Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, quote:
ORIGINAL: Nikademus Since my name is being thrown around here, i'll just throw in a simple (i.e. short commentary) Since UV days, i've felt a "diminishing returns" rule for ENG's was warrented as the logic works in the same way as with AA, i.e. simply piling more and more numbers should not simply create a stacking effect as it does not take into account other variables. Having played UV and now WitP extensively i've seen the "insta-base" effect enough times to recognize and know what i'm seeing. I dont see the issue as having as much to do with turning a base from 0-9 (or 0-7) as it would turning a SPS 0 or 1 into a size 3 or 4 airbase in record time. I have not advocated any kind of "stacking limit" as this would be impossible to model in a game of this scale. Instead, meerly implement a system whereas the more ENG units you stack, it simply isn't a matter of adding up the #'s but produces less and less of the sum of it's total. How to determine the threshold would be an issue. SPS size potential (which is supposed to be an abstracted form of geography) should be a major factor, along with nationality/time frame) Repair rates and types could benefit from such as well. small/med airfields are reletively easy to repair. Port facilities not so. Anyway, i'm not going to stress too much about this because the above all speaks of a perfect world. The reality is that there are already a number of vital improvement issues on the board. While i'd like to see the above implemented it would admitedly be down the "list" of vital improvements were I given the ability to rank them. The developers can only do so much in the time alloted. Currently the above is not even a wish list item. This doesn't mean that it cant be added but just serving as a reminder that the improvement wish list is already substantial. And what do you think of my findings regarding construction speed even when just one single EAB is present? Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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