PresbyterJohn
Posts: 136
Joined: 5/1/2004 Status: offline
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quote:
ORIGINAL: molotov_billy quote:
ORIGINAL: Gregor_SSG I did listen to DBeves and I clearly explained the rationale behind our thinking on the subject. He disagrees with our reasons, that's his right, just as we our entirely within our rights to stick by our original decision. My explaining how easy it is for someone to create the scenario he wants is by no means absurd. As was pointed out before, it's probable that someone in the user community will do it, especially now they've been told that all the unit info is already in the Overlord scenario, which does make it pretty easy. If DBeves has a problem with anything I said, I expect that I'll hear from him. My remark to you was an admittedly flippant response to your remark that we should pay royalties for third party scenarios. And while you're taking us to task for only just staying in business, ask yourself this. SSG has been in business since 1982. How many companies, or entire gaming empires, have sprung up, had their brief moment in the sun and then gone down to dusty death in that time. We must be doing something right, just to stay alive in the face of the industry casualty rate. Gregor P.S. Honesty compels me to say that EA started at around about the same time, and we're not quite as big as they are... I think if you had simply explained how to create such a scenario, there would be no problem. In fact, I think if the time spent arguing with customers was spent on creating a small tutorial for your map editor, BiN would be in a better place. The way it was said, however, was IMO unprofessional in that you claimed the solution to the problem was that users should finish your game. (The game being unfinished in the eyes of DBeves, that is.) Don't tell me that the goal of that post was to get people interested in making a scenario, as we both know there are better ways to do that. Your goal was to "win the argument." Obviously his own goals are different than yours in that he wants to purchase a full game that is worth the price tag. He is not a game developer nor does he receive a profit for something he creates - therefore the assumption that "if you think its fundamentally worth it, why don't you do it?" is absurd unless you bring everything into the equation - including the rewards for the creation of something, i.e money. Problem = Customer pays $60 for a product that is in his eyes not finished and not worth the price. Developer's solution = tell the customer to finish the game himself. How can you tell me that's a rational thing? That seems like a kick in the pants, to me. As far as your company goes, that's fine. Your company's goals and your own life's aspirations are completely your own business. If you're happy with where you are, that's your own business - I'm merely repeating what has been said in other threads by SSG employees. I do think that in 20 years of game development however, you should have come to the understanding that some people will not like your product and arguing with a customer's opinion is never the solution. In my own experience, this type of feedback is extremely useful in that it tells us why customers are not buying the product. In my own business, if I was given a reason from each customer why they did not purchase a product, the business would be in a MUCH better place. That type of feedback is absolute gold and it's frustrating to me to see SSG discouraging it. But you haven't explained why it is necessary to spend so much time to design and playtest a monster scenario, a much tougher job than a 32 turn scenario, to make one disgruntled customer a little happier. It just seems that to get an extra $60 for a minimum of 10 x 72 hours of playtesting seems to be a ridiculous exchange.
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