Poopyhead
Posts: 612
Joined: 3/17/2004 Status: offline
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I checked the manual again last night and I couldn't find any mention of a skewered ratio for the different engagement types. I believe that at least 6 to 1 is necessary for a Decisive victory and as you say 3 to 1 for a Marginal, anything less is a draw (or worse). It's an abstract system at best. I think that taking all of your objectives is more important than kill ratios. I'm sure that according to the game system, Zhukov never got better than a draw. However, it was good enough to bleed the Germans white and "free" half of Europe! I wonder if it is possible to edit the Victory Hex values so that you or your opponent always get a Decisive Victory. If you have a force of value X and there are say 20 VH's, then the problem is mathematical, not tactical. If you take all of the objectives, even though you nearly lost your entire force, then you must get 6X to get a Decisive victory against the X number of points that your opponent nearly got. So each VH must have a base value of 6X divided by 20, or .3 times your force's value (if I have a force of 1000 points, then each of the 20 VH must have a value of 300 to get a total of 6000). Now, if I take all of my objectives, even though I nearly got wiped out, for having "forced my will upon my opponent" I would be assured of a victory that was Decisive.
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