Murat
Posts: 803
Joined: 9/17/2003 From: South Carolina Status: offline
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We did: 1] depot/space/depot 2] 1st attacking corps initiates combat, defender either stays or retreats into city, if they stay, they are stuck in battle no matter what attacker adds to the area, if they retreat, they get beseiged and attacker can move through. 3] 7.4.1.1 FORAGING PROCEDURE: A die is rolled for each foraging corps as it completes movement (but after resolving any 7.3.8 procedures that may be caused by its movement). This die roll is modified as in 7.4.1.2, if any modifiers apply. The modified die result is than compared with the forage value of the area with the lowest forage value of all the areas passed through or stopped in, not counting the area in which the corps started (unless the corps did not move and remained in one area), during its Land Movement Step. If the modified die result is equal to or less than this forage value, there is no effect. For each modified die point above the forage value, the corps must lose one army factor. 7.4.1.2 FORAGING MODIFIERS: When the die is rolled for a foraging corps, the following cumulative modifiers may apply: 7.4.1.2.1 Other Corps In The Area: For each other unbesieged corps in the area it currently occupies, whether that major power's or not (including friendly and enemy corps and corps which have, and corps which have not, already moved during this step), " + 1 is added to the result of the die, up to a maximum of " + 2 ". NOTE: This does not include corps that leave the area as a result of the 7.3.8 procedures. 7.4.1.2.2 Unused Movement Points: For each movement point the corps did not use, one is subtracted from the die. EXCEPTION: The die is not modified due to unused movement points if the corps is besieging or plans to besiege enemy forces in the area. We always played this as the worst forage spot. If you pass through a 2 zone with no corps, and a 4 zone with 4 corps during your movement, and have 1 mp left, you are rolling -v- a 2 forage from the 4 zone (+4 corps - 1 movement point remaining = +3 to die, + 2 is max so the 4 value becomes a 2). Some would say you were rolling -v- a 0 (have to use lowest zone - the 2 and the most corps - the 4).
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