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Quick questions... - 9/8/2004 1:58:06 PM   
BrandoMB

 

Posts: 3
Joined: 9/7/2004
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Sorry if obvious but...

1- Are there any negative effects for keeping troops loaded on ships for weeks or months?

2- Are B-17's really no longer present after 1943 (scenario 43)?

3- As far as realisim, what are the sizes of your average convoy from west coast to Hawaii or the like? I play the AI now and wonder if my supply/fuel convoys are too small or too big. I'm talking about the supply of only major bases from USA homeland. And if I have say 20 AK's what's a historical escort? Whats a good *historical* ratio?

4- Does Aussie-Land need supply and fuel shipments from the USA or anywhere else, or do they generate their own?

5- Just want to confirm a fighter group that is set to escort with a react range of 0 can be used strictly as CAP and no escort will take place? As in I want them to do nothing but protect the base.

6- First, I love the fact that every detail is covered and that i can change a commander for anything at any time. Absolutly perfect. But are you kidding me that I actually have to change every default bomber (level bombers im talking about) commander from a fighter specialist to a bomber specialist for every airgroup? And, more often than not I might add, vice versa? It's taken me 5-6 turns for me to be able to have all my bomber commanders be bomber commanders. !! (43 scen BTW) Not to mention the time for the fighters which I have not even gotten to yet. !!

7- How do I find out which division/reg/battalion/section belong to which HQ unit? Same for air units.

8- In UV i could select amphibious assault commanders for a TF, are they still available and if so are there any conditions? What are the kinds of specialists that can be selected?

9- Are there any specialist selectable air group commanders other than fighter and bomber? If so what are they all, and are there any conditions that must be met in order to select them?

...more to come i'm sure. Thanks

PS) Thank you Matrix/2by3 for this F'n awsome game. My last experience with something like this was GNB 2, and i wanted more. You provided that, and I thank you.
Post #: 1
RE: Quick questions... - 9/8/2004 3:07:48 PM   
Oliver Heindorf


Posts: 1911
Joined: 5/1/2002
From: Hamburg/Deutschland
Status: offline
the search funktion will almost answer all your questions

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Post #: 2
RE: Quick questions... - 9/8/2004 3:10:33 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
The Allies have at Start of scenario 15 2 Admirals that say they are useful as Invasion Fleet leaders, both are also Surface fleet commanders

RADM Draemel M.F.

VADM Brown W.W. If I remember right This one starts out in command of one of the Carrier Task Forces

Due to the bug where Japanese Lts replace allied leaders I have lost Draemel before I ever got a chance to use him. So I have no idea if having this officers in charge of Invasion fleets is really better.

The Allies are also short on Carrier Commanders ( other than using Carrier Captains to run TF)

Halsey starts in command of one carrier group

And you have avaialble RADM Belinger P.N.L., RADM Spruance R.A. and RADM Fletcher F. ( Fletcher is rated as cautious, not sure if that is a good trait in a carrier commander)

I didnt check the British out well yet, As they only start with the Hermes.

(in reply to BrandoMB)
Post #: 3
RE: Quick questions... - 9/8/2004 3:18:07 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
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Yes you must ship Fuel and supplies to Australia and New Zealand. Australia does not make enough on her own. And New Zealand makes none.

I still havent gotten an answer to whether it matters if the allies run out of Oil in Australia. Doesnt matter though cause without DEI, there isnt enough Oil to run all the facilities in Australia and India. The US has a small surplus around 500 plus oil a day. It seems to collect in San Diego if you plan to move it to Australia.

When Oil is used to make Heavy Industry it makes fuel, but not sure it is worth the effort to move oil from US to Australia for this amount. But one thing to do is evac as much Oil as you can from DEI before it gets to dangerous, Dont send it to Darwin as it doesnt seem to move from there. One poster adviced to send it to Brisbane.

(in reply to Twotribes)
Post #: 4
RE: Quick questions... - 9/8/2004 9:13:10 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline
quote:

ORIGINAL: BrandoMB

Sorry if obvious but...

1- Are there any negative effects for keeping troops loaded on ships for weeks or months?

Yes. they slowly gain fatigue and disruption.

2- Are B-17's really no longer present after 1943 (scenario 43)?

I have no idea. Perhaps they have all been upgraded by then.

3- As far as realisim, what are the sizes of your average convoy from west coast to Hawaii or the like? I play the AI now and wonder if my supply/fuel convoys are too small or too big. I'm talking about the supply of only major bases from USA homeland. And if I have say 20 AK's what's a historical escort? Whats a good *historical* ratio?

Once more no idea.. I have only played Japan extensively and have very little experience with the allies.

4- Does Aussie-Land need supply and fuel shipments from the USA or anywhere else, or do they generate their own?

OZ will generate enough supply for basic needs - upkeep. If you plan on basing bombers out of OZ or supporting PM you will need to ship in both Supplies and Oil to OZ.. the US has a surplus of oil so letting it sit in the US is pointless - OZ is about as far as you can ship it within reason, so ship it there and run more HI and get more supplies, fuel, etc..
Pull as much oil / resource from the SRA and DEI that you can - even if you don't really need the resources, if you have it then the japanese do not...

5- Just want to confirm a fighter group that is set to escort with a react range of 0 can be used strictly as CAP and no escort will take place? As in I want them to do nothing but protect the base.

Yes. I usually give them a range of 1 as I noticed CAP with a range of 0 rarely protected ships in port.. Where as a CAP range of 1 protects them fine.

6- First, I love the fact that every detail is covered and that i can change a commander for anything at any time. Absolutly perfect. But are you kidding me that I actually have to change every default bomber (level bombers im talking about) commander from a fighter specialist to a bomber specialist for every airgroup? And, more often than not I might add, vice versa? It's taken me 5-6 turns for me to be able to have all my bomber commanders be bomber commanders. !! (43 scen BTW) Not to mention the time for the fighters which I have not even gotten to yet. !!

You do not have to change anything.. If they have a fighter leader all that means is that that commander would serve better commanding fighters... Its your choice whether to spend the time or not.. The allies get a lot of leeway as losses are not that important to them and easily replaced.

7- How do I find out which division/reg/battalion/section belong to which HQ unit? Same for air units.

All units have their HQ listed near the top of their data screen.. Click on the unit and it will show you.

8- In UV i could select amphibious assault commanders for a TF, are they still available and if so are there any conditions? What are the kinds of specialists that can be selected?

Not sure.. haven't played around with this much.

9- Are there any specialist selectable air group commanders other than fighter and bomber? If so what are they all, and are there any conditions that must be met in order to select them?

Same.. Not sure.. Only really paid attention to fighter commanders...

...more to come i'm sure. Thanks

PS) Thank you Matrix/2by3 for this F'n awsome game. My last experience with something like this was GNB 2, and i wanted more. You provided that, and I thank you.


Xargun

(in reply to BrandoMB)
Post #: 5
RE: Quick questions... - 9/9/2004 12:17:14 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
#7: At the top of the screen are a series of buttons. One of them (marked with a pinkish flag icon) lists all the LCU or ground units under your command (shortcut key "g"). Open that and then click on the "Attached to" header to sort them by what HQ they are assigned to.

There are buttons for land- and ship- based air units as well, you can do the same sorting there too.

< Message edited by dtravel -- 9/8/2004 2:18:42 PM >


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This game does not have a learning curve. It has a learning cliff.

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(in reply to Xargun)
Post #: 6
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