mogami
Posts: 12789
Joined: 8/23/2000 From: You can't get here from there Status: offline
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quote:
ORIGINAL: Thayne quote:
For those who have never tried PBEM - doing 1 turn of PBEM is more satisfying than playing 1,000 turns against the AI. I really do not understand the "only play the AI" mentality, it's like having your teeth pulled as far as I'm concerned. Well, it does depend on what one finds satisfying. I read the AARs from the PBEM games, and I cringe. A PBEM game appears to be a contest between two players to find the most ahistorical weakness in the model and to exploit it to the maximum potential. I simply have no interest in playing that type of game. At the same time, I see some of the problems with playing against the AI. I would like to be able to play against an opponent who can recognize and even execute a diversion, or a flanking maneuver, and execute a strategic plan. At the same time, if I play with a number of historical "house rules" where I restrict myself from doing things that, historically, could not have been done, but which are legal within the game. If I did this in a PBEM game, my opponent will likely take advantage of that, too, and slaughter me. One is forced into a situation in PBEM games of having to play ahistorically, just to stay alive. I would not at all be satisfied in a situation that forces me into that style of play. PBEM is great for people whose game mentality is fixed on collecting victory points and winning a game. But for somebody like me who wants to simulate a historical event, PBEM has serious drawbacks. It's not all that satisfying. By the way, it is not "playing poorly" to want to restrict oneself to historical limitations. It is, instead, "playing according to rules that should have been coded into the game but could not have been because it is too cost prohibative to do so." This goes for things such as "no invasions beyond the range of fighter air cover", as well as things such as "do not totally destroy the carrier group that the AI mistakenly docks at a port within bombing range and refuses to move." Now, I do believe (getting back to the original point of the discussion) that there should be an optional "Do you want to continue?" placed where one gets an autovictory. The analogy to continuing a game of chess after checkmate or playing football beyond the fourth quarter is flawed. Nobody programs chess boards to immediately lock the game after checkmate -- people can choose to continue the game. They simply do not do so. As for football, we do not have minotors going to every game among friends in the local park saying, "You have finished your allotted four quarters, now you must quit and all go home. You can't decide to play for another half hour." If I were playing in an organized competition with fixed rules, this type of argument makes sense. But, in a game between me and a friend, or between me and my computer, an outside monitor saying that I have to put the game up now because I have fulfilled their idea of victory seems a bit excessive. I can well imagine Spalding setting out monitors to everybody using one of their footballs in a friendly game in the park saying that they MUST end their game at the end of the fourth quarter. No, if I and my friends are having fun, we should not be forced to put the game up and go home until we WANT to put the game up and go home. Hi, Your safe then. You will not as Japan get the ratios and the Allies will not get them before 1945.
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I'm not retreating, I'm attacking in a different direction!
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