Rexxx
Posts: 10
Joined: 4/19/2001 From: Germany Status: offline
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I exprerienced a similar sudden death in scenario#3 "A vital bridge". The battle went well, at least I thought. I lost about a dozen men, 2 Opel Blitz, 1 StuG was damaged (after bailing out the crew was chased down), 1 SdKfz 250/1 and three gilders. The Brandenburgers secured the bridge, captured the VHs in turn 2 and hold them till the end. After destroying the enemy in the SW part of the map and the armored reinforcements which came from NW, the game ends after turn 11. I got a draw (861:342) and the battle report mentioned heavy losses (!!), IMO a "Lost Victory". I replayed the scenario, slightly different losses (but the gliders again). The same result, after destroying 80-90% of the spotted enemy, the scenario ends. In this case after turn 10, again only a draw. BTW, is it only my impression that the Russian units concentrate their firepower on crewmen. After playing 3 battles in LV I don't consider the "9"-bailing out-Hotkey to be a lifesaver. I like the AI behaving this way, I do the same. A tank can be replaced, an experienced crew can't.
In battle #2 ("Castle and NCO-School") I found the three Russian infantry units playing hide-and-seek in my rear area (and capturing VHs) a surprising but nice feature.
The battle conditions in battle #1 show a length of 151 turns (obviously a typo), the scenario ends after 16 turns.
Don't get me wrong, I don't complain. LV seems to be great and will even be greater after patching. Looking forward to many hours of Eastern Front warfare...
[ February 11, 2002: Message edited by: Rexxx ]
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homo homini lupus est
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