ioticus
Posts: 187
Joined: 6/13/2004 Status: offline
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quote:
ORIGINAL: JSS quote:
ORIGINAL: ioticus How's the AI? I read a post (that mysteriously disappeared) on the Run5 forums about someone who played the Bloody Omaha scenario as the Allies and took the beaches with no casualties! He also stated the German AI retreated in the bocage after he landed. Doesn't bode well at all. Here's some good to know stuff on the AI... There's three components to the AI you see in a given game: 1) AI itself as programmed is one component (its really quite tough), 2) the AI will look to directions provided by the scenario designer. These make all the difference in how the AI performs. Scenario designer assigns battle groups, deployment zones, movement corridors, defensive lines, etc... Scenario designer also specifies how the AI should consider various terrain (favorable, undesireable, NO GO)... finally the scenario designer has to issue orders by turn (attack, defend, etc...) 3) The player makes the final impact by designating weak, default, strong, or really strong AI. JSS Thanks for the info, JSS. Exactly how do the various AI levels (weak, strong, etc.) affect how the AI plays? Does it get die roll modifers or cheats at higher levels?
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