plloyd
Posts: 179
Joined: 8/8/2001 From: Colorado, USA Status: offline
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I have learned, especially after some advice from Major Destruction, that I had paper wall problem when editing. That being since I could not see the list in the unit change window, I would not be able to affect the change. Obviously that is not the case. I have not tried the player switch idea yet, but I shall soon. Thank you Harry. As to the point of what if, and what should be, what ifs come in various degrees. The MC starts on the premise of “What if the 2nd Armored was able to put up a better fight than it did?” and “What if there are are a lot more Matilda IIs available?”. What if is in all wargames, and is often required to make an interesting scenario. That said, I have problems with what ifs that ignore the historical context, or disregard prior conclusions. All that said... There are some equipment issues that bug me a lot. The M3 Grant/Lee's are a problem in that they do not exist yet, even if they did, they would take two months to deliver. Matilda Is are a problem because they never went to Africa, the army was quite happy to abandon them at Dunkirk. Mineploughs simply did not work. There were 12 made, ten are in France, the War department canceled the order for the remaining 50. I think the point I am trying to get to is that there are practical questions, which should become game possibilities, and the other/bigger/badder monster question which generally does not really belong in serious games. In DF I am only trying to update the scenarios and fix a few technical errors. Suggestions and help doing are certainly appreciated, because this will be a long road.
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If you find yourself in a fair fight, you didn't plan your mission properly.
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