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RE: Those horrible Nates

 
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RE: Those horrible Nates - 8/17/2004 7:45:42 PM   
Buck Beach

 

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You know I don't care what the eventual outcome of this arguement/debate/tit for tat/point counter point/etc,etc, will be. One of the real sad points is several of the subject's most ardent fans and game contributors (mod's/sites ?) are so unhappy they appear to say screw this game. We would all lose if that happens on the otherhand I don't see how a couple/few/dozen grodnards should be able to force this issue with the company especially when it will cause additional expenses and possibly delays of other issues and projects. Yes the game was expensive but I think we got what we paid for. I have gotten a lot less for a lot more dollars spent. Another point is all the time spent attacking and defending the subject, that could be directed to other game discussions is a shame.

Isn't there some way of turning this issue (and the tools necessary) back to theses fanantics to allow them to do a mod/whatever at their time and expense to make them happy?

(in reply to CJ Martin)
Post #: 241
RE: Matrix - Silence - Annoying - - 8/17/2004 7:46:24 PM   
Lemurs!


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Okay, you are saying that the only way to produce 1000 tanks a month is short term, and eventual ruin of the Japanese economy.

Now that is not an exploit in my book.
Countries have done that since the Middle Ages in warfare.

If some Japanese player wants to build a thousand tanks why would you call that an exploit if the production system is working properly?
The system will limit production of other goods and that will be the ultimate arbiter of what we produce.

Japan could have produced a lot more of almost anything by taking from something else.
I realize that resources is a generic term and it represents everything from food to manganese to iron to aluminum to sand.
We have to have some limits otherwise this does become a monster.

You(i believe) have already posted the increase in the Japanese aluminum manufacture between '31 and '44. If they took 75% of the manpower, resources and money from aluminum production and put it into expanding steel don't you think they could have expanded steel production?
I realize it would not be a one-for-one trade off but again we are simplifying for making a game system people can play.

I am in agreeement with people who have posted their concerns over the advertisement of this game as full production but then having you say it is not really a production game.

I have spoken with two players about me being the production chief in a Pbem game. The two of them would run the war while i just ran Japanese industry and maybe a percentage of the merchant marine.
That is for the most part why i bought this game.

As an aside i was actually hoping that HI would be split from oil refinaries! I thought that would be cool. I completely understand why they were not seperated but i still would have liked it.

Mike

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RE: Matrix - Silence - Annoying - - 8/17/2004 7:50:55 PM   
Lemurs!


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From Mogami:

Hi, I don't actually think Japan expanded HI by 8x during the War. What they did was go from 21 percent of GNP for war production to 43 percent GNP while GNP rose from I think 38million yen to around 50 million yen. There was an increase in production to be sure but it was not some much a result of expanding HI to converting HI from civilian to military production. Aircraft production was around 700 per month in 1941 and rose to 2500 per month in 1944.

-
I think you misread my post or i wrote it poorly.
The HI did not expand 8 times, I said it expanded slightly more than 2 times.
War production went up close to 8 times from 1939 to 1944 as they used a larger portion of the HI for military means and Japan started using many mass production methods.

Mike

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RE: Matrix - Silence - Annoying - - 8/17/2004 8:02:44 PM   
mogami


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Hi, My bad. I'm dyslexic. You've likely already noticed that in my typing.

I wish I could get everyone together in person and start from square one. Many of the 'happy' people have been here following the development and testing for a long time so there are no surprises for them. Then I don't do a very good job explaining things.

You can't make a game about WWII Pacific Operations without Japanese production. It's a target. It has to exist on map and it has to have components. It has to be the source of Japanese supply, fuel and equipment. Since it has to be there why not let the player assigned to defending it also manage it. Make it simple (KISS) so the player does not have to spend all his time keeping it going. Make it so the AI can manage it because not every player take Japan. A good number will opt to fight as Allies and the AI has to be able to keep Japan in the war as long as it can.

Have I lost anyone yet?

While the game was in development (very early on) the followers stated a strong desire for an AI that could run Japan. The AI requires a lot of guidence to function and it was not going to alter Japanese production to any large degree since it had been done for it in the starting set up. Airgroup paths were required for the AI to use it's production and since the AI would disband depleted groups (and not return them) as newer groups arrived there would never exist a large number of obsolete or older types. The OscarII served throughout the war and was the backbone of the IJA airforce for most of the period. It would be reassigned as the war progressed to safer areas where it would be used to prevent unescorted attacks.
In WITP under human control it is likely Japan will have on map many more airgroups then was actually the case. This is the root of the discontent. Players are assuming several things.
A. They will be able to maintain this larger number of airgroups
B. They will be able to produce newer aircraft in numbers exceeding the demand for those groups assigned it by the upgrade path.

As testing progressed Matrix/2by3 allowed the testers to post progress and AAR and comments. Development followed many of the requests from the forum and at the same time the testers advised future players of the set up and recommended a light hand on the production.

Most comments from the forum were OOB concerns not production. Production is simple. It justs looks imposing before you actually get comfortable with how it works. Understanding that it had to coexist with human players to also exist when it was AI was never kept secret.

It now appears that it is either too complex or too simple, not enough control or too much control. Myself having used it for a long time find it is a part of the product that cannot be done away with. Is fun, and allows me a lot of say while not allowing me to get too carried away. The players major function is not in saying what it builds but in making sure it is fed and protected. I'm pretty certain I regulary fail to explain this well enough to be understood.
It's a major part of the game. But its not the most important part of the game outside of it's importance in keeping Japanese operations supplied. The IJN would drain all the fuel in a few months if the production system was not kept busy making more. The player has nothing to do here except keep resource and oil moving to Heavy Industry.

We all know the impotance air power plays in the out come of operations. So I understand the desire by Japanese players to only use their best. The problem this generates from the view point of history is there were many factors that limited Japanese production. Japan could not increase steel production much past what she did because her native ore was poor and there was a limitt of good coke and ore. Japan imported all she could. The same for bauxite. There are other bottle neck materials. None of this is a problem for the AI because it does not mess with production and has the upgrade to keep it "historic"

< Message edited by Mogami -- 8/17/2004 1:25:25 PM >


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RE: Matrix - Silence - Annoying - - 8/17/2004 8:27:10 PM   
Banquet

 

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Quote from Mogami
'Have I lost anyone yet?'

Nope, and that's the best way of looking at it in my opinion.

However, it shouldn't be a surprise to anyone that people find it odd and restricting when we get all this production to play with and then, for aircraft, are seriously hamstrung on how we can use the products of our long tinkerings.

Looking it it from your point of view is fine, and that's how I will think about it if nothing is changed.. and I'll go on playing and enjoying WiTP because it is a piece of art and a one off gem.

However, I personally do not find the system realistic as it is. Maybe it is from a historical standpoint, but not from the standpoint of a CinC, which we are effectively playing when we play this game.

Sure, we can roleplay that there is some guy who's in charge of what squadrons upgrade to, but seeing as we can do whatever else we want (invade America if we want to) it seems odd to have this one thing out of our control.

Out of interest, what's the best way to get info on what aircraft squadrons upgrade to? Do you have to scroll through each squadron, one by one, and write it all down, and then add up the totals, or is there a summary screen somewhere?

< Message edited by Banquet -- 8/17/2004 6:28:00 PM >


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RE: Matrix - Silence - Annoying - - 8/17/2004 8:44:07 PM   
Bradley7735


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Well, I'm giving my 2 cents worth too.

First, thanks to Frag, Mogami, Nik and others who are trying to point out the problems with this entire thread.

If Japan gets to choose what planes their airgroups upgrade to, then the Allies should get the same benefit. If that happens, I'm upgrading ALL of my navy fighters to F4U's. That includes carrier capable. Would that be fun? Would it be historic? That would be like watching the Dream Team vs Puerto Rico. oops. I guess that's a bad analogy. Well, maybe the 1992 dream team vs Puerto Rico.

I guess my point is, if you really want to upgrade oscars to franks, then the allies will only fight with F4u's, P-51's and B-29's. If that happens, Japan will be much worse off than the way it is now.

I bet 99% of everyone who purchased WITP also bought UV. I think it's just awesome that I get to choose which airgroup gets upgraded first. I don't particuarly care if they upgrade to P-40B's or P-40E's. I like the game the way it is.

bc

(in reply to Banquet)
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RE: Matrix - Silence - Annoying - - 8/17/2004 8:45:26 PM   
vonmoltke


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quote:

ORIGINAL: Mogami

You can't make a game about WWII Pacific Operations without Japanese production. It's a target. It has to exist on map and it has to have components. It has to be the source of Japanese supply, fuel and equipment.

Quite right, same as Aussie and some American production.

quote:

Since it has to be there why not let the player assigned to defending it also manage it.

The supreme military commanders did not have control over national production. They did have control over what birds were flying in what squadrons. I expected a game where I would have the same choices and same challenges that the CinCs would.

This includes making sure there are enough tankers and cargo ships hauling the good stuff from the SRA each month. This includes deciding if I want to keep my Oscars in the pool as replacements for the first year of the war rather than dwindle the reserve by replacing Nates. This includes deciding if I want to put up with the headaches, and there should be headaches, of deploying Corsairs on some of my carriers. This includes asking shipbuilders to hurry critical ships or delay non-critical ships.

Thid does not include telling Nakajima or Grumman how many birds of what type to build this month. This does not include telling Mitsubishi or Bath how much effort to devote to merchants vs. warships. This does not include requesting specific industrial expansions.

In short, as many people appear to agree, this is a pure wargame. Play with what you get in the position of the CinC. Player manipulatable production does not belong in such a game. It is not something the actul CinCs had much say in. What makes this situation worse is that, in giving the player a say in something they shouldn't have a say in, the player does not have a say in something they should.

Now, while I see the current situation as a weakness, its not going to stop me from playing. It might make playing as the Japanese a bigger PITA than it needs to be and would prefer to see shanges as I describe them, but I can live with the current game system.

I have a few side questions I've wanted to ask, but the posts that sparked them are long buried:

Frag,
You mention one of the flaws of the research and production system being that the Japanese player can use hindsight ti decide what the best planes to build and deploy are; however, the same hindsight is required in tweaking the production due to the hard coded upgrade paths and reinforcements. Why is hindsight bad in the first case, but OK and necessary in the second?

Also, you've mentioned repeatedly how the unlimited changes would make this game DOOM in the Pacific, or Starcraft, or other such unrealistic games since the Japanese player would concentrate on their best aircraft and re-equip the entire IJAAF and IJNAF with them. However, you've also repeatedly asked players for a save showing the large pools of unused Franks in '44, saying that the Japanese will have a a hard enough time producing birds for the groups they get. If the latter is true, why is the former an issue?

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RE: Matrix - Silence - Annoying - - 8/17/2004 9:07:32 PM   
Lemurs!


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Bradeley7735,

I disagree with your assumptions. I would like the allies to have the same upgrade choices the Japanese have. They do not produce 1,000,000 corsairs, P51's etc per month. They can only change as many groups as they have aircraft in the pool. It will not make the game any more silly than the allied player not being willing to send 25% of everything he receives to Alaska from dec '41 till april '43.
That was historic but in hindsight we say why bother? what are the Japs going to do?

If we would like to straightjacket Japan lets start putting some straightjacket rules in for the allies.

Hindsight is only important for some people if it effects their opponent and not them.

Mike

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RE: Matrix - Silence - Annoying - - 8/17/2004 9:14:25 PM   
Lemurs!


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I completely agree, we have to spend supply to change ANYTHING so we are not going to have 300,000 Ki84's.
Ever.

Frag made a comment a while back about Japan not being able to build many Ki84s; um, wasn't the Ki84 the 3rd most built fighter in their arsenal?

Mogami has talked about the Japanese resource limitations keeping Japan from changing aircraft; I agree with that.
However, many things like the continued production of Ki27's & Ki43's had nothing(or very little) to do with resources, they were about building enough fighters in a given period of time to keep the front line Sentais stocked.

That is an example of a real world decision that Japan could have changed. I as the player might be willing to live with a 100 less Ki27s and 300 less Oscars to get 200 more Ki44s or 200 more Ki84s or whatever. You are trying to put artificial constraints on the Japanese player that have very little to do with real production or anything else.


Mike

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RE: A member of the "Japanese Aircraft Upgrade Gro... - 8/17/2004 10:01:16 PM   
ZOOMIE1980

 

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quote:

ORIGINAL: Mogami

Hi, OK round and round we go.....The group upgrade path is also used by the AI. The AI is designed to play more historicaly then a human (with the ability to sometimes pull a fast one) The upgrade paths are often a product of both history and where a group is deployed and what HQ it belongs to.

Now really I have no problem with allowing the Japanese player (and the Allied because the shoe on the Japanese foot is not longer then the American) To select what aircraft his groups is flying. What he is building or any other issue.

Now I used the game as designed and early on I went and looked to see what group upgraded to what aircraft and before I began moving units I used this to decide what unit would go where. I accepted the upgrade paths because thats what the game had.
(I pity the women some of these guys know who were not born exactly perfect)
After I understood what future demands the IJA Airforce was going to make on aircraft production I went to my factories and made sure I would be able to meet them.

Then while making my Operational plans for Phase 1 I made the effort to have certain groups moving where the aircraft they upgraded to would be required and other groups moved according to what they would have. I planned ahead. It appears to me there are some players who resent being forced to plan operations. In a operational level game this appears to me to be oxymoronic.

Please don't keep saying the Japanese don't get the benifit of their production system. Of course they do. The game continues. And if they would just wait to actually see the process occur they would realize they are influenceing THEIR military forces. However their production will never produce a force to overwhelm the Western Alliance and China.
It is during Phase 1 Operations that Japan decides the future course of the war and this is done with unupgraded lightly reinforced often understrength units.

New Airgroups require aircraft in the pool. The pilots come free and trained but there must be aircraft in the pool or the group will never arrive on map.

Just in reinforcements (not group upgrades) The Japanese production will have to provide for
6xGeorge Daitai 294 aircraft
6xFrank Sentai 216 aircraft
7xTony Sentai 252 aircraft
5xTojo Sentai 210 aircraft

Then if you wish to have trained pilots for these groups you will need to assign at least one of these groups as replacements and when it returns on map with untrained pilots have enough aircraft to reform it. Then still more will be required in pool to provide replacements from the pilot pool. (The IJA pool should still contain at least 100 pilots when phase 2 begins.)


You continue to simply miss the point. Late 1944, I have, for example, A Frank units forward deployed, and B Tojo units deployed to less intense areas. I have done all the "right things" planning my production arround my reinforcement and upgrade path structure as You have ceaselessly mentioned. BUT, Allied bombing has been highly unpredictable. They have bombed out a large portion of my Frank plants, but my Tojo plants are still relatively unscathed. Result is my Frank pool is about empty, but my Tojo pool is still sizeable because 1) Tojos aren't being pressed as hard. 2) Franks are on the front lines drawing more replacements. 3) Frank plants are highly reduce but Tojos still producing at a nice rate. My best pilots are still in my Frank units. So what to do now? I have a situation I could not have HOPED to plan for. Ahhh.... I have full production control. So I can A) Retool Tojo plants to produce Franks. B) Move my Franks (and their better pilots) to the rear and move my Tojo's up. Both options SUCK! Retooling means two months or more before Franks show up again, if those aren't bombed in the meantime, as well. Moving up the Tojo units now means inexperienced pilots flying lesser aircraft are now at the front. I should be able to switch at least SOME of my forward Franks to Tojos in this case resulting in only the "cross-training" penalty rather than the huge retooling penalty or having to move my best pilots to the rear...

(in reply to mogami)
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RE: Those horrible Nates - 8/17/2004 10:02:15 PM   
ZOOMIE1980

 

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quote:

ORIGINAL: Erik Rutins

quote:

ORIGINAL: Lemurs!
Get over yourselves... you are wasting our time and our brain cells with your moronic spew. If anyone in your camp ever actually answered a question honestly i would probably just keel over and die.
You either trust Garys production system or you do not. If you make any further idiotic comments about the production system i will know that you think that Gary's game is broken.
It will be interesting to see your response.
Actually, it won't... Frag has never read a post in his life.


There's no place for this - these statements accomplished nothing but a personal attack and one based on extremely shaky foundations at that. Between this and your previous "this is my ban me post" I begin to think you are for some odd, self-destructive reason really looking for moderator attention.

You obviously have a lot of knowledge in this field based on your other posts. Please stick to civility and factual debate.

Regards,

- Erik


What shaky foundations? Sounds pretty damned solid to me. He's right on the money....on ALL points.

(in reply to Erik Rutins)
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RE: Matrix - Silence - Annoying - - 8/17/2004 10:02:25 PM   
steveh11Matrix


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quote:

ORIGINAL: Mogami
[...]
(To anyone reading this thread. Do I come accross as opposed for no reason? Hostile? or am I as I hope to be trying to explain why WITP exists as it does and what all besides merely throwing in a toggle will be impacted. )
Erm...aimed at me? (Ducks, looks around, doesn't see the shell-splash.. )

I'll say it again, I don't want to upset players who like the game as it is.

I'll also say this: I'm watching this topic as a litmus test. Reasonable argument against the "totally free upgrade" has been made, and instead the 'pro-freedom' side appears to have more-or-less coalesced around the option of freedom to upgrade within service and class...so no replacing Oscars with A6Ms, and definitely no replacing Bettys with Franks! This is more than fine by me, and is reasonable.

I find it unreasonable, however, to be presented with a production system that gives the appearance of allowing the player to vary Japanese aircraft production, but not the actuality, but (from the accounts I've read) allows the player instead to halt Yamato and Musashi and accelerate the production of CV's instead. If not the first, then not the second, and vice-versa. I have NOT seen a convincing argument that tells me why I, as the player, should not be rewarded for my efforts in increasing production, accelerating the development of better aircraft, and choosing where they are deployed...other than "They couldn't have done it, so we won't let you!"

I agree 100% that the production system has to be in the game, as it's the whole point of the war. It now seems that the R&D system may be flawed - it can be accelerated too much without going throuigh intermediate points; and also that the production system is both complex and simultaneously simplistic.

Complex in that there's a lot to find your way through as a player, and some have resorted to Excel spreadsheets!

Simplistic in that there's too many ways for a player to scant one area to overproduce in another. To me, that means that
there's two fixes required, one short term and simple, one longer term and more difficult:

  • Simple: Add the toggle that you deprecate above. You like the game as is: fine, you get to keep it; others don't, so they get it changed. I get to play both ways and decide which I like (Oh, and Matrix/2By3 get a sale. That may be inconsequential, or it may not.)
  • Longer term: The production & R&D systems get some serious work to make them a closer fit to real-world capabilities. I actually don't expect this to be implemented, but it would certainly be good if it was, as it's the root cause of the dispute.


Finally: some people have brought up the bugbear of the allies also having many, many times more of the better aircraft of their own in the game. I'd venture to suggest that until some point in the Spring of 1945 the deployment of more than historic numbers of these should cost Political Points, much as you can 'buy' ships back from transfer to other theatres.

Listening out,
Steve.

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Post #: 252
RE: Matrix - Silence - Annoying - - 8/17/2004 10:17:42 PM   
ZOOMIE1980

 

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quote:

ORIGINAL: Mogami

quote:

ORIGINAL: Lemurs!

A properly working production system is not expolitable to any great extent. Any system that allows production of 1000 tanks a month as Japan in
1942 is broken.
So, to answer your question, you said it was broken.

In BTR the system was not manipulable to this extent.

When a system can be EXPLOITED, to use your emphasis, this easily by a newbie playing their first game is broken where i come from.

Although if we can get some honest discourse going we can probably fix this.

Mike



Hi, No it is not broken. Japan can build 1000 tanks per month. It may not be wise for Japan to do this. Does the system only have to allow sensible play? You are allowed to totally ruin Japan on Dec 7th 1941 if you so choose. Just start expanding everything untill you use up all the HIP and supply. It's stupid but it's the players call.
I can't comment on BTR and I can't use any comments by others since I have no frame of reference. But I've yet to find a game I could not exploit. WIR, Western Front, PACWAR, UV all have exploits. If you know they are exploits and you still use them thats your call. Knowing the AI requires a setup and then using it for your advantage is an exploit not a broken system. I've pointed out the easy remedy. All scenarios with production will need versus AI data and versus human data. The upgrade paths for human versus human can be removed without impact because there is no AI involvment in assigning or using airgroups. All the AI factories will be removed and the human Japanese player will be unable to exploit them. with out this exploitable production the Japanese player will have a hard time upgrading the entire Japanese airforce.



(To anyone reading this thread. Do I come accross as opposed for no reason? Hostile? or am I as I hope to be trying to explain why WITP exists as it does and what all besides merely throwing in a toggle will be impacted. )


Even if I had the ability to build a 1000 pool of Shindens by late 1944 it probably would not be wise for me to do since the sacrifice needed would likely cause my game to end long before they were ever able to be used! In the game, we can really "exploit" the production system to crank up aircraft production in a pretty dramatic way. I can also add a lot of HI early to support that a/c production. I can do this because I have lot of resources and oil stocked up. But I discover, as I move along, that those stocks get depleted quickly at an advanced rate and I find myself increasingly out of supply. HI is using it all up in the home islands and there is nothing left to move out to the front!

I challenge anyone to build Rabaul up to 150,000 supply points in summer 1942 if they've followed the now famous aircraft production example we all got about three weeks ago (and added the 150+ HI to adequately support it). Yea, I'm producing 250 A6M2's a month! I have 312 A7m research factories coming on line!

But I have NO supplies.....ANYWHERE!!! That's game balance! That's GG's production system in work. Yea, I'm going hog-wild building MASSIVE loads of A/C. But my troops are starving or at least will be by late 1942.

So no, I don't feel the production system is broken, or even that exploitive as it sits. And I don't think openning up upgrade paths does anything but allow you yet another way to respond to the UNPREDICTABLE results of the upcoming allied bombing campaign. The replacement schedule will not likely have match to the Allied bombing plan! If I get units in late 1944 on, that use a/c the allies have bombed out, what good are they? If I have my BEST pilots in a/c that the allies have bombed their plants out, what good are they? Sure I can disband, I can retool, but I SHOULD be able to REPLACE the a/c models, too to match the strategic situation!

(in reply to mogami)
Post #: 253
RE: Matrix - Silence - Annoying - - 8/17/2004 10:30:32 PM   
ZOOMIE1980

 

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quote:

ORIGINAL: Lemurs!

Okay, you are saying that the only way to produce 1000 tanks a month is short term, and eventual ruin of the Japanese economy.

Now that is not an exploit in my book.
Countries have done that since the Middle Ages in warfare.

If some Japanese player wants to build a thousand tanks why would you call that an exploit if the production system is working properly?
The system will limit production of other goods and that will be the ultimate arbiter of what we produce.

Japan could have produced a lot more of almost anything by taking from something else.
I realize that resources is a generic term and it represents everything from food to manganese to iron to aluminum to sand.
We have to have some limits otherwise this does become a monster.

You(i believe) have already posted the increase in the Japanese aluminum manufacture between '31 and '44. If they took 75% of the manpower, resources and money from aluminum production and put it into expanding steel don't you think they could have expanded steel production?
I realize it would not be a one-for-one trade off but again we are simplifying for making a game system people can play.

I am in agreeement with people who have posted their concerns over the advertisement of this game as full production but then having you say it is not really a production game.

I have spoken with two players about me being the production chief in a Pbem game. The two of them would run the war while i just ran Japanese industry and maybe a percentage of the merchant marine.
That is for the most part why i bought this game.

As an aside i was actually hoping that HI would be split from oil refinaries! I thought that would be cool. I completely understand why they were not seperated but i still would have liked it.

Mike


This is what I'm beginning to see in one of my games. I "exploited" the system early to really rachet up my a/c production. Both research and current models. I added a good deal of HI to support that. But now, the REAL price is becoming apparent. I expect in another 200 or so turns, that game game may become unplayable. Bottom line, GG knew what he was doing with the production system, in how resources, oil, supplies, fuel and manpower all came together to make the thing work over the long haul and to make players eventually pay the consequences of over-playing the system.

I found the "implied" promise of a USAAF/BTR style production/deployment scheme to be a MAJOR plus factor when anticipating the game, as well. It's not a show-stopper for me, just a minor irritant, but it appears a MAJOR problem for some....

(in reply to Lemurs!)
Post #: 254
RE: Matrix - Silence - Annoying - - 8/17/2004 10:49:57 PM   
ZOOMIE1980

 

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quote:


It now appears that it is either too complex or too simple, not enough control or too much control. Myself having used it for a long time find it is a part of the product that cannot be done away with. Is fun, and allows me a lot of say while not allowing me to get too carried away. The players major function is not in saying what it builds but in making sure it is fed and protected. I'm pretty certain I regulary fail to explain this well enough to be understood.


And where you seem to be unable to understand the source of discontent as well. 1) Most of the players did not follow the forum or the testing. They only relied on what they viewed on the Website "full production control, full control over upgrades". Most had played GG titles before and thus assumed they knew what this meant. i.e., contraty to your statment "The players major function is not in saying what it builds", this is EXACTLY what many were expecting.....the player's MAIN function was indeed, saying what it builds, and in turn, being able to use what builds, as well, in virtually any way they see fit within logical limits.

quote:


We all know the impotance air power plays in the out come of operations. So I understand the desire by Japanese players to only use their best. The problem this generates from the view point of history is there were many factors that limited Japanese production. Japan could not increase steel production much past what she did because her native ore was poor and there was a limitt of good coke and ore. Japan imported all she could. The same for bauxite. There are other bottle neck materials. None of this is a problem for the AI because it does not mess with production and has the upgrade to keep it "historic"


There you go with "history" again, in the vein of this "historical simulation" stuff again. Beyone the historical fact that Japan was generally short of everything, and had to conquer what she eventually managed to get, nothing else "historical" really matters or is necessary for good "historical" game play. Sure, we want the Dec 7 to be as exact a version of the real as possible, but outside the above reality, once after Dec 7, ALL bets should be OFF. Japan is short of everything. The US will outproduce no matter what by 1944. The particulars of that production are irrelevant. I personally don't even agree with the replacement schedule. Let me build my own replacements from the pool to match my own strategic situation, which may likely have no relation to history by 1943 or later....

Whether or not it matches history other than Japan being alwasy short of stuff and vulnerable to disruption, is irrelevent, nothing else matches history, why should this? Who gives a DAMN about these factors AFTER 1941 that effect Japan. Those FACTORS were due in large part to the DECISIONS the Japanese made AFTER Dec 7, in operations, as well as industrial planning. We are changing almost ALL those decisions. Therefore, history, outside the resource realities of region, no longer applies. The fact that Japanese resources were limited, and required tenuous merchant shipping to maintain flow is all that is needed. So long as production has a good formula (and it does), it works out, even WITH open-ended upgrade paths.

(in reply to mogami)
Post #: 255
RE: Matrix - Silence - Annoying - - 8/18/2004 12:47:08 AM   
Godisard

 

Posts: 7
Joined: 8/17/2004
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quote:

ORIGINAL: Mogami

Hi, I think I've played every GG game except BTR. In Western Front you can change production but you can't change airgroups. (I thought you could when I bought it but I didn't have a fit when I found I couldn't I just stopped building 2000 ME-262) Western Front was released in 1991!!!! So this is not the first GG game with this exact same system.


I just installed WF to make sure that you were telling me the truth . And of course you were. Those were the days - CGA graphics (ugly yellow for normal weather which turns to green when it rains), looking up a word in the manual to get in the game, map that doesn't auto-scroll. And the game is small, under 1MB. No 400+MB download. Life was simple then. Surprisingly it still runs under XP. Turn resolution is very very fast . I wish Gary would redo this one as well.

PacWar did allow changing the type of aircraft of your air groups though (checked the manual). When you replaced your aircraft in an air group, they would all be damaged for a period of time. This simulated the amount of time that was needed to retrain your pilots on the new type.

quote:

I can't comment on BTR and I can't use any comments by others since I have no frame of reference. But I've yet to find a game I could not exploit. WIR, Western Front, PACWAR, UV all have exploits.


But weren't these exploits based on bugs? I have every confidence in GG's basic design for production and upgrades. It worked in WIR and BTR for me. Why shouldn't it work in WitP?

quote:

You know I don't care what the eventual outcome of this arguement/debate/tit for tat/point counter point/etc,etc, will be. One of the real sad points is several of the subject's most ardent fans and game contributors (mod's/sites ?) are so unhappy they appear to say screw this game. We would all lose if that happens on the otherhand I don't see how a couple/few/dozen grodnards should be able to force this issue with the company especially when it will cause additional expenses and possibly delays of other issues and projects. Yes the game was expensive but I think we got what we paid for. I have gotten a lot less for a lot more dollars spent. Another point is all the time spent attacking and defending the subject, that could be directed to other game discussions is a shame.


Nonsense. I and others who ask for less rigid upgrade paths have a valid point and we should be allowed to debate the pros and cons in a civilized manner. I play this game without sound and animation (turned them off immediately). I never bothered to register on this board to complain about all those people who couldn't play the game with sound in version 1.00 though because I recognized they had a valid complaint. I bet you fixing that problem that took away valuable time and expenses from the company. Time that would have been better used to look at the upgrade paths instead imo. Who needs sound? .

Based on my past experiences with GG's strategic level games and the way WitP was advertised I fully expected to be able to upgrade/downgrade my airgroups when the strategic situation in my opinion as CiC of Japan or the Allies would ask for it. That has nothing to do with being a Jap or Allied fanboy or being a fanatic grognard or a simpleminded fantasy player.
I don't want to produce 2000 Me-262's or 500 Borg cubes. On the contrary, I want a realistic game but realistic within the context of the history of the game as it unfolds while playing it. Only being able to upgrade air groups within the rigid limitations of the current upgrade paths is not realistic as it is based on real history and does not take into account strategic realities the game/your opponent creates. Like I said, the game is rewriting history starting turn 1 as it is. Fixed upgrade paths or not, it does not make one iota of difference to the historical validity of the game.

quote:

If Japan gets to choose what planes their airgroups upgrade to, then the Allies should get the same benefit. If that happens, I'm upgrading ALL of my navy fighters to F4U's. That includes carrier capable. Would that be fun? Would it be historic?


I think you would end up with many many air groups with 0 aircraft in them if your aircraft industry does not support them so you would lose pretty quickly. And retooling your aircraft industry to streamline it to produce just one type of fighter or one type of bomber is nonsensical (eg what good would it do you to only produce B-17's and B-29's as allies since you can only operate them effectively from certain sized airfields?) and shouldn't be that easy as the production of certain aircraft types for instance could still be limited by the historical availability date. In the end, all I want is to be able to upgrade or downgrade for instance a fighter group to a different type of fighter (from a surplus in the pool) that is outside the currently fixed upgrade path if the strategic situation demands it. And even then I should pay a penalty by making that air group unavailable for a couple of weeks by damaging the planes to simulate the necessary training of the pilots on the new type.

Ultimately, it won't break the game for me if the upgrade paths are not made more open. The game is great as it is and I'll be playing it for years to come. I will be disappointed though because the game would be even better without the fixed upgrade paths imo.

(in reply to mogami)
Post #: 256
RE: Matrix - Silence - Annoying - - 8/18/2004 8:44:22 AM   
Culiacan Mexico

 

Posts: 8348
Joined: 11/10/2000
From: Bad Windsheim Germany
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quote:

ORIGINAL: steveh11Matrix
I find it unreasonable, however, to be presented with a production system that gives the appearance of allowing the player to vary Japanese aircraft production, but not the actuality
I would have thought ‘Marketing’ would have commented on this. Going into the game I thought the production system would have checks and balances that would stop wild swings in production, and to a certain extent it does on the input side: oil, resources, heavy industry, etc must be adjusted to keep production balanced. The input part of the production system seems to work well for me. The output side however seems skewed.

I very much doubt that the average person buying this game knows that before he starts the game he must examine his fighter groups upgrade path years in the future before altering production. This is going to annoy a number of new owners who will be taken completely off guard.

As it is, I have to guess what my aircraft production levels should be based on what the hard coded upgrade paths will allow. Since the circumstances in the game are so variable, this is unreasonable in my opinion. If fixed upgrades were the only answer, then production should have remained fixed also.

_____________________________

"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig

(in reply to steveh11Matrix)
Post #: 257
RE: Matrix - Silence - Annoying - - 8/18/2004 10:18:10 AM   
Nusskuchen


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quote:


But weren't these exploits based on bugs? I have every confidence in GG's basic design for production and upgrades. It worked in WIR and BTR for me. Why shouldn't it work in WitP?


Not really, many people here would call producing only Fw190s and He219s an exploit (in BTR).

BTR fixed that partly by having a) an double engine value for jets and b) extra produced radars for Nightfighters. So you could also end up with a messed up production because you wouldnt produce enough SN-220 Flensburg for all your He219 Airframes. The problem here was, that you couldnt see the production of weapons and electronics.

Exploit or not, nobody force the player to use it. In PBEMs fixed production or house rules could be used, if in a single player somebody wants to use an upgrade system with "complete control", then so be it. As I said: nobody would force Mr. Frag and the likes to upgrade their airgroups ahistoric.

This discussion is so annoying because I have the feeling the people want to have the game for all players like they want. God behave they could have the freedom they want. For Mr. Diehl it seems as if the game suddenly becomes Doom2D when you could use the Tonys you produced in any IJA FG and the players demanding it are on the same level as 12 year olds who wants plasma rifles and ufos (and this way former GG titles like BTR, WIR and PACWAR are for kiddies)

Summary:

If a player would swift all his production to the A7M Reppu I couldnt care less, after all it is not mandatory, just allowing a wider range of players to use their playstyle and you could still use the historic system.

< Message edited by Nusskuchen -- 8/18/2004 8:20:54 AM >

(in reply to Culiacan Mexico)
Post #: 258
RE: Matrix - Silence - Annoying - - 8/20/2004 10:30:59 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
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Hi, I'm not trying here to waken this beast but I want the thread to end with a reasonable replie. If the upgrades can be removed without screwing up the AI. And the factories that exist at start can be removed (because they only exist for the AI so it will begin producing newer aircraft at the proper times) I don't see a problem with removing the upgrade paths.
As a quick fix all you have to do is reset the Nate groups (to upgrade to OscarI then these groups will upgrade to whatever aircraft you produce. You have to set them to auto upgrade and you still can't downgrade but it will allow considerable freedom. I don't have a problem playing PBEM with a Japanese player who wants to do this.

As for it being faster to upgrade at the front compared to relocating groups I say you have to remember that upgrading a group causes all aircraft to become disabled and then repair based on base support and size and leadership etc. (It takes over 2 months for a Sentai with 72 aircraft to repair after upgrade)

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to Nusskuchen)
Post #: 259
RE: Matrix - Silence - Annoying - - 8/21/2004 7:07:48 PM   
Culiacan Mexico

 

Posts: 8348
Joined: 11/10/2000
From: Bad Windsheim Germany
Status: offline
quote:

ORIGINAL: Mogami
As for it being faster to upgrade at the front compared to relocating …
One of the main advantages to choosing upgrade paths is you choose which groupt of pilots gets which aircraft. If you want high experienced pilots in Tojos… you can choose that.

_____________________________

"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig

(in reply to mogami)
Post #: 260
RE: Matrix - Silence - Annoying - - 11/17/2004 4:18:25 AM   
2ndACR


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Joined: 8/31/2003
From: Irving,Tx
Status: offline
Rescued from page 64. Now the nightmare re-awakens.

(in reply to Culiacan Mexico)
Post #: 261
RE: Matrix - Silence - Annoying - - 11/17/2004 5:35:32 AM   
testarossa


Posts: 952
Joined: 9/24/2004
From: Vancouver, Canada
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What is PacWar BTW?

(in reply to 2ndACR)
Post #: 262
RE: Matrix - Silence - Annoying - - 11/17/2004 5:45:49 AM   
Bodhi


Posts: 1267
Joined: 8/26/2003
From: Japan
Status: offline
quote:

ORIGINAL: testarossa

What is PacWar BTW?


Pacific War: an earlier Gary Grigsby game

http://www.matrixgames.com/games/pacificwar/

_____________________________

Bodhi

(in reply to testarossa)
Post #: 263
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