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Movement costs - 9/23/2004 2:27:03 AM   
DonStone

 

Posts: 30
Joined: 8/9/2003
From: Chapel Hill, NC
Status: offline
Checking my understanding ...

Total MP cost of the hex you are in, plus penalty.
Total MP cost of the hext you are moving to, plus penalty.
Add, divide by two, round down.

Correct?

I.e., moving infantry from a bocage with no penalty to a bocage with a 7 penalty, the MP cost is (2+0+2+7) div 2, or 5.5, rounded down to 5.

Correct?

(from the manual, I assumed the "add it up and divide by two" applied only to the base cost of the hex, and not to penalties -- but experimentation seems to show the above)
Post #: 1
RE: Movement costs - 9/23/2004 7:23:43 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Yes you are correct. And the final result is rounded.

But if you are nmoving more than 1 hex, what happens to the rounding? For example moving 10 hexes. There has been much discussion on this over at the RUN 5 forums.

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