Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

UV Mechanics vs WitP

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> UV Mechanics vs WitP Page: [1]
Login
Message << Older Topic   Newer Topic >>
UV Mechanics vs WitP - 9/17/2004 5:00:19 PM   
OG_Gleep

 

Posts: 308
Joined: 12/27/2002
Status: offline
I was searching through the various threads debating on picking up WitP when I came across a someone mentioning the difference between UV Cap Fatigue and WitP Fatigue and that got me thinking. This alone has made me strongly consider ordering it. 90% of UV for me was baby sitting CAP fatigue. I am sure this has been brought up at length before, but I searched and game up empty with a few search strings.

If someone could explain the main differences in core gameplay mechanics I would really appriciate it. I had a love/hate relationship with UV, only thing keeping me from picking it up was the thought of WitP= UV * 100 (scale wise).

Thanks.
Post #: 1
RE: UV Mechanics vs WitP - 9/17/2004 5:11:50 PM   
Captain Cruft


Posts: 3652
Joined: 3/17/2004
From: England
Status: offline
This has been completely fixed in WitP. We can now "set and forget" fighters on CAP as far as fatigue goes. Similarly patrol planes.

Morale still needs checking though as do fighters on LRCAP over a target more than about 2 hexes away.

Oh and the pilots bug has gone too, yeehaa!

As far as these issues are concerned it's much much better. Loading troops and fast transport are still problems though. Also leaders and ground movement/combat.

(in reply to OG_Gleep)
Post #: 2
RE: UV Mechanics vs WitP - 9/17/2004 6:41:12 PM   
bombata

 

Posts: 63
Joined: 6/15/2004
Status: offline
yes, the Fatigue fix in WITP is realy nice.

espacialy for rear area bases (like oil producing bases for the japanese in borneo for example). just put some fighters there, set them on CAP and concentrate on the frontlines again.

bye

(in reply to Captain Cruft)
Post #: 3
RE: UV Mechanics vs WitP - 9/17/2004 6:46:37 PM   
worr

 

Posts: 901
Joined: 2/7/2001
Status: offline
I bumped the Uncommon Valor comparison thread in the other forum. You should find that helpful.

http://www.matrixgames.com/forums/tm.asp?m=667108

Worr, out

< Message edited by worr -- 9/17/2004 4:47:50 PM >

(in reply to bombata)
Post #: 4
RE: UV Mechanics vs WitP - 9/19/2004 8:28:27 AM   
OG_Gleep

 

Posts: 308
Joined: 12/27/2002
Status: offline
Thanks guys!

(in reply to worr)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> UV Mechanics vs WitP Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.031