Basement Command
Posts: 64
Joined: 11/1/2001 From: Boise, ID Status: offline
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OK. I've heard enough that I am done lurkin'. I also discovered Matrix, Uncommon Valor and War in the Pacific while scrounging the net for someting like Pac War, which is still one of the very few computer war games of any real complexity that allow the player full operational/strategic control over the course of a war. I had briefly returned to Pac War itself but found that over the passing years I must have become spoiled by the advances in gaming. Specifcally, I found I did not have the patience to re-learn the multiple menu driven Pac-War interface. Of course, I was thrilled to see that the exact game I was looking for, an updated and cleaner Windows based Pac-War like game was in development. In fact it was Grigsby himself developing the game. What more could I ask for. (Wait for Chorus "For the game to be released!") OK Granted. BUT. If what I want is a cleaner, easier to play version of Pac War which still reatins all the complexity at the strategic/operational level of the original, why in the world would I want to badger the game developer into rushing the game out the door? Does that not run the risk of getting a successor to Pac War that does not live up to my expectations? Release the game when you think it is ready guys.
Now, while we are also discussing other "serious" war game companies, let me endorse the kudos offered in this forum for BTS. Great stuff there. Dont overlook HPS either!! This is another gaming company for serious wargamers, guys who like to think rather than twitch their way to victory, guys more concerened with how well the game mirrors the decision making faced by field commanders than with big explosions and eye-candy. This is also where John Tiller, the best Civil War Game eveloper extant, and formerly of the Talonsoft Battleground series, has taken up residence and continued his 18th and 19th century wargaming design efforts. Try HPS as someplace to look for a game to tide you over while you are waiting for the release of UV.
One more point. It sure is nice to see companies like Matrix (2by3) and HPS releasing games that do not require so much computing overhead. I don't have to contemplate an upgrade to my system every time a new game is released by these companies. The difference between most computer gaming companies and X-Box/Playstaion games is becoming smaller and smaller.
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The only skills I have the patience to learn are those that have no practical application in real life.
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