Ron Saueracker
Posts: 12121
Joined: 1/28/2002 From: Ottawa, Canada OR Zakynthos Island, Greece Status: offline
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quote:
ORIGINAL: Howard Mitchell quote:
ORIGINAL: Kid Night bombing is something I will look at for the next patch. My soluton is to make the fatigue and operational loses for groups conducting the mission much higher. Also, to improve night fighters with radar kill rate. If we can come up with a list of possible fixes, I'll post them in a poll and we can go from there. I'm not sure that the fatigue should be much higher - the tempo of RAF Bomber Command's night operations matched that of the 8th Air Force's daylight raids for example. Night attacks should be much less co-ordinated, but surely the main effect should be a great reduction in bombing accuracy. Again quoting the example of the European theatre, Bomber Command switched to area bombing because it was incapable of hitting anything smaller in the early war years. Accuracy should be dropped, disruption increased (simulate loose bomber stream), agree that fatigue and morale should not dramatically change. On accuracy...At night, given the lack of accurate precision, perhaps not only should incidence of hits be reduced, but they might also be non specific. I'd say night missions can only attack city targets if 4E bombers, but anything be eligible for damage...manpower, heavy industry, resources, port supply, port, ships in port, airfields, airfield supply, LCUs etc. 2E and 1E aircraft can attempt tactical targets but suffer higher ops losses if not night equipped/trained and have very high incidence of failure to locate target.
< Message edited by Ron Saueracker -- 10/16/2004 8:02:52 AM >
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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
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