Great news, Bryan. I want to add that the members of the SPWaW Depot forum were also very helpful in their suggestions for OOB improvements. Thanks to everyone who offered their opinions.
And, as always, there are those details that escape even the closest scrutiny such as the unit speed for units 129 and 130 in the US Army OOB. This should be 22 (or slightly less)
Formation 1088 in the Germany OOB should have a 1 in the No. column for unit 10
Formation 1118 should have special 11
Formation 1120 should have special 1
Formation 1122 should have special 0
Formation 1149/1151 should have special 0 unless there is a unit in unit slot 1
Formation 1178 should have special 11
etc............
_____________________________
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.
Posts: 1555
Joined: 7/28/2000 From: Colorado, USA Status: offline
quote:
ORIGINAL: Major Destruction
And, as always, there are those details that escape even the closest scrutiny such as the unit speed for units 129 and 130 in the US Army OOB. This should be 22 (or slightly less)
Formation 1088 in the Germany OOB should have a 1 in the No. column for unit 10
Formation 1118 should have special 11
Formation 1120 should have special 1
Formation 1122 should have special 0
Formation 1149/1151 should have special 0 unless there is a unit in unit slot 1
Formation 1178 should have special 11
etc............
Stuart, I sent in a fix for the USA Rocket Firing Tanks so movement is restored to 22. As for the German Formations, they are okay as they currently are
I think matrix can patch the updated USA oob in time.
As for a release time, I am not sure when this will be. Matrix was preparing the install and as soon as they complete this, it should be released!
And, as always, there are those details that escape even the closest scrutiny such as the unit speed for units 129 and 130 in the US Army OOB. This should be 22 (or slightly less)
Formation 1088 in the Germany OOB should have a 1 in the No. column for unit 10
Formation 1118 should have special 11
Formation 1120 should have special 1
Formation 1122 should have special 0
Formation 1149/1151 should have special 0 unless there is a unit in unit slot 1
Formation 1178 should have special 11
etc............
Stuart, I sent in a fix for the USA Rocket Firing Tanks so movement is restored to 22. As for the German Formations, they are okay as they currently are
What exactly are these special codes??
and why are they ok as they are?? you guys have me curious
A special 1 code applies to all company formations. This allows the company commander to move around at will without expending orders by telling himself what to do.
A special 1 code will be applied to recon platoon formations to allow recon units to move around at will without expending orders and to also 'see' better than a regular unit.
A special 10 code (combined sometimes with the 1 code above to give a special 11 code) will assign 'elite' status to a formation. Therefore, elite company formations will carry a special 11 code as will elite recon formations.
Generally, elite platoons are assigned to elite companies. This code will affect the cost of your units in those elite formations when using true troop cost set to ON. It also will give your elite units a better experience/morale value than the regular unit.
Regular platoon formations are assigned a special 0.
Assigning these special codes is often open to interpretation by the OOB design team. In the case of formation 1149 (an onboard artillery company) I believe that a special 1 should not be applied since there is no company command unit. A special 0 (or even a special 2 code) might work better.
< Message edited by Major Destruction -- 9/15/2004 4:36:59 PM >
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They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.
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Joined: 3/28/2000 From: Vermont, USA Status: offline
Hi,
Just letting you all know that the patch should be available for you this week. I've incorporated all the updates that have been sent in and am expecting to upload it for Bryan to review tonight or tomorrow.
That's great news! I just hope you will not use trueupdate since it is not even included with the General's edition despite want has been said by people around here.
Considering I am not privvy to what is actually in 8.3, I can only hope it addresses a few gaffes like the omission of the Trueupdate function actually.
I also sure hope there is a real splashy announcement in big neon lettering stating "hey the 8.3 patch is now up for download" (and yes I am still hoping it is a patch, won't kill me personally if it is yet another full download, but I sure expect to be among a very small crowd that will say that).
Some implied "it should be up this week", but of course, they never tell you which week that refers to hehe :) Today is saturday, so I guess it wasn't meant to mean last week :)
Gentlemen, the 8.3 patch is being reviewed by the team. It is 3.9 MB in size, and should be available to the public ***soon***. No new full game download will be required.
Yes, everything is OK with us, I think (burp). OMG, a children's song is playing now--you gotta have a young kid to understand-- "It's OK, it's OK, it's OK, it's OK, it's OK--go monkey, go--go monkey, go-- Mojo Jojo"---the song was written by the guys from Devo, who now write for cartoons. Anyone remember "Whip It"? That's the guys who are now composing songs for children. I love it.
I definitely need professional help--calling Drs. Anheuser and Busch--pour me another one.
A special 1 code applies to all company formations. This allows the company commander to move around at will without expending orders by telling himself what to do.
A special 1 code will be applied to recon platoon formations to allow recon units to move around at will without expending orders and to also 'see' better than a regular unit.
A special 10 code (combined sometimes with the 1 code above to give a special 11 code) will assign 'elite' status to a formation. Therefore, elite company formations will carry a special 11 code as will elite recon formations.
Generally, elite platoons are assigned to elite companies. This code will affect the cost of your units in those elite formations when using true troop cost set to ON. It also will give your elite units a better experience/morale value than the regular unit.
Regular platoon formations are assigned a special 0.
Assigning these special codes is often open to interpretation by the OOB design team. In the case of formation 1149 (an onboard artillery company) I believe that a special 1 should not be applied since there is no company command unit. A special 0 (or even a special 2 code) might work better.
RE "1" or "11" formation code: That´s what I assumed already. Cpy. HQ´s get it for having a command benefit when CC rules are used from preferences settings, while platoon units normally get it for beeing "dedicated" recon units (+20% sighting bonus).
The "10" (or "20") formation codes are oftenly taken too serious IMHO. An "average" unit can at times have better experience stats with a lucky "die roll", than a "elite" unit with an unlucky one. It´s just a chance that some more experience (and morale) is added and it´s not exactly +10 (or -10) all of the time. It´s mostly values upto the max level, but mostly below. It also depends upon ones nations units country training, or when switched off, what you set in preferences screen (=Troop Quality) yourself.
IE a "elite" german paratrooper or SS unit in 1945 can have as good (or bad) unit stats as an "average" US unit.
The term "elite" is also used in another way in the game, different from the formation "elite" flag. Units that reach experience above 100 are assumed to be "elite" in capabilities. That has nothing to do with the "elite" formation flag, which is just a positive chance die roll modifier.