Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI Replacement Bug

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Battles in Normandy >> AI Replacement Bug Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI Replacement Bug - 9/26/2004 9:08:50 PM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline
Playing the Overlord scenario as the Allies, I had a German unit adjacent to me at the end of a turn that had 4 steps, 3 of which were casualties with timed replacement values of 7, 6, and 5 respectively. However, at the beginning of the next Allied turn, the unit only had ONE casualty! According to the rules, unless you get a timed replacement that same turn (step had a timed value of "1"), only one normal replacement can be gained in a turn and only one step could possibly be replaced in this case.

How is it that w/o timed replacements, this German unit was able to recoup TWO replacement steps in one turn? Neat trick; I wanna use it too!

_____________________________

Post #: 1
RE: AI Replacement Bug - 9/27/2004 12:58:02 AM   
JSS

 

Posts: 781
Joined: 10/15/2003
Status: offline
Captaine,

Saw this yesterday in the Overlord scenario and reported it SSG. Very nifty trick by the sly Germans

JSS

(in reply to Capitaine)
Post #: 2
RE: AI Replacement Bug - 9/27/2004 6:40:25 PM   
vlale

 

Posts: 47
Joined: 9/25/2004
Status: offline
Now that we are at it can either of u confirm this.

I played the german AI too, and was struck by the number of non timed replacements it used.

In the following 10 game turns, i followed the exact units i gave hits, well those i could , cuz of FoW, and it seemed the AI had unlimited non timed replacements. I dobble checked it by playing the german side. It supposedly has avaible 16 inf and 8 pz for the entire scn. It used that i know of and could see baring FoW, 45 inf and 22 Pz, replacements non timed.(u can see this by it may have 3 timed hits in like 5,6,7 turns ahead on it, but then next turn it have no timed or less timed hits aka have to have used regular replacements) Bug or feature? JSS u seen this too?

Kind Regards,

Rasmus

< Message edited by vlale -- 9/27/2004 9:04:23 PM >

(in reply to JSS)
Post #: 3
RE: AI Replacement Bug - 9/27/2004 10:41:44 PM   
Capitaine

 

Posts: 1043
Joined: 1/15/2002
Status: offline
BTW, once this issue is isolated and fixed, I really think a patch should be issued ASAP with all fixes to date. This bug really screws up human vs. AI games such that I would have a hard time recommending the game to friends if they're going to be playing "against such odds" (also given the game's price), not to mention my own frustration of realizing all those German units taking losses in Caen but not having lasting damage may have been this bug all along.

_____________________________


(in reply to vlale)
Post #: 4
RE: AI Replacement Bug - 9/27/2004 11:23:41 PM   
TheHellPatrol


Posts: 1588
Joined: 7/3/2004
Status: offline
quote:

ORIGINAL: Capitaine

BTW, once this issue is isolated and fixed, I really think a patch should be issued ASAP with all fixes to date. This bug really screws up human vs. AI games such that I would have a hard time recommending the game to friends if they're going to be playing "against such odds" (also given the game's price), not to mention my own frustration of realizing all those German units taking losses in Caen but not having lasting damage may have been this bug all along.
Talk about taking the wind out of your sails. I agree, pretty much an exercise in frustration.

_____________________________

A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau


(in reply to Capitaine)
Post #: 5
RE: AI Replacement Bug - 9/28/2004 2:07:35 AM   
Black Cat

 

Posts: 615
Joined: 7/4/2002
Status: offline
I was wondering why my US Paras couldn`t accomplish anything up North.....I`m putting this on hold awaiting the ( hopefully soon ) Patch.

(in reply to TheHellPatrol)
Post #: 6
Airborne Divisional Integrity? - 9/28/2004 2:48:05 AM   
Adam Parker


Posts: 1848
Joined: 4/2/2002
From: Melbourne Australia
Status: offline
Should the 82nd AB, 101st AB and 6th AB receive divisional integrity on turn 1?

I'd have thought the US divisions be too scattered to be divisionally effective for at least the first 2-3 days and the British Para for at least the first.

Anyone else thought this?

(in reply to Capitaine)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Decisive Battles: Battles in Normandy >> AI Replacement Bug Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.406