Xargun -> RE: Quick questions... (9/8/2004 9:13:10 PM)
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ORIGINAL: BrandoMB Sorry if obvious but... 1- Are there any negative effects for keeping troops loaded on ships for weeks or months? Yes. they slowly gain fatigue and disruption. 2- Are B-17's really no longer present after 1943 (scenario 43)? I have no idea. Perhaps they have all been upgraded by then. 3- As far as realisim, what are the sizes of your average convoy from west coast to Hawaii or the like? I play the AI now and wonder if my supply/fuel convoys are too small or too big. I'm talking about the supply of only major bases from USA homeland. And if I have say 20 AK's what's a historical escort? Whats a good *historical* ratio? Once more no idea.. I have only played Japan extensively and have very little experience with the allies. 4- Does Aussie-Land need supply and fuel shipments from the USA or anywhere else, or do they generate their own? OZ will generate enough supply for basic needs - upkeep. If you plan on basing bombers out of OZ or supporting PM you will need to ship in both Supplies and Oil to OZ.. the US has a surplus of oil so letting it sit in the US is pointless - OZ is about as far as you can ship it within reason, so ship it there and run more HI and get more supplies, fuel, etc.. Pull as much oil / resource from the SRA and DEI that you can - even if you don't really need the resources, if you have it then the japanese do not... 5- Just want to confirm a fighter group that is set to escort with a react range of 0 can be used strictly as CAP and no escort will take place? As in I want them to do nothing but protect the base. Yes. I usually give them a range of 1 as I noticed CAP with a range of 0 rarely protected ships in port.. Where as a CAP range of 1 protects them fine. 6- First, I love the fact that every detail is covered and that i can change a commander for anything at any time. Absolutly perfect. But are you kidding me that I actually have to change every default bomber (level bombers im talking about) commander from a fighter specialist to a bomber specialist for every airgroup? And, more often than not I might add, vice versa? It's taken me 5-6 turns for me to be able to have all my bomber commanders be bomber commanders. !! (43 scen BTW) Not to mention the time for the fighters which I have not even gotten to yet. !! You do not have to change anything.. If they have a fighter leader all that means is that that commander would serve better commanding fighters... Its your choice whether to spend the time or not.. The allies get a lot of leeway as losses are not that important to them and easily replaced. 7- How do I find out which division/reg/battalion/section belong to which HQ unit? Same for air units. All units have their HQ listed near the top of their data screen.. Click on the unit and it will show you. 8- In UV i could select amphibious assault commanders for a TF, are they still available and if so are there any conditions? What are the kinds of specialists that can be selected? Not sure.. haven't played around with this much. 9- Are there any specialist selectable air group commanders other than fighter and bomber? If so what are they all, and are there any conditions that must be met in order to select them? Same.. Not sure.. Only really paid attention to fighter commanders... ...more to come i'm sure. Thanks PS) Thank you Matrix/2by3 for this F'n awsome game. My last experience with something like this was GNB 2, and i wanted more. You provided that, and I thank you. Xargun
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