Maliki
Posts: 2217
Joined: 12/25/2002 Status: offline
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Well unlike Japan the US did not have the luxury of only fighting a "one" front war.Okay say production is included for the US player,not even taking into account the other allied nations represented.Now you would have to decide which assests,and how much,went to the PTO and to the ETO.You just can't represent American production and manpower at 100% of capacity because Japan would simply be overwhelmed by it in a short time.You would have to figure out a system where the player would commit so many resources to the latter and to the former.There would have to be consequences for doing too much of one or another.They would have to model out of theater results,or arbitrially decide how much of such and such went here or there during the war.I'm sure it could be done either way,but at a huge cost of time and headaches to the proggramers and developers..and even then you would have complaints like i wanted to send 500 LSTs to the PTO but the game said i could only send 200,or why did it say D-day failed and germany conquered England just because i sent everything i had to the other theater.Not just that but as i said earlier that you are dealing with many different nations(and not just one) would make this a nightmare.How do you model Dutch,British,Austrailian,Chinese..etc manpower and resources all within the limitations of the game system?You can't unless you want to make it ten times more complicated then it is already. Just my two cents and some hot air.
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"..if you want to make a baby cry, first you give it a lollipop. Then you take it away."
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