by this time had filled up 16 pages. When I saw this note posted, I figured I had answered the basics and went back to work. I'm sorry some of you are unhappy with our design, but it was intentional. Now as I said, bug fixing comes first. Once we have a handle on the major bugs, Mike has told me he expects to go back and review the upgrade thread and decide whether he wants to make a change. His recommendation will no doubt be based on the level of interest in a change, the specific suggestions made, and the difficulties involved in making the change. Mike and 2by3 are open to making a change here if the demand justifies it. We can't give you a quick answer as to what will happen, and since bug fixing is first priority and this is a major change, I don't want you all expecting to see a fix for this in the next few weeks. I'm sorry if our "silence" has been misunderstood as us not caring. We do care very much. Joel Thanks, Joel. I think that's all a lot of folks really needed. Most are not privey to the inside corporate culture at Matrix. Most didn't or don't know about August being your "MAD" month. Most have no idea 2X3 is a three man company. Most have no idea you guys do not work in a central office made up of "cubes" ala a typical software body shop. Most just need a quick explanatory post by somebody with the Matrix Staff emblem on it to quiet things down a bit. Frequent communication is always a good salve, even if it doesn't contain much meat. So from this, we can take that this is probably a design level issue, I think most of us knew that. As such, you've got one guy, Mike, doing the coding and his time is 100% tied up fixing bugs. Maybe one other guy, you, or someone else, that might help out. Pry is doing the OOB stuff. Two, maybe three guys, tops, doing it all. That mean's it is likely not going to be altered in a major way ( I can see recoding the AI would be problematic to deal with a new upgrade system). And if it is, we won't see it for many weeks. In the mean time we have Lemur's major upgrade OOB fix that alleviates SOME of the problem (dead ends at Oscar-IIa's, no Dec 7 2nd Marines, etc...). It appears the developers understand the issues here, even if the betas have yet to get it. Does that essentially end the upgrade thread? Good enough for me. Lemur's scenario #26 is marginally good band-aide for now...
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